Jump to content

BioShock 2

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 24.127.167.233 (talk) at 00:01, 12 April 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Template:Future game

BioShock 2
The logo as revealed by the Playstation 3 teaser trailer
Developer(s)2K Marin
Publisher(s)2K Games
Designer(s)Paul Hellquist
EngineUnknown Version of Unreal Engine
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360[1]
ReleaseSeptember 30, 2009
Genre(s)First-person shooter
Survival horror
Mode(s)Single-player , Multiplayer

BioShock 2 (formerly known as BioShock 2: Sea of Dreams) is a first-person shooter video game, developed by 2K Marin as the sequel to the critically-acclaimed BioShock. It is due for release in late 2009 simultaneously on both the PlayStation 3 and Xbox 360 video game consoles, as well as on Microsoft Windows.[2]

Plot

Set ten years after the events of BioShock,[3] a number of towns around the world have been reporting kidnappings of young girls by attackers described as "thin", with red lights often reported as either being worn by the attacker or spotted nearby in the sea. This single attacker, who is the Big Sister, one of the Little Sisters from the first entry in the series,[4] has mechanised herself in a similar fashion to the Big Daddies — and has become the ruler of the underwater city of Rapture, which under her control has reached an equilibrium in which she "actively maintains the city's infrastructure, and viciously hunts anyone down who disrupts the balance of power"; Tenenbaum, discoverer of ADAM and original creator of the Little Sisters, states that the Big Sister has begun kidnapping girls and turning them "into creatures... like her".[4]

Gameplay

The player will take the role of the first Big Daddy ever created in Rapture, who has seemingly survived the events of the first game. As such, the Big Daddy's drill and rivet gun will be weapons that the player may use, but will overheat if used constantly. Alternatively, the player may also use plasmids, and their effects have been changed, while "upgrade trees" will provide unique ways to upgrade plasmids. A new feature added is the ability to dual-wield plasmids and weapons at the same time. Further Big Daddy abilities found in the first game, such as performing a shoulder dash, will also be an option. The player will also be able to step outside Rapture into the ocean due to the diving suit they wear.[4] The Big Sister also appears to be a very serious threat to the player. When a certain number of Big Daddies are killed she will attack. Unlike the Big Daddies, she is lightning quick and arguably more powerful, able to extract ADAM from her enemies through a harvesting needle, straight into her bloodstream, which fuels "telekinetic abilities beyond anything previously thought possible".[4]

As a "rogue" Big Daddy, players will attempt to capture the Little Sisters from other Big Daddies who roam Rapture. Once caught, the player will again have the option of choosing the fate of the Little Sisters. Harvesting remains a possibility in order to gain more ADAM, but rather than rescuing the Little Sister, players will instead be allowed to adopt them. With this option, Little Sisters will ride around with the player's Big Daddy, and will look for ADAM to harvest from corpses; in a manner similar to the museum area of the first game, the player will then need to ensure that splicers will not harm the Little Sister as the harvesting process takes place. Rescuing, while not initially an option for the player, will become available at some point in the game.[4] Additionally the Little Sisters will also warn the player when the Big Sister is approaching.

Returning features from the first game include the ability for the player to regenerate (though not by the use of Vita-Chambers), and audio diaries. In addition to the single-player story, multiplayer will be a feature in BioShock 2,[4] but this will not take the form of co-operative play.[5]

Development

The first information about the game was revealed in a trailer unlocked at the end of the PlayStation 3 version of Bioshock. The trailer implied that the full title would be BioShock 2: Sea of Dreams;[6] this was later called into question when the "Sea of Dreams" subtitle was supposedly dropped according to 2K games Community Manager Elizabeth Tobey,[7] before 2K withdrew the statement, stating that the "Sea of Dreams" subtitle would still be part of the full title.[8] However, a later statement from 2K spokesman Charlie Sinhaseni stated that the "Sea of Dreams" title was for the trailer and not the game itself.[9] The first major details on the gameplay and plot of the game were revealed in the April 2009 issue of Game Informer magazine,[10] around the same time that the "viral" site "There's Something in the Sea" was revealed. This site documents a man's investigation into the disappearances of girls from coastline areas around the Atlantic, along with a mysterious red light that accompanies each kidnapping. On April 9, 2009 on the Spike TV show GameTrailers TV with Geoff Keighley the first Bioshock 2 gameplay video was shown featuring the Big Sister.

References

  1. ^ Thorsen, Tor (October 23, 2008). "BioShock 2 trailer released, platforms confirmed". GameSpot. Retrieved 2008-12-05.
  2. ^ Breckon, Nick (2009-03-20). "BioShock 2 Getting Simultaneous Release". Shacknews. Retrieved 2009-03-20.
  3. ^ Robinson, Andy (2009-03-20). "BioShock 2: "simultaneous" release". CVG. Retrieved 2009-03-20.
  4. ^ a b c d e f Game Informer (192). 2009. {{cite journal}}: |access-date= requires |url= (help); Cite has empty unknown parameter: |coauthors= (help); Missing or empty |title= (help); Unknown parameter |month= ignored (help)
  5. ^ Faylor, Chris (2009-03-19). "BioShock 2 Won't Have Co-op Multiplayer". Shacknews. Retrieved 2009-03-23.
  6. ^ Plunkett, Luke (2008-10-16). "Is This The First BioShock 2 Trailer?". Kotaku. Retrieved 2008-10-16. {{cite web}}: Check date values in: |date= (help)
  7. ^ Petraglia, Alex (2009-03-19). "2K Games: It's Just 'BioShock 2′". Primotech. Retrieved 2009-03-19.
  8. ^ Purchese, Rob (2009-03-23). "BioShock 2 doesn't drop subtitle". Eurogamer. Retrieved 2009-03-23.
  9. ^ "BioShock 2's Subtitle Saga". IGN. 2009-04-02. Retrieved 2009-04-02.
  10. ^ Ahrens, Nick (2009-03-10). "April 2009 Cover Revealed!". GameInformer. Retrieved 2009-03-14.