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Necroscope

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Necroscope
AuthorBrian Lumley
CountryUnited Kingdom
LanguageEnglish
GenreHorror/Science fiction/Adventure novel
PublisherHarperCollins
Published1986
Media typePrint (Paperback)

Necroscope is the title of a series of horror novels by British author Brian Lumley.

The term necroscope, as defined in the series, describes someone who can communicate with the dead (coined Deadspeak later in the series). Unlike necromancers, who attempt to command the dead through rituals, spells, bodily mutilation and sometimes necrophilia, a necroscope simply communicates with them without any physical interference.

The abilities of a necroscope are defined as a type of ESP.

Plot Summary

Harry Keogh (born Harry Snaith) is born with the ability to speak to the dead. As he grows up and his power manifests itself, he befriends the dead. From them he learns that death is not the end, that once the bodies die the mind goes on, and the dead continue to do in death what they did in life. From him, the once silent Great Majority learns to communicate amongst themselves, and love him for it. In turn, they offer him their knowledge. From a former math teacher he discovers his own mathematical genius, and an ex-ex-army sergeant teaches him self-defense.

As the years go by, he has recurring dreams about his mother, dead after a alleged ice-skating accident but in reality murdered by her husband and Harry's stepfather Victor Shukshin. Shukshin is a psychic sensitive, a defecter sleeper agent planted by the Soviet E-Branch. In his self-appointed mission to avenge his mother's death, Harry is dragged into a web of espionage (actually, ESPionage) involving the British and Soviet ESP agencies.

This leads to Harry learning to use the Möbius Continuum (from its discoverer, August Ferdinand Möbius himself, at his grave in Leipzig, Germany), which allows him to instantaneously transport himself anywhere in the world, and pits him head to head against Boris Dragosani, a necromancer and fledgling vampire.

From that point on, Keogh, backed by the British E-Branch, works to rid the world of the vampire menace, a mission that will eventually lead him to a parallel world, Sunside/Starside, the vampire world connected to Earth via two grey holes, one in Romania (the original "source" of vampires on Earth) and a second, recent one in the Pechorsk Proyect in the Urals. It is there that Harry Keogh's final death eventually meets up with him, after he has lost his family, his friends, his deadspeak and his numeracy... but not his humanity.

But as Harry knows well, death is not the end. His was a success story, and such stories need to go on. In the Möbius Continuum, Harry's essence explodes in a burst of golden light, and from that explosion a myriad of golden darts, each a part of Harry, come forth.

Each of those golden darts carry a part of Keogh, and can join with a host to grant him some of the abilities of the original Necroscope. Later books in the series tell the stories of individuals touched by these darts; Nathan Kiklu, Jake Cutter and Scott St. John. The darts seek to continue their mission in life, and so bond to individuals who will come up against the Necroscope's old foes, the Wamphyri, or menaces of a similar nature.

Books in the series

# Title 1st Edition Series
0. Necroscope 1986 Necroscope
1. Necroscope II: Wamphyri 1988 Necroscope
2. Necroscope III: The Source 1989 Necroscope
3. Necroscope IV: Deadspeak 1990 Necroscope
4. Necroscope V: Deadspawn 1991 Necroscope
5. Blood Brothers 1992 Vampire World
6. The Last Aerie 1993 Vampire World
7. Bloodwars 1994 Vampire World
8. Necroscope: The Lost Years (Volume I) 1995 The Lost Years
9. Necroscope: The Lost Years Volume II 1996 The Lost Years
10. E-Branch: Invaders 1999 E-Branch
11. Necroscope: Defilers 2000 E-Branch
12. Necroscope: Avengers 2001 E-Branch
13. Harry Keogh: Necroscope and Other Weird Heroes 2003 Supplemental
14. Necroscope: The Touch June 13, 2006 New Adventures of the Necroscope
15. Necroscope: Harry and the Pirates March 2, 2009 New Adventures of the Necroscope

Main Characters

Harry Keogh, Necroscope

The hero of the Necroscope series- or antihero, as the story unfolds- is Harry Keogh. Keogh's grandmother was a Russian immigrant who settled in Great Britain. His father died when he was very young. His mother later remarried and was eventually killed by Harry's stepfather. During his early childhood Keogh lived with an aunt and uncle in County Durham in North East England. Keogh would eventually return to exact vengeance on his Russian stepfather.

