Animal Crossing: City Folk
Animal Crossing: City Folk | |
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File:ACCFlogo.jpg | |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Genre(s) | Social simulation |
Animal Crossing: City Folk is a video game in development for the Wii console. It is part of the Animal Crossing series. The title was announced as a Wii game that markets the WiiConnect24 feature of the console.[2] The game was officially announced at E3 2008 on July 15 at the Nintendo press conference, where it was revealed that it will be released in North America in 2008. Nintendo later announced their goal for the release date of November 16, 2008.[1]
Gameplay
In a 2006 interview, Katsuya Eguchi, leader of Animal Crossing's production development, stated, "someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter."[3] In another interview with IGN, Katsuya Eguchi also discussed how his team continues exploring potential ways to take advantage of the WiiConnect24 feature such as allowing friends to visit other towns or leave messages while the machine is in standby mode.[4]
While including the same objectives from previous games by having players live in and expand their own, unique towns, City Folk includes a city area accessible by bus. It contains many locations related to former timed events and characters. It was revealed that the game includes a salon where the player will be able to get a mask modeled after a chosen Mii character.[5] Returning to the series are real-world holidays such as Bunny Day (Easter) and Halloween [6], which were absent from Animal Crossing: Wild World.
The game will be the first Wii game to take advantage of WiiSpeak, a new microphone option for Wii that allows several people in the same vicinity to talk into it, as well as being used for live voice chat.[1]
There will also be a host of DS connectivity functionality. Owners of Animal Crossing: Wild World will have the option of "moving" their character from their DS to the Animal Crossing: City Folk on the Wii, where all items gathered on the DS version will transfer over to the Wii version. Additionally, the DS can be used to transfer characters between Wiis as a means of visiting other player's towns.[7]
Downloadable content has also been confirmed and it has been revealed this will be a free service and new furniture and various other things will be released.
References
- ^ a b c "Nintendo again redefines game control, puts spotlight on community building". Nintendo Co., Ltd. 2008-07-15. Retrieved 2008-07-16.
- ^ Casamassina, Matt (2005-05-19). "E3 2005: Animal Crossing Revolution". IGN. Retrieved 2007-04-01.
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(help) - ^ "Nintendo exec talks Animal Crossing Wii and peripherals". Pro-G. Retrieved 2007-04-01.
- ^ Casamassina, Matt (2006-05-18). "Interview: Wii Sports". IGN. Retrieved 2006-05-19.
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(help) - ^ "Engadget & Joystiq live from Nintendo's E3 2008 keynote". Engadget. 2008-07-15. Retrieved 2008-07-15.
- ^ Holidays confirmed in the E3 presentation video (1:14-1:24)
- ^ Casamassina, Matt (2008-07-16). "Nintendo 2008 Developer Roundtable". IGN. Retrieved 2008-07-16.
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