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Max Payne 3

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Max Payne 3
File:Maxpayne3.png
Developer(s)Rockstar Vancouver
Publisher(s)Rockstar Games
SeriesMax Payne
EngineRAGE[1]
Euphoria
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
Release26 February 2010
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Max Payne 3 is an upcoming third-person shooter video game developed by Rockstar Vancouver and published by Rockstar Games for Microsoft Windows, Xbox 360 and PlayStation 3.[2] This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake.

The game was originally scheduled for release in late 2009.[3] However, it was pushed back to 2010 alongside several other Take Two Interactive franchises in order to "benefit from having more development time".

Plot

According to Rockstar's Sam Houser, they are starting a new chapter of Max's life with the game. "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." Since the last game, the press release states Max has left New York behind and has "drifted from bad to worse". The press release then goes on to say Max has been double-crossed in this new city and he is searching for the truth and a way out.[2][3]. His appearance has also been drastically changed. He is bald, has grown a full beard and has gained a noticeable increase in weight. He also no longer wears his trademark leather jacket. Houser stated that the inspiration for his new look came from Carl Brutananadilewski of the famed Aqua Teen Hunger Force series on Adult Swim, the overweight, hairy neighbor of the Aqua Teen gang who is seemingly always at the short end of their antics.

The game will be set in São Paulo, Brazil, where Payne is working in the private security sector for a wealthy local family, set 12 years after the events of the second game. [4]

Gameplay

  • The healing system will involve Max's in-story addiction to painkillers.
  • Max can wield two different guns, such as a revolver and an automatic.
  • Max will only be able to have weapons in a realistic manner, i.e. he will only have one rifle or shotgun at a time and must drop a rifle to shoot in akimbo.
  • At certain points, particularly when a boss has been thoroughly wounded, the computer will seize control of Max to execute pre-scripted "cinematic" kills without going into a typical cutscene.
  • Cut scenes will be in real time.
  • Motion-comics will bridge the gap between the game's different acts.
  • At times when Max is going through withdrawal, he will see hallucinations.
  • Max can now use human shields.
  • Many objects in the game are destructible, such as crates
  • The cover system will be introduced in it, though it won't be 'the focus of the game'
  • Max will be able to perform life-saving kill shots should he be near death. If he manages to kill his killer before the screen goes black, he'll spring back to life thanks to an adrenaline boost[5]

Production

The game is designed with Rockstar's RAGE Engine with Natural Motion's Euphoria

  • Rockstar used scanning equipment to help capture the real-life feel of the São Paulo ghettos, which apparently caused some issues getting through customs
  • Rockstar Art Director Rob Nellson said "We took all the elements of traditional Max and expanded it out so the game becomes gun ballet, or gun-fu, or whatever you want to call it".

References

  1. ^ Bramwell, Tom (June 10, 2009). "Balding Max Payne 3 sighted". EuroGamer. Retrieved 2009-06-10.
  2. ^ a b "Rockstar Games Announces Max Payne 3 for Winter 2009". Take-Two Interactive. 2009-03-23. Retrieved 2009-03-23.
  3. ^ a b "Max Payne 3 Announced!". RockstarWatch.net. 2009-03-23. Retrieved 2009-03-23.
  4. ^ http://www.joystiq.com/2009/06/13/max-payne-3-details-from-game-informer-hit-the-web/
  5. ^ http://pc.ign.com/articles/995/995261p1.html

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