While at school, and not particularly popular or academically inclined, Harry discovers his ability to speak to people who have died. He also, in most part due to his ability to talk to dead people, showed great aptitude in the fields of mathematics and creative writing.

The author also puts forward the idea that death is not the end, and that whatever someone was or wished to be in life, he or she continues to be in death, within the restraints that death imposes. For example, a mathematician would continue perfecting his math, an inventor would keep inventing new things, and a psychic would continue to practice using their powers.

Not only can Harry speak to the dead (thus earning him their eternal admiration, almost amounting to worship), but he can also form a bond with them which allows them a degree of control over him when he permits. For example, when faced with a dangerous situation, Harry hands his mind over to the control of a former gym teacher who was an army sergeant, and learns martial arts skills. He does not forget what he learns, and continues to use this skill and many others throughout the series. In addition, if the dead are nearby and the physical situation permits, they will literally raise themselves up out of the ground and fight for him. This gives him powerful allies as,being dead already, they have nothing to lose and almost nothing to fear.

Harry is also able to teleport anywhere in the world via the Möbius continuum, which he learned from August Ferdinand Möbius. By employing advanced equations learned through his dead tutor and his intuitive mathematical mind, Harry can conjure a door in space and enter the Möbius continuum, he can then create another door to exit. There is no time in the continuum so teleportation is instant. Harry is also able to open a past or future time door and observe what may be, but he cannot appear there physically.

Powers

In total, Harry Koegh has 6 different ESP talents by the end of the first series:

  • Deadspeak, an evolution of his mother's talent as a psychic medium[1].
  • Teleportation, technically space-time manipulation, learned from August Ferdinand Möbius[2].
  • A 'mind-blanket', gifted by the deceased Norman Wellesly which completely blanks his mind out[3].
  • Telepathy, learned from the E-Branch telepath Trevor Jordan[3].
  • Locator[3].
  • Resurrection-type Necromancy, by means of a spoken incantation, he can bring ashes back to full life. Learned during the battle against the vampire Janos Ferency[3].

Harry Jr. /The Dweller

Son of Harry Keogh and his wife Brenda, Harry Jr. shows immense intelligence even as toddler and has even greater powers than his father.

Choosing to flee from Earth after attack by the vampire Yulian Bodescu, the baby Harry Jr., showing even greater mastery over the Möbius continuum than his father, transports himself and his mother to the parallel universe of Starside/Sunside and also back in time twenty years.

Living on Starside with his mother, Harry Jr. is vampirized by a stray wolf and becomes Wamphyri and is named The Dweller In His Garden in the West by the worlds inhabitants. Hiding his Wamphyri features behind a golden mask and black cloak he shuns the Wamphyri lifestyle, instead using his immense willpower to hold his vampire at bay.

The Dweller forms an alliance with the Szgany Lidesci but becomes infamous among the Wamphyri of Starside because of his mysterious powers, fearing him they form an alliance to attack him in his garden in the mountains.

Injured during the battle, his vampire leech re-shapes his damaged body into that of a wolf, in part due to ease of healing. His injuries were immense, and with much less mass, rebuilding damaged tissue and bone was easier. The exception to this transformation was his hands, which he willed remain, so that the Szgany may know him, and so that he too would have a reminder of the man he once was.

The change removes his ability to use the Möbius continuum, leaving him with just Deadspeak and telepathy. His mind soon wanes and he loses touch with his humanity, preferring to take the company of Starside/Sunside wolves.

