Rockstar Advanced Game Engine
|Original author(s)||Angel Studios|
|Developer(s)||RAGE Technology Group at Rockstar San Diego|
|Initial release||May 23, 2006|
|Platform||Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One|
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at Rockstar San Diego with contributions by other Rockstar studios. The engine has been used on several different platforms such as Microsoft Windows, Nintendo Wii, PlayStation 3, PlayStation 4, Xbox 360 and the Xbox One. RAGE initially evolved from the Angel Game Engine originally developed by Angel Studios for Midtown Madness and later the sixth generation console era versions of the Midnight Club series and other Rockstar San Diego games.
Rockstar has integrated a few third party middleware components into RAGE like the proprietary Euphoria character animation engine and the open-source Bullet physics engine. Prior to RAGE, Rockstar mostly used Criterion Games' RenderWare engine to develop various game titles, including the PlayStation 2, Xbox, and Microsoft Windows installments of the Grand Theft Auto franchise. Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering on the PC platform.
Games using RAGE
- The OSX version of Max Payne 3 uses TransGaming's Cider compatibility layer and does not run natively on OS X.
- "Rockstar explains the tech behind GTA 4". 1UP.com.[dead link]
- Frik85 (February 27, 2007). "NaturalMotion and Rockstar Games, Inc. Announce Development Partnership, NaturalMotion Press Release" (PDF). Euphoria. NaturalMotion. Archived from the original (PDF) on May 17, 2008. Retrieved January 5, 2009.
- Frik85 (January 5, 2009). "AAA Titles using Bullet". Bullet physics engine. Erwin Coumans. Retrieved January 5, 2009.
We are allowed to mention that some parts of Bullet have been co-developed and optimized with Rockstar and merged into their Rage game engine, used on Xbox 360, Microsoft Windows and PlayStation 3 in Midnight Club: Los Angeles and Grand Theft Auto 4.
- "We spend an hour with the biggest PSP game around!". 1UP.com. Ziff Davis. September 12, 2005. Retrieved April 10, 2007.
[O]ne of the more interesting notes about Liberty City Stories' technology is that this is the first time since the series has gone 3D that there's a GTA game not built using Renderware. Instead, the LCS engine has been built by Rockstar Leeds and Rockstar North.
- "Max Payne 3 PC supports DirectX 11, 3D". Eurogamer. March 22, 2012. Retrieved March 25, 2012.
- Totilo, Stephen (May 4, 2006). "The First Rule Of Ping-Pong Club: Talk About Rockstar's Table Tennis Game". MTV News. Viacom. Retrieved April 10, 2007.
The Rockstar reps explained that the game [Table Tennis] was running on RAGE, the Rockstar Advanced Game Engine. This is the graphics technology gamers are to expect from future Rockstar games, including the next "GTA."
- Thorsen, Tor (June 15, 2006). "Grand Theft Auto IV powered by Table Tennis engine?". GameSpot. CNET. Retrieved April 10, 2007.
- "Midnight Club: Los Angeles Preview". IGN.
- Bramwell, Tom (February 4, 2009). "Rockstar unveils Red Dead Redemption". Eurogamer. Retrieved February 4, 2009.
- Bramwell, Tom (June 10, 2009). "Balding Max Payne 3 sighted". Eurogamer. Retrieved June 10, 2009.
- "Rockstar Game Tips: Learn from the Max Payne 3 Leaderboard Legends". Rockstar Games. October 11, 2012. Retrieved October 11, 2012.
Max Payne 3 does use RAGE, and we're also using it for GTAV.