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Kirby's Adventure

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Kirby's Adventure
File:Kirby adventure box.jpg
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Platform(s)Famicom / NES
ReleaseMarch 23, 1993 (Japan)
May 1, 1993 (N. America)
December 9, 1993 (Europe)
Genre(s)Platformer
Mode(s)Single player

Kirby's Adventure (星のカービィ夢の泉 - Kirby of the Stars: The Fountain of Dreams in Japan) is a NES game developed by HAL Laboratory and released by Nintendo in 1993. It is the only NES game to feature the Nintendo character Kirby, and the second game in the Kirby series, following his debut on the Game Boy in Kirby's Dream Land. In addition, it introduced Kirby's signature ability of copying the special abilities of certain enemies. Kirby's Adventure was released in Japanese, English, French and German.

In 2002, a remake of Kirby's Adventure, Kirby: Nightmare in Dream Land was released for the Game Boy Advance. The new version has, in addition to upgraded graphics and sound, new minigames, as well as multiplayer modes of play.

Story

After Kirby wakes up from his after-lunch nap without having any dreams, he goes to the Dream Spring to investigate. There, he discovers King Dedede, who claims to have taken the Star Rod, the source of the Dream Spring's power, and broken it into seven pieces, giving six pieces to his friends and keeping one himself.

Without dreams, all the inhabitants of Dream Land are becoming restless. Kirby decides to track down the pieces of the Star Rod and bring them back to the Dream Spring, restoring everyone's dreams.

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Once Kirby collects all seven pieces and rebuilds the Star Rod, he places it back into the Dream Spring, only to discover the existence of a Nightmare. King Dedede's intentions were to protect Dream Land by hiding the Star Rod, but now Kirby must use the power of the Star Rod to defeat the Nightmare before it terrorizes anyone.

Gameplay

Like most other Kirby games, Kirby's Adventure is a platformer, or a side-scrolling game.

Kirby has a variety of attacks at his disposal, in addition to his basic walk, run, crouch, jump, and climbing maneuvers. Without any abilities, one of Kirby's primary means of attack is inhaling an enemy, and spitting it out at another one. The enemy can also be swallowed, although this generally does not affect Kirby in any way (unless it's a copy-able enemy). After jumping and pressing the jump button a second time in mid-air, Kirby inflates himself, enabling him to fly forever. When deflating himself, he exhales a puff of air which can be damaging to enemies. While crouching, Kirby can execute a slide kick, which can damage a nearby enemy. Kirby can swim in eight directions while in water and can stay underwater as long as he wants. While underwater, he takes on a temporary power (plus a scuba mask) allowing him to squirt water at his foes (generally fish).

Acquired Abilities

Kirby inhaling an enemy in Kirby's Adventure

Kirby's Adventure is the first Kirby game to include the ability for Kirby to utilize enemy powers by 'copying' them. The powers introduced in this game are present through all the sequels. Some abilities, in the form of powerups, return from Kirby's Dreamland such as the microphone and the star rod. If the enemy provides Kirby with an ability, the status bar picture changes from the normal picture of Kirby to a unique picture showing Kirby with that ability. Not all enemies will give Kirby an ability, however. Swallowing these creatures without abilities caused the "nothing" image to appear, showing an unhappy Kirby picture briefly on the status bar.

Kirby's abilities range from fighting moves (Backdrop), projectiles attacks (Cutter and Laser), area damage (Spark and Freeze), and wielded weapons (Sword and Parasol). There are also some unusual abilities where Kirby assumes a new shape such as Tornado, Wheel, and U.F.O. The abilities range in usefulness and power. Sleep, for example, is completely useless as it puts Kirby to sleep momentarily. Also, on certain occasions Kirby is able to suck up two enemies at once which results in a unique situation called Mix. Players have the option of allowing Mix to run its course when it will reach a specific pre determined combination or pressing the button earlier to have Mix stop randomly. One noteworthy Mix occurs when Kirby sucks up two Stone enemies; the resulting mix is U.F.O.

Power Ups

  • Hyper - this candy provides Kirby with limited invunerability.
  • Soda Pop - refills two of Kirby's hit points
  • Maximum Tomato - refills all of Kirby's hit points.

Mini-games

  • Quick-Draw - Cowboy themed gunfight, similar to Wild Gunman. The objective is to, when a signal appears at a random interval, shoot the enemy before he can. Shooting before the signal results in a penalty.
  • Crane - Just like the crane games at arcades. Attempt to grab little or big Kirbys in exchange for extra lives.
  • Egg Catcher - King Dedede throughs eggs and bombs at Kirby. He can earn extra lives by swallowing the eggs, and swallowing the bombs, then spitting them back at Dedede
  • Arena - Kirby fights one of the mini-bosses scattered throughout the levels; the reward for beating the mini-boss is a Maximum Tomato.

In-Game areas

Worlds

Template:Spoiler The game takes place in Dream Land across seven different worlds. Each world contains six levels, a boss, and assorted mini games. Exceptions to the six level per world rule are the first world, which only has four levels, and the second world, which only has five levels. The levels are accessed through small doors on the overworld screen. When Kirby first enters a world only the first level door and the entrance door to the world can be seen. New areas in the world screen are revealed as levels are beaten.

Each world (with the exception of the last two) are named after some type of food. The different worlds (as well as their respective bosses) are as follows:

  • Vegetable Valley - Whispy Woods, the boss of this world, is a large tree. It attacks you by dropping apples and puffing air.
  • Ice Cream Island - Paint Roller, it jumps from four different easels and draws enemies to attack you.
  • Butter Building - Mr. Shine and Mr. Bright, they take turns attacking you from the sky and ground. Day and night shift depending on which is in the sky.
  • Grape Garden - Kracko, a spiky cloud with a large eye. It drops high jump creatures and shoots lightning.
  • Yogurt Yard - Heavy Mole, a drilling machine which you must keep up with or fall off the edge of the screen.
  • Orange Ocean - Meta Knight, Kirby's eternal nemesis wields a sword similar to Kirby but has more advance attack techniques.
  • Rainbow Resort - King Dedede, the self-proclaimed ruler of Dream Land. He is a large penguin with attacks very similar to Kirby.
  • Final Stage - The final battleground. This is not actually a world, but merely the last area. The Nightmare is the true evil in Dream Land, and Kirby must use the power of the Star Rod to defeat it.

Bonus Levels

At the end of every level Kirby enters the launcher bonus Area. Immediately in the area the launcher moves downard and back up again. The player is told to 'Push A' and depending on when A is pressed determines how far Kirby is launched. To maximize the bonus it is desirable to wait until the launcher is at its maxium descent and then press A which will give Kirby the most distance. If A is not pressed at all Kirby will barely make it to the seventh (lowest) tier. If Kirby makes it to the highest tier he will a 1-up, otherwise he will just get points.

In Vegatable Valley and Ice Cream Island the mini-games and museums are unlocked by beating the levels. Starting with Butter Building most museums and mini-games have to be unlocked with a secret switch. Certain levels contain hidden secret switches and whether or not a level contains a secret switch can be determined by the color the door changes at the when the level is beaten. If the door changes white then the level is finished, if it remains brown then there is a secret switch left somewhere in the level. The Kirby Adventure game is only 100% complete when every secret switch is found, in addition to beating every level.

Additional Areas

  • Museum - There is a Museum in every world except for Rainbow Resort. Each Museum contains between one or two enemies which stay in one position and do not attack Kirby. This enemies are free for Kirby to swllow for their copy abilities.
  • Star Warp - Allows Kirby to quickly travel between cleared worlds using warp stars.

Trivia