Nathan Keogh/Kiklu

Son of Harry Keogh and a Szgany traveller woman Nana Kiklu, born in the vampire world of Sunside/Starside with his twin brother Nestor, Nathan is at first the quietest and most withdrawn of the two and is thought of as dumb by some of the Szgany tribe due to his lack of confidence, his stutter and unwillingness to speak, only talking to those closest to him.

Inheriting his fathers deadspeak powers Nathan hears the thoughts of the dead in his dreams but they refuse to talk to him, wary of him as they had been his father at the end of his life. He also communicates with three friendly wolves which talk to him telepathically while he sleeps, although not knowing why or understanding how Nathan takes them as just dreams. By the trilogy's end, it is revealed that they are the Dweller's pups, born with intelligence rivaling man, with their father's Deadspeak and sense of direction (the ability that Harry Jr/The Dweller used in finding the way to Sunside/Starside).

Everything changes for Nathan when his village on Sunside is attacked by Wamphyri, seeking his lost brother he leaves on a long journey of discovery taking him across the whole of Sunside/Starside. Becoming strong and confident, losing his stutter, and learning to use his long dormant telepathy while on his travels, he eventually returns to his Szgany clan before being taken by the Wamphyri and is thrown through a wormhole (gate) to Earth.

Arriving in a Russian base he escapes and is found by the British E-Branch who teach him of his heritage and his true father and more importantly Nathan finally learns the ways of teleportation via the Möbius continuum like his father.

With the help of British E-Branch Nathan returns to his own world and wages war on the Wamphyri.

Jake Cutter

Jake Cutter is not a blood relative of Harry Keogh but becomes a Necroscope when the world is once again threatened by the Wamphyri.

Apparently chosen by the spirit of the dead Harry Keogh, Jake is spotted and recruited by the British E-Branch where he is tutored and taught about Harry's legacy and deadspeak and eventually masters the Möbius continuum.

Scott St. John

Also not of Harry Keogh's bloodline. While in mourning for his dead wife, Scott is struck by a fragment of Harry and becomes a Necroscope.

The Wamphyri

The main antagonists of the series, the Wamphyri are parasitic creatures, evil, vile and totally corrupted they are also vampires and have a taste for human flesh and blood. The Necroscopes and British E-Branch dedicate themselves to destroying the Wamphyri.

=== Wamphyri of Earth === Pronounced "Vam-Fear-Eee"

Ferenczy Bloodline

Belos Pheropzis - A Starside original, he was exiled by Shaitan the Unborn along with Radu Lykan and karl and Egon Drakul to the Hell Lands -Earth-. He would become a citizen of the Roman Empire under a series of assumed names until his death at sea.

Thibor Ferenczy - Technically the first vampire to appear in the novels. Once a Wallachian barbarian transformed by

Faethor Ferenzy. Conquers territories for hundreds of years until he is finally staked, chained, and buried beneath cruciform hills in Romania. Later discovered by necromancer Boris Dragosani.

Faethor Ferenczy - An old and very powerful Wamphyri residing on earth in the Dark Ages in a keep at the top of a mountain range in Szgany territory. After transforming Thibor he is attacked by his progeny one night upon his return to his castle. Burned almost to death, he plummets into a river and re-emerges centuries later, finally to die during a bombing raid during World War II.

Janos Ferency - Son of Faethor Ferenzy. Most noted for necromancy and telepathy powers which were even stronger than his fathers.

Fess Ferenc - A monstrous Wamphyri from the vampire homeworld of Sunside/Starside and the current head of the Ferenc Bloodline in the parallel world.

Yulian Bodescu - An infant who was infected with Vampirism by Thibor Ferenczy while still in his mothers womb. Infected from birth his vampiric powers and evil develop until he is destroyed.

Boris Dragosani - Eggson of Thibor Ferenczy. He is a necromancer in life and is destroyed before coming into full Wamphyri power.

