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Battlefield Heroes

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Template:Future game

Battlefield Heroes
Battlefield Heroes logo
Developer(s)EA Digital Illusions CE
Publisher(s)Electronic Arts
SeriesBattlefield
EngineRefractor 2 [1]
Platform(s)Windows XP, Vista
ReleaseLate 2008
Genre(s)Action,[2] Cartoon-style shooter
Mode(s)Multiplayer

Battlefield Heroes is a cartoon-style action game currently under development by EA Digital Illusions CE (an EA Company).

The game features context-specific third- and first-person shooter perspectives.[4] Heroes will be the first Battlefield game to be released under Electronic Arts' new "Play 4 Free" model, which will see the game released for free with revenue generated from advertising and micropayments.[5] Advertisements will appear on the website and the 'front-end' of the game although none will appear in-game, while micropayments may be made for additional items to customize the appearance of players' avatars without any gaming advantage.[6] The game is said to be placing less emphasis on skill and strategy, and will be less demanding on computer specifications than the previous games of the series to increase the audience base.[6] In addition, a system will be in place to match players of similar skill levels together for fair play.[7]

Gameplay

Battlefield Heroes features classic Battlefield-gameplay with a variety of classes and vehicles.

Battlefield Heroes features a modified conquest mode providing each team 50 tickets and two flags at the start of the round. Killing enemies will reduce tickets and holding more flags than the opposing army will grant a multiplier. It is possible to win by owning more flags than the enemy and by killing fewer of them. Matchmaking will also be a feature to keep players of the same level together. Players of each level will play with other players within a couple levels of their own. Developers of the game have talked about levels going as high as 40 or 50. The two armies are called the National Army (possessing a red base color flag) and the Royal Army (possessing a blue base color flag). The game is third-person only at this point, but senior producer Ben Cousins has stated if first-person is really wanted it may be added in at a later date. Spawn times are Five seconds allowing for less waiting and more action. Players do not pick spawn points since the game has an "Intelligent Spawn System" putting players closest to the nearest battle. Two maps will be available on release, but a third map is in development.[3][8]

The point system in Battlefield Heroes is being called Metagame (non official name), which allows characters to fight for a territorial positions during each match. The land gained is then recorded as a win for each army, and at the end of the week everything is added up and both armies are given money based on percentage and land conquered. Players can choose whether or not to participate in the Metagame.[3]

Like previous Battlefield games Battlefield Heroes also has a class system, but has been reduced to three basic classes. Commando (light), Soldier (medium), and Gunner (heavy) are the available character options.[3]

Characters

Each account would have four character slots, in order for players to play characters in different classes and factions. You can be Royal Army or National Army. No female models have been added, so the game could be all-male.

Commando

The Commando class is the "quick" class, specializing in stealth tactics as well as back-stabs and sniping. The known weapons of the Commando are a sniper rifle, knife and a pistol. Although the sniper rifle does high damage, it cannot one-hit kill an enemy.[9] The Commando is a spy type character and has low health compared to the other classes. Special abilities of this class are laying traps and cloaking. The Commando class has rolled up sleeves/short-sleeved jackets, long slim trousers and berets.[3]

Soldier

The Soldier is an all around class—equally balancing speed and armament. Currently the known weapons that the Soldier carries are the Submachine Gun, the Shotgun and a pistol. Some abilities the Soldier can possess are incendiary rounds, a "health boost" (this heals allies around you), and throwing multiple grenades. The soldier is able to determine enemy locations via a special ability called "Sixth-Sense". This ability outlines nearby opponents even if the enemy is behind a wall. The soldier class has waist long jackets, semi long trousers and light helmets. [3]

Gunner

The Gunner is the "heaviest" of the three classes, bearing a resemblance to the Team Fortress 2 class "Heavy". He is the slowest moving, but also the best armed. He wields a rapid-fire machine gun, shotgun and rocket launchers. Flame throwers are a possibility for future updates. Special features include the ability to throw and return (to the enemy) multiple grenades. The gunner class has long bulky jackets, long bulky trousers and heavy helmets.[3]

Abilities

A screenshot showing early gameplay shown in the official trailer.
File:BF-Heroes-scr3.jpg
A screenshot showing the metagame shown in the official trailer.

Abilities are special powers that each player gets when they level up. Known abilities at this time are Grenade Spam ability (allows 15 grenades to be thrown at a time), I Eat Grenades ability (absorb grenades and heal the player), Blasting Strike ability (Flings any nearby tanks, jeeps and infantry into the air), Life-Points Boost, and Incendiary Ammo.[3]

Healing is by a 'blast heal', a soldier ability that heals the player and any friendlies nearby. Players also have a bandage which restores less health and only works for your own character. There is no medic class for this reason. [10]

Achievement System

Achievements work by a mission system allowing players to choose an uncompleted badge, unlocking it by successfully completing a mission. The player's level increases as the game is played, as well as by completing missions. The more points allow players to buy better clothing items and different weapons. [3]

Items

Visual items allows customization of 12 different aspects of your character: Head, face, facial hair, helmet, jacket, boot, neck, chest, hand, waist, legs, and feet. Additional items available for purchase are eye patches, badges, hats, boots, helmets, goggles, belts, and gloves.[3] More types of items may be added in the future, especially if the player community wants them.

