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Emoticon

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Emoticons originated with text representations.

A portmanteau of the English words emotion (or emote) and icon, an emoticon is a symbol or combination of symbols used to convey emotional content in written or message form.

History

Emoticons published in the March 30, 1881 issue of Puck.

The National Telegraphic Review and Operators Guide in April 1857 documented the use of the number 73 in Morse code to express "love and kisses" (later reduced to the more formal "best regards"). Dodge's Manual in 1908 documented the reintroduction of "love and kisses" as the number 88. Gajadhar and Green comment that both Morse code abbreviations are more succinct than modern abbreviations such as LOL.[1][2]

Typographical emoticons were published in 1881 by the U.S. satirical magazine Puck. In 1912 Ambrose Bierce proposed "an improvement in punctuation — the snigger point, or note of cachinnation: it is written thus \___/! and presents a smiling mouth. It is to be appended, with the full stop, [or exclamation mark as Bierce's later example used] to every jocular or ironical sentence".[3]

Emoticons had already come into use in sci-fi fandom in the 1940s,[4] although there seems to have been a lapse in cultural continuity between the communities.

An early instance of using text characters to represent a sideways smiling (and frowning) face occurred in an ad for the MGM movie Lili in the New York Herald Tribune, March 10, 1953, page 20, cols. 4-6. (See "Creation of :-) and :-(" section below.)

In 1963, the "smiley face", a yellow button with two black dots representing eyes and an upturned thick curve representing a mouth, was created by freelance artist Harvey Ball. It was realized on order of a large insurance company as part of a campaign to bolster the morale of its employees and soon became a big hit. This smiley presumably inspired many later emoticons; the most basic graphic emoticon that depicts this is in fact a small, yellow, smiley face.

In a New York Times interview in April 1969, Alden Whitman asked writer Vladimir Nabokov: "How do you rank yourself among writers (living) and of the immediate past?" Nabokov answered: "I often think there should exist a special typographical sign for a smile — some sort of concave mark, a supine round bracket, which I would now like to trace in reply to your question." [5]

Proto-emoticons

Several Internet websites —such as BT's Connected Earth[6]— assert that Kevin Mackenzie proposed -) as a joke-marker in April 1979, on a message board called MsgGroup. The idea was to indicate tongue-in-cheek — the hyphen represented a tongue, not a nose. Others used :-) for tongue-in-cheek, with the colon representing teeth. Also used was -:) to indicate sticking out your tongue, in derision or anger. Although similar to a sideways smiling face, the intended interpretation was different and this does not appear to have inspired the later smileys.

Creation of :) and :(

The creator of the original ASCII emoticons :) and :(, with a specific suggestion that they be used to express emotion, was Scott Fahlman;[7] the text of his original proposal, posted to the Carnegie Mellon University computer science general board on 19 September 1982 (11:44), was considered lost for a long time. It was however recovered twenty years later by Jeff Baird, from old backup tapes.[8]

<pre.raw style="border: 0px;">

19-Sep-82 11:44 Scott E Fahlman  :) From: Scott E Fahlman <Fahlman at Cmu-20c>

I propose that the following character sequence for joke markers:

-)

Read it sideways. Actually, it is probably more economical to mark things that are NOT jokes - given current trends. For this, use

-(

Graphical replacement

In Web forums and instant messengers, text emoticons are often automatically replaced with small corresponding images, which came to be called emoticons as well. Similarly, in some versions of Microsoft Word, the Auto Correct feature replaces basic smileys such as :-) and :-( with a single smiley-like character. Originally, these image emoticons were fairly simple and replaced only the most straightforward and common character sequences, but over time they became so complex that the more specialized emoticons are often input using a menu or popup windows, sometimes listing hundreds of items. Some of these graphical emoticons do not actually represent faces or emotions; for example, an "emoticon" showing a guitar might be used to represent music. Further, some instant messaging software is designed to play a sound upon receiving certain emoticons.

An August 2004 issue of the Risks Digest (comp.risks on USENET) pointed out a problem with such features which are not under the sender's control:

It's hard to know in advance what character-strings will be parsed into what kind of unintended image. A colleague was discussing his 401(k) plan with his boss, who happens to be female, via instant messaging. He discovered, to his horror, that the boss's instant-messaging client was rendering the "(k)" as a big pair of red smoochy lips.[9]

Emoticons are also commonly used in online computer games.