Angelo Francezci - Father of Antonio and Francesco Francezci. A powerful vampire who lost control of his metamorphic powers and devolved into a shapeless mass. His sons keep him in a pit in their dungeon in Sicily, where they feed him and ask him to scry into the future. The minds of those he feeds on continue to live on within him, and constantly battle for control of his psyche.

Antonio Francezci - Son of Angelo Francezci. More in tune with his mental powers than his brother Francesco, but also inherits his father's rampant, unchecked powers of metamorphosis. Eventually killed by Harry Keogh and Radu Lykan while trying to escape Le Manse Madonie.

Francesco Francezci - Son of Angelo Francezci. More headstrong than his brother Antonio, he discovers the hiding place of Radu Lykan. However, he arrives too late to stop Radu's resurrection, and meets his fate at Radu's hands.

Luigi Castanello -

Other Wamphyri of Earth

Radu Lykan - Progenitor of the bloodline, Werewolf/vampire. A hunter in ancient starside before he was transformed by the leech of his companion wolf he was banished through the gate into our world over 2000 years ago along with ancient members of the Ferenczy and the Drakul bloodlines. Infected with plague by Faethor Ferenczy he was driven into a multicentury hibernation.

Bonnie Jean Mirlu - Also known as "BJ". Female thrall/lieutenant of the vampire Radu Lykan, who eventually ascends to full Wamphyri status. Adept in hypnotism, she mesmerizes Harry Keogh in an attempt to bring him to Radu. However, she begins to fall in love with Harry and decides to oppose Radu. She is eventually killed by Radu.

Draham Drakesh (Drakul) - The last remnant of the Drakul bloodline on Earth. He has disguised himself as a monk and resides in a mountaintop monastery in Tibet. He secretly plans to breed an army of "children" and aspires to cause World War III.

Vasily Agursky - Russian scientist stationed at Perchorsk, whose job is to guard and study a captive vampire leech. However, he is exposed to the vampire egg and becomes Wamphyri. After killing several of his fellow staff members, he is incinerated when the station's failsafe system is activated.

Harry Keogh - The necroscope, vampire hunter, champion of the dead, is eventually vampirized himself and flees to the vampire world rather than risk his humanity and humanity itself.

Wamphyri of the Vampire World

Shaitan Bloodline


Shaitan - the Original Vampire in the parallel world and possible source of myths about Satan in ours.

Shaithis - Descendant of Shaitan and leader of the Vampire Lords as they battle Harry and Harry Jr.

Turgo Zolte - The eggson of Shaitan and a vampire hunter when alive, he later flees old Starside and establishes

Turgosheim, in which his followers, "Zolteists," practice relative control of their vampire natures.


Drakul Bloodline


Karl Drakul - An original vampire from Starside, who along with his brother Egon was thrown through the hellgate for treachery against Shaitan.

Egon Drakul - Brother to Karl, he is also an original vampire from Starside. Banished alongside his brother through the hellgate.


Doombody Bloodline


Dramal Doombody - an ancient vampire lord, known to have been egg father to Lady Karen and known to have slowly withered from leprosy.

Lady Karen Doombody - Female Wamphyri, one of few reigning in Starside at the time of The Source. She is described as having red hair and dressing in a provocative manner. She is also a Wamphyri mother, which means that her vampire leech can produce multiple eggs instead of only one. She assists the Keoghs in repelling the Wamphyri attack on the Garden, and all aeries but her own are destroyed during the battle. Afterwards, Harry (sr.) removes her vampire leech from her by starving her and luring it out with fresh meat. Bereft of her Wamphyri powers, Lady Karen apparently commits suicide by leaping from the balcony of her aerie.