Balance

There is not much information in regards to additional weapons. However there have been mentions of the sticky bomb. The intent of this weapon is to be effective against tanks so that there is a balance between the armored vehicles and infantry. The sticky bomb will allow you to blow up tanks easily, and every class has them. Airplanes are also highly damaged by bullets. The ability of foot soldiers to take on more powerful vehicles will hopefully provide a balance not found in other shooters.[9]

Vehicles

Currently known vehicles include the classic American WWII styled tank (M4 Sherman), an American Jeep, a German Panzer division styled tank (Panzer IV), a German Kübelwagen, a British WWII styled airplane (Supermarine Spitfire), and a German WWII styled airplane (Messerschmitt) for dogfighting. It appears that players can also climb onto the wings of planes and fire their weapons from there. This was brought in to limit the immense power that aircraft would deal to the ground vehicles and infantry.

Customization

The developers have allowed users the ability to change their avatars looks and features as well as abilities for in-game play. When a user creates his hero for the first time, he/she will be able to select a the hero's name, faction, class, skincolor, hair, and facialhair. The game also gives you clothing options on 10 different areas, Face, head, neck, accessory, body, chest, hands, waist, legs and finally feet, to make your hero a one-of-a-kind on the battlefield, the clothing options will also be affected by the class you pick, the soldier class for example has waist long jackets, semi long trousers and light helmets, the commando class has rolled up sleeves/short-sleeved jackets, long slim trousers and berets, and the gunner class which has long bulky jackets, long bulky trousers and heavy helmets.

Closed Beta

On May 6, 2008 the first phase of the game release was an invitation only closed beta and the invitations were given to professional beta testers only. More information about the open beta and signing up will be released in the coming weeks prior to the closed beta's release.[11] Following the select beta testers, an immense website rush caused eager readers to be attracted to the website and caused the site to crash for a short time. Once the website was placed back up it was revealed that third-party professional testers are trying the game at this current time, and several open beta phases will begin in the near future. The purpose of these beta phases is to test server capacity as players download the game and whether the servers provided can handle the intense use. The current closed beta players are under a non disclosure agreement, disallowing them from releasing information about the beta.

Open Beta

The closed beta is scheduled to turn into a completely open beta during summer 2008. It is not known at this time when the Open Beta will be released.[clarification needed] Ben Cousins, DICE employee, says that it will not really be a normal beta with a lot of bugs and such, but rather the fully featured game except for the micro transactions. It will be possible to transfer characters from the open beta to the non-beta version of the game at the end of the beta. [12]

Delayed

On July 29, 2008, it was announced that Battlefield Heroes will be delayed until late 2008.[13] EA CEO John Riccitiello stated that they are going to increase its focus on some of the social networking features.

Beta Key

DICE stated in a post, that they would be handing out extra beta keys for the first 20 comments on their new posts. This was posted on the official Battlefield Heroes website on July the 31st, 2008. It was revealed that the first of these posts would be made on August 4th, 2008. This caused so many users to be on the Battlefield Heroes website at the same time waiting for a beta key, that it caused the Battlefield Heroes server to crash, delaying the release of the keys until maintenance could be completed.

Two days later on the 6th of August, the method was changed so that users had to solve a riddle to win a beta key (although the first 20 comments were still awarded beta keys on this occasion, since it was not made clear that the format had changed). On the 9th of August, the second beta-key riddle was released (being harder, this riddle was available for a longer 5 minutes). Users were told that the riddle would be released at 7pm, however, there was a degree of confusion over which time-zone was meant (Being based in Sweden, DICE used the GMT + 1 hour time zone).

References

  1. ^ "Joystiq hands-on: Battlefield Heroes Page". Joystiq. Retrieved 2008-05-13.
  2. ^ "BATTLEFIELD HEROES Page". GamePro. Retrieved 2008-03-05.
  3. ^ a b c d e f g h i j "Battlefield Heroes Features". Planet Battlefield. 2008-02-23. Retrieved 2008-03-01.
  4. ^ "Battlefield Heroes First-Person Plans". Blue's News. 2008-01-23. Retrieved 2008-02-05.
  5. ^ Seth Schiesel (2008-01-21). "The Video Game May Be Free, but to Be a Winner Can Cost Money". New York Times. Retrieved 2008-01-21.
  6. ^ a b "EA pushes ad-backed video games". BBC. 2008-01-21. Retrieved 2008-01-22.
  7. ^ "Battlefield Heroes Leads The Way For EA's New 'Play 4 Free' Business Model". EA Digital Illusions CE. 2008-01-21. Retrieved 2008-01-24.
  8. ^ "Blog about the maps Page". battlefield-heroes.com. Retrieved 2008-04-16.
  9. ^ a b "Weapons Page". ieatgrenades. Retrieved 2008-03-05.
  10. ^ "Battlefield Heroes Trailer Dissection Page". BFHeroes.org. Retrieved 2008-03-10.
  11. ^ Beta | Battlefield Heroes - Free to Play, Cartoon Shooter
  12. ^ "End of the video at the bottom of this page Page". Planet Battlefield. Retrieved 2008-06-17.
  13. ^ "Battlefield Heroes Delay". Blue's News. 2008-07-30. Retrieved 2008-07-31.

http://www.battlefield-heroes.com/dev-blog/closed-beta-clarification