The most common type of emoticon is the “smiley “ which is simply a cartoon-looking face showing a smile. This has evolved into a variety of different facial expressions including frowns, angry grimaces, blushing, crying, looks of surprise and thousands more. Emoticons have also expanded beyond simple cartoon facial expressions to a variety of still or moving images, including words, character actions, and images.[10]

Western style

Traditionally, the emoticon in Western style is written from left to right, the way one reads and writes in most Western cultures. Thus, most commonly, you'll see the eyes on the left, followed by the nose and mouth. To more easily recognize them, tilt your head toward your left shoulder (or occasionally toward your right shoulder if the "top" of the emoticon is toward the right).

Common examples

A list of some of the most common emoticons follows. As displayed here, they all use a relatively consistent form, but each of them can also be transformed by being rotated, having the hyphen omitted, and so on (see Variation below). More comprehensive lists may be found under External links below.

Icon Meaning Icon Meaning Icon Meaning
:-) smile, happy :-( sad, depressed ;-) wink
:-D laugh or big grin :-P tongue out, being silly :-* kiss
:-O surprised :-/ uncertain :-| stoic or waiting, can also mean "meh" or indifferent

Variation

There are endless possibilities because people are very good at creating and interpreting pictures as faces. See ASCII art.

An equal sign is often used for the eyes in place of the colon, without changing the meaning of the emoticon. In these instances, the hyphen is almost always either omitted or, occasionally, replaced with an 'o' as in =O).In some circles it has become acceptable to omit the hyphen, whether a colon or an equal sign is used for the eyes [2]. In other areas of usage, people prefer the larger, more traditional emoticon :-). In general, similar-looking characters are commonly substituted for one another: for instance, o, O, and 0 can all be used interchangeably, sometimes for subtly different effect.

A few people turn the smiley around, a "left-handed" smiley (:

Some variants are also more common in certain countries because of reasons like keyboard layouts, for example the smiley =) is common in Scandinavia and Finland where the keys for = and ) are placed right beside each other and both need the use of the shift key. Also, sometimes, the user can replace the brackets used for the mouth with other, similar shapes, such as ] and [ instead of ) and ( .

There also exists the use of umlauts to achieve emoticons that aren't tilted to the side. For example, Ö is the upright version of :O (meaning that one is surprised).

As more of a joke than anything – but also as a political statement – "frownies", the symbol  :-( were trademarked by Despair, Inc. in U.S. Trademark Serial No. 75502288, Registration No. 2347676. The trademark applies only to "Printed matter namely, greeting cards, posters and art prints". In January 2001 Despair issued a satirical press release in which it was announced that the company would be suing "over 7 million internet users" who had infringed their trademark. They subsequently issued another press release a month later in response to the reaction their claim had generated.

Some emoticons are created to resemble video game consoles such as the PlayStation Portable and Nintendo DS.

Posture emoticons

orz (sometimes seen as _| ̄|○, OTL Or2, Orz, On_, OTZ, O7Z, Sto, Jto, _no) is a Japanese emoticon representing a kneeling or bowing person, with the "o" being the head, the "r" being the arms and part of the body, and the "z" being part of the body and the legs. This "stick" figure represents failure and despair. It is also commonly (mis-)used for representing a great admiration for (sometimes with an overtone of sarcasm) someone else's view or action. This spawned a subculture in late 2004.[11]

Though people generally use the pictograph to show that they have failed and/or they are in despair, some users use it to imply being doubled over in laughter. It is not to be read phonetically; the letters are spelled out. Orz should not be confused with m(_ _)m, which means an apology.

Orz is associated sometimes with the phrase "nice guy" — that is, the concept of males being rejected for a date by girls they are pursuing with a phrase like "You're a nice guy," or "I'd like to be your friend."

On imageboards, it has been used not only for failure and despair, but also as a symbol for the kowtow, illustrating a person bowing down in worship of a certain picture that was posted.