Ferenczy Bloodline


Nonari "the Gross" Ferenczy - Bloodson of Lagula Ferenczy. The fingers on his left hand were malformed at birth and fused into a club. He was banished through the hellgate at the same time as Karl and Egon Drakul, as well as Radu Lykan. He is possibly the first Ferenczy to arrive on Earth.

Other Known Wamphyri


Maglore the Mage - Powerful Wamphyri thought-thief. Also known as the Seer Lord.

Volse Pinescu - Described as maintaining a series of sores and boils on his skin, in order to appear more terrifying to his enemies.

Vormulac Unsleep - also known as Vormulac Taintspore. Earned his "Unsleep" name by suffering from insomnia for 70 years.

Devetaki Skullguise - female Wamphyri who is missing the right side of her face due to injury. She covers her wound with a gold/lead mask- a smiling mask when her mood is good, and a frowning mask when her mood is poor. When she is enraged, she chooses to wear no mask at all.

Wratha the Risen - a Wamphyri lady who was once dead and buried. She returned and led a group of renegade vampires out of Turgosheim in order to take vengeance on those that killed her.

Nestor Lichloathe - The name given to Nestor Kiklu/Keogh once he becomes Wamphyri. His surname is a direct reference to his powers as a necromancer.

Vasagi the Suck/Gape - a Wamphyri lord who is missing his upper teeth and most of the skin on his jaw. His mouth is described as a pink tentacle with a flexible needle siphon on its tip.

Lesk the Glut - Known for his insanity, he once fought a full-size Wamphyri warrior-creature on a whim. In doing so, he lost an eye and suffered severe damage to his face. As such, he wears a leather patch to cover his disfigurement. Rather than replacing his damaged eye, he grew a new one on his left shoulder.

Spiro Killglance - Bloodson of Eygor and twin brother of Wran the Rage. He fled Turgosheim with Wratha the Risen.

Wran "the Rage" Killglance - Twin brother of Spiro, and known for his awesome fits of rage. He sets off for Sunside to duel Vasagi the Suck to the death.

Eygor Killglance - Father of Wran and Spiro, he possessed the power of the Evil Eye. Terrified of him, his sons blinded him and buried him.

Sigrid Dam - Also known as "Siggi." She is a telepath who seduces Nathan Kiklu/Keogh and then helps him escape.

Gorvi the Guile - Wamphyri Lord who fled Turgosheim with Wratha.

Canker Canison - Moon-worshipping Wamphyri hybrid with fox, wolf, or hound ancestry. He is able to view the future through dreams.

Menor Maimbite - Wamphyri lord, allegedly immune to kneblasch and silver. He has been known to season his food with these items, perhaps building up his resistance to them. Described as having an unusually large head and jaws.

Klaus Desculu - Eggson of Lesk the Glut. Banished from Starside through the "hell gate", he arrives in Perchorsk, where he is incinerated by the Russian military.

Lascula Longtooth - Described as having mastery over his own metamorphic powers, and therefore able to elongate his teeth and jaws at will.

Culture

The Wamphyri are prideful creatures, quite concerned with status and elevating themselves among their fellow vampires.

On Starside, they are ever concerned with status symbols- a Wamphyri with more warriors or a better aerie is seen as dominant. They often engage each other in arguments or word-games to see which Wamphyri will be successful.

Duels and blood-feuds are not uncommon among the Wamphyri of Starside. Likewise, Wamphyri on Earth are concerned with status as well, always seeking to have more money, power and influence than the average man and vampire. Territory and other possessions come before all others. Wamphyri lords do not experience the same emotions as humans- love, caring, and generosity are lost, and replaced with only greed and bloodlust.

However, the Wamphyri of Earth have come to know that "anonymity is synonymous with longevity." As such, most Wamphyri try to remain subtle in their activities, choosing to go into hiding after so many years, only to re-emerge later as the "son" of the last Lord. In doing so, they hide their unusually long lifespans from the eyes of men, ensuring their continued reign on Earth.

Creatures

Warriors - Large, hybrid creatures created by the Wamphyri, bred specifically for combat. Typically bat-like and human in appearance. Capable of somewhat limited flight, and bred to have thick, armor-like skin. In addition to providing combat superiority, they are somewhat of a status symbol amongst the Wamphyri of Starside. Shaitan himself maintains a special breed of warrior, known as an Ingurgitator, which has needle-like weapons grafted onto its body for the purpose of drinking blood.

Flyers - Large manta-shaped or kite-shaped beasts specifically designed for transporting Waphyri lords. They, like the Wamphyri, are susceptible to sunlight. They possess a somewhat limited intelligence and are guided by telepathic commands from their Wamphyri riders.

Siphoneers - Creatures bred for the purpose of pumping water from the lower wells of a Wamphyri aerie to the top, via a system of veins which extend the entire length of the aerie.

Gas Beasts - Creatures bred and cultivated by the Wamphyri for the methane gas they produce.

Bats - A common creature used by Wamphyri both in Starside and our world, sometimes white or albino in color.

They are controlled telepathically and will support their master in any way possible- even sacrificing themselves to attempt to put out the flames on a burning Wamphyri.

Weaknesses

Disease - Wamphyri are succeptible to at least two major diseases- the Black Death and leprosy. Both diseases overwhelm the ability of their vampire leech to heal its host, leading to eventual death.

Fire - Wamphyri are susceptible to fire; in fact, its one of the few ways to ensure that a Wamphyri is truly dead.

Assuming the damage is not too critical, a Wamphyri can regenerate from burns, but it takes longer than other types of injuries.

Kneblasch (Garlic) - Wamphyri are allergic to kneblasch. The strength of the allergy depends on how evolved the Wamphyri leech has become. In other words, a fully ascended Wamphyri lord would have a worse reaction than a Wamphyri that had just turned. Upon exposure, a Wamphyri will become physically ill. If an injury is caused to a

Wamphyri with a weapon that has been coated in kneblasch, the wound will not usually heal on its own. Most often, the Wamphyri will have to shed the injured limb and completely regrow it.

Silver - Wamphyri are weak against silver. Silver chains can be used to bind a Wamphyri, and weapons coated or made of silver cause more damage than your average weaponry.

Stake - Typically speaking, a stake alone is not enough to kill a Wamphyri. However, it will pin the leech and Wamphyri in position so that the Wamphyri can then be beheaded and burnt.

Starvation - Provided they do not eat for an extended period of time, it is possible for a Wamphyri to eventually shrivel, die, and fossilize.

Sunlight - Sunlight affects Wamphyri differently, depending on how advanced their vampirism is. For example, a newly "born" Wamphyri will experience a burning sensation, but this can be mitigated by wearing clothing which covers the skin and sunglasses. However, a fully ascended Wamphyri lord will literally burn when touched by the sun's rays. Of course, the more direct the sunlight, the more harmful the effects on a Wamphyri.

Sword - Again, a sword alone is not enough to kill a Wamphyri, unless it is made of silver. However, it is a essential tool in the standard method of dispatching Wamphyri- the stake, the sword, and the fire.

Punishments

Olden Wamphyri when defeated in a bloodwar were occasionally allowed to choose their fate, or assigned punishments that were seen as more fitting than death.

The Icelands - Occasionally a defeated lord would be banished to the Icelands. Such was the case of Shaitan the Unborn, Shaithis, Fess Ferenc, Volse Pinescu, Lord Schwart, Malinari the Mind and Vavarra among others.

These Lords in the main over time were frozen into the ice in an extended hibernation which ended when one of Shaitans beasts got to then, they eventually froze/starved to death after Millenia, or during the ice melt which briefly occurred after the event in the book BloodWar (Necroscope 10).