Another common posture emoticon is OGC, which depicts a man in the process of masturbation. The emoticon is used to express appreciation or sarcasm toward a sexual topic or image, it became widely used after awareness was raised by a subsequently revised logo for the Office of Government Commerce.[12]

Eastern style

Users from East Asia popularized a style of emoticons that can be understood without tilting one's head to the left. This style arose on ASCII NET of Japan in 1986.[13]

These emoticons are usually found in a format similar to (*_*), where the asterisks indicate the eyes, the central character, usually an underscore, the mouth, and the parentheses, the outline of the face. A large number of different characters can be used to replace the eyes, which usually is where the emoticon derives its emotive aspect (contrasting the Western emoticons' emoting through the mouth). Different emotions can be expressed by changing the character representing the eyes, for example ' T ' can be used to express crying or sadness (T_T). The emphasis on the eyes is reflected in the common usage of emoticons that use only the eyes, e.g. ^^. Looks of embarrassment are either represented by (x_x) or (-_-). Characters like hyphens or periods can replace the underscore; the period is often used for a smaller, "cuter" mouth or to represent a nose, e.g. (^.^). Alternatively, the mouth/nose can be left out entirely, e.g. (^^). The parentheses also can often be replaced with braces, e.g. {^_^}. Many times, the parentheses are left out completely, e.g. ^^ or >.< or o_O or O.O or <.<;; A quotation mark ", apostrophe ', or semicolon ; can be added to the emoticon to imply apprehension or embarrassment, in the same way that a sweat drop is used in anime films. Sometimes smiley (^^) is misunderstood - people thinking it represents eyebrows. Many other characters can be appended to also indicate arms or hands, e.g. <(^_^)> or \(^o^)/ or ⊂( ゚ ヮ゚)⊃ or <(--<) or v^.^V or ^^b.

Microsoft IME 2002 (Japanese) or later supports the use of both forms of emoticons by enabling Microsoft IME Spoken Language Dictionary. In IME 2007, it was moved to Emoticons dictionary.

Western use of East Asian style

English-language anime forums adopted those emoticons that could be used with the standard ASCII characters available on western keyboards. Because of this, they are often called "anime style" emoticons in the English-speaking Internet. They have since seen use in more mainstream venues, including online gaming, instant-messaging, and other non-anime related forums. Emoticons such as <(^.^)>, <(<.<)>, <(o_o<), (//_;) (;-;+, which include the parentheses, mouth or nose, and arms (especially those represented by the inequality signs < or >) also are often referred to as "Kirbies" in reference to their likeness to Nintendo's video game character, Kirby. The parentheses are usually dropped when used in the English language context, and the underscore of the mouth may be extended as an intensifier, e.g. ^____^ for very happy. Occasionally, emoticons will be strung together in series to show movement. For example: <(^_^<) <(^_^)^ ^(^_^)^ ^(^_^)> (>^_^)>

Some variations on the "Kirby" include: (>'.')> t(^.^t) </(^.^)\> t(-.-t) (>'.')>=O____l_*__O=<('.'<) t('.'t)

It is also known as the "Yoda"

Another variation, while not wholly appropriate, is "Kirby sex," which is a text depiction of two Kirby's engaging in sexual intercourse. <(o.o<)^<)

2channel style

The Japanese language is usually encoded using double-byte character codes. As a result there is a bigger variety of characters that can be used in emoticons, many of which cannot be reproduced in ASCII. Most kaomoji contain Cyrillic and other foreign letters to create even more complicated expressions analogous to ASCII art's level of complexity. To type such emoticons, the input editor that is used to type Japanese on a user's system is equipped with a dictionary of emoticons, after which the user simply types the Japanese word (or something close to it) that represents the desired emoticon to convert the input into such complicated emoticons. Such expressions are known as Shift JIS art.

Users of 2channel in particular have developed a wide variety of unique emoticons using obscure characters. Some have taken on a life of their own and become characters in their own right, like Mona.

Graphic emoticons

Graphic emoticons (small images that often automatically replace typed text) are commonly used instead of the older text variants, especially on Internet forums and instant messenger (IM) programs. These are often heavily animated, some taking up to at least a full five seconds to fully loop, and sometimes (mostly on IMs) with sound embedded, to bring it to full life.

Emotisounds

A portmanteau of emotion and sound, an emotisound is a brief sound transmitted and played back during the viewing of a message, typically an IM message or e-mail message. The sound is intended to communicate an emotional subtext.

Video EmotiClips

There has been a recent emergence of very short video clips, now referred to as EmotiClips that is a video snippet containing an expression of emotion. It can be shared on websites, in emails, and through mobile phone messaging to express feelings – not unlike a video greeting card. This new form of communication has been used recently by MTV and Paramount Home Entertainment to promote the arrival of MTV’s The Hills[14]. This idea and design for EmotiClips were inspired by emoticons but created by an ad firm[15].

In 2000, Despair, Inc. obtained a U.S. trademark registration for the "frowny" emoticon :-( when used on "greeting cards, posters and art prints." In 2001, they issued a satirical press release, announcing that they would sue Internet users who typed the frowny; the joke backfired and the company received a storm of protest when its mock release was posted at technology news website Slashdot.[16]

Patented drop down menu for composing phone mail text message with emoticons. US 6987991 

A number of patent applications have been filed on inventions that assist in communicating with emoticons. A few of these have issued as US patents. US 6987991 , for example, discloses a method developed in 2001 to send emoticons over a cell phone using a drop down menu. The advantage over the prior art was that the user saved on the number of keystrokes.

In Finland, the emoticons :-), =), =(, :) and :( were trademarked in 2006 for use with various products and services.[17]

See also

References

  1. ^ Joan Gajadhar and John Green (17 July 2003). "An Analysis of Nonverbal Communication in an Online Chat Group" (PDF). The Open Polytechnic of New Zealand. {{cite journal}}: Check date values in: |date= (help); Cite journal requires |journal= (help)
  2. ^ Joan Gajadhar and John Green (2005). "An Analysis of Nonverbal Communication in an Online Chat Group" (html). EDUCAUSE Quarterly. 24 (4).
  3. ^ Ambrose Bierce (1909–1912). ""For Brevity and Clarity"". Collected Works. N.Y. and Washington. {{cite journal}}: Check date values in: |date= (help)
  4. ^ Gregory Benford, A Scientist's Notebook: NET@FANDOM.COM, The Magazine of Fantasy & Science Fiction, Vol. 90, No. 6 (June 1996), p. 90
  5. ^ Nabokov (March 1990). Strong Opinions. Vintage Books. ISBN 0-679-72609-8.
  6. ^ Connected Earth: The growth of e-mail
  7. ^ ":) turns 25". Associated Press. 2007-09-20. Retrieved 2007-09-20. {{cite news}}: Check date values in: |date= (help)
  8. ^ See Fahlman's website for a reconstruction of the entire thread
  9. ^ Hawkins Dale (2004-07-30). "Emoticon-interpreters create risks in instant messaging services". Newsgroupcomp.risks. {{cite newsgroup}}: Check date values in: |date= (help)
  10. ^ freeemoticonworld.com
  11. ^ Boing Boing. All about Orz
  12. ^ Simpson, Aislinn (2008-04-25). "OGC unveils new logo to red faces". Daily Telegraph. Retrieved 2008-05-06. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  13. ^ The History of Smiley Marks[1]
  14. ^ YouTube example of MTV clip
  15. ^ Adweek Article about Emoticlip
  16. ^ Schwartz, John. "Compressed Data: Don't Mind That Lawsuit, It's Just a Joke," New York Times, January 29, 2001
  17. ^ "Tavaramerkkilehti" (PDF). Tavaramerkkilehti (10). National Board of Patents and Registration of Finland: 27–28. 2006-05-31. Retrieved 2007-06-16. {{cite journal}}: Check date values in: |date= (help)

Further reading

  • Walther, J. B., & D'Addario, K. P. (2001). "The impacts of emoticons on message interpretation in computer-mediated communication". Social Science Computer Review. 19: 323–345.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  • Wolf, Peter. 2000. "Emotional Expression Online: Gender Differences in Emoticon Use." CyberPsychology & Behavior 3: 827-833.

History

Examples

Japanese emoticons