Banishment through the Gate - On occasion it was deemed appropriate to banish an enemy through the gate and into the "Hell Lands" aka our Earth. This was feared because no Vampire had ever returned from such banishment (the gates only work one way) but with the Wamphyri not able to understand that they assumed the lands beyond must be hellish and deadly. The original gate actually opened in our world in a cave with an underground river which was a tributary of the Danube under the Carpatians in Romania. The second gate, created thousands of years later by a Russian experiment sat atop the first and opened into another cave under the Urals.

Death - The means of most reliably carrying out a death sentence was to stake the offending vampire, behead them, then burn and scatter the ashes.

Staking out - A vampire might be staked out on the Sunside of the mountains during the night and left to be burned to death by exposure to the sun. This method however was unreliable as there was always the chance, however slim, of the vampire in question receiving help and escaping before sunrise.

Entombment - a Vampire could be staked, bound with silver chains, and left buried under the starside plains to slowly whither. These vampires might or might not actually die depending on how powerful and how long they were there, but would be effectively immobilized by the stake and even once it finally rotted away would still be held by the silver chains.

E Branch

E-Branch, "E" Standing for ESP, is a top secret branch of the British government, classified so highly that hardly anyone knows they exist.(Russia and China are also known to have E-Branches of their own). Using their ESP abilities the members of E-Branch practice espionage much like everyday spies.

Using their telepathy, future scrying and location skills among others they are very good at what they do. They have also been known to help the police and military with unsolvable and 'special' cases. Most have E-Branch members have their own unique abilities making them extremely valuable assets to the government and although sometimes skeptical, their untalented superiors hold them in very high esteem.

British E-Branch

Located on the entire top floor of a London Hotel, unbeknownst to the hotels owners who are unaware of what they do, believing them to be a group of international entrepreneurs. The branch is governed by a Commander in chief who reports directly to the usually untalented Minister Responsible. The British are a very talented group, known to have the best E-Branch in the world and are dedicated to using their ESP abilities to do good in the world.

British ESPer's

Sir Keenan Gormley - Spotter, can detect talented individuals.

Alec Kyle - Seer, has visions of the future. He is captured and has mind drained by the Soviet E-Branch. As a result, he is a body without a mind, and it is his body that Harry Keogh inhabits after losing his own.

Ben Trask - Human Lie detector, knows instantly if someone is lying or telling the truth.

Darcy Clark - Has an inbuilt "guardian angel" protecting him from harm.

Ian Goodly - Seer, has visions of the future.

David Chung - Locator, can locate a person anywhere in the world as long he is holding an item which once belonged to them.

Trevor Jordon - Telepath, communicates telepathically and reads peoples minds.

Ken Layard - Locator, can locate a person anywhere in the world just by thinking of them.

Millicent Cleary - Telepath, communicates telepathically and reads peoples minds.

Anna Marie English - Eco empathic, her body reacts to the health of the world.

Guy Pearce - Seer, has visions of the future.

Paul Garvey - Telepath, communicates telepathically and reads peoples minds.

Soviet E-Branch

The Russian E-Branch has been based in a number of locations, they are first based in Russia in an old military installation named "Chateau Bronnitsy". Much like the British branch the Russians are governed by one man who reports directly to the Russian President.

Using their talents similarly for espionage but unlike the British, the Russians have sometimes been known for somewhat unscrupulous practices.

Russian ESPer's

Boris Dragosani - Necromancer, tortures the dead for their secrets.

Turkur Tzunov - Eye to eye telepath, communicates telepathically and reads peoples minds.

Zek Foener - Telepath, communicates telepathically and reads peoples minds.

Igor Vlady - Seer, has visions of the future.

Victor Shukshin - Spotter, knows when someone is talented.

Max Batu - Has the Evil Eye, can kill just by focusing his eye on a person.

Allies of Harry Keogh/Nathan Keogh/Kiklu/JakeCutter

E-Branch - see the E Branch section

Zek Foener - A Greek telepath. She first appears at the Perchorsk site as a member of the Soviet E-Branch. She helped "drain" Alec Kyle's brain, thereby making room for Harry Sr. to inhabit Kyle's body.

Jazz Simmons - A British spy with no extra-sensory talents. He was caught spying at the Perchorsk site and banished through the white sphere to Sunside/Starside. Eventually married Zek Foener.

Lady Karen - A Wamphyri Lady (female version of a Lord). She teams up with The Dweller and Harry Sr. in the fight at the Dweller's garden.

Harry Jr/The Dweller - Son of Harry Sr. and a very powerful Necroscope. He learned all he needed to know of his skills when Harry Sr. was out of body and temporarily "living" in Harry Jr. Since he learned his talents as a baby, he was able to take them further than his dad was ever able to.

Sandra Markham - A member of British E-Branch and almost love of Harry Sr. Her first job as a fledgling telepath was to "spy" on Harry. After spending so much time with Harry, she learned to love him and started to regret her "job" as a spy. She was later caught by Janos Ferenczy and vampirized, along with Ken Layard, and ultimately killed by Harry.

Penny Sanderson - First victim of Johnny Found. Harry first talked to her almost immediately after she was murdered and felt an urgent need to take care of her. After Harry learned his Necromancer skills, he raised Penny back from the dead. She was killed when E-Branch declared war on Harry after his vampire reached full ascendency.

Lardis Lidesci - Leader of the Traveller clan, the Szgany Lidesci. Mentor and some-time father figure for Nathan and Nestor Kiklu.

Trogs

Trogs are cave dwellers of Sunside/Starside, residing in around the mountains. Not very advanced physically or mentally with minds like the early cavemen of earth. They are thought of as unmen by the rest of the vampire world. Although not very bright they are still adapt at fashioning clothing, weapons and armours.

Also targeted by the Wamphyri for their blood and flesh the Trogs do not travel instead choosing to hide deep in their caves. There are also some Trog tribes which are supplicant to the Wamphyri, they are the makers of the devastating Wamphyri gauntlets.

The Thyre

The Thyre live in the furnace deserts of the Vampire World. Believed to be unmen or trogs by the rest of the worlds inhabitants they are actually great mentalists and telepaths with a very civilised underground society. As no non-thyre has entered their underground world they have been kept secret for millennia and are untouched by outside interference, especially from the Wamphyri.

Nathan learns of the Thyre when he travels to the furnace deserts. Weary and having given up on life he is ready to die alone when his deadspeak mind is noticed by one of the dead Thyre ancients. Never having spoken to the dead of his own race because they fear him, Nathan is at first shocked but then gains a new direction in life via his connection with the Thyre.

Amazed by Nathan's ability the Thyre are quick to embrace him as one of their own. They care for him as he recuperates and he allows the living Thyre to communicate to their dead friends through him, earning him the respect and admiration of the whole race and becoming revered among them Nathan travels along their underground caverns and outposts for many months.

The Szgany

The Szgany of Sunside are a traveller race very much like the gypsies of Earth, but are far behind Earth (maybe 1500 years) in their advancement of technology as their growth is impeded by frequent Wamphyri raids. They are able to fashion metals into edged weapons, armour and jewelry (gold is plentiful on the vampire world), as well as bows and crossbows and are capable of building houses and cabins. Some Szgany were able to duplicate gunpowder brought from Earth from which they created rockets and bombs.

Wearing cloth and leather from animal skins they are forced to travel on carts and travois most of their time travelling during the long daytime and hiding during the night in fear of the Wamphyri.

They are a simple people with hardly any ESP abilities but on rare occasions mentalists have been born into a Sgany tribe but it is not common.

Some Szgany can also be found on Earth, ancestors of supplicant tribes exiled with their Wamphyri Lords, mainly the Ferencs. They may be the source of all gypsies on Earth but that is not proven.

The Great/Silent Majority

The Great Majority is the name for the teeming dead. When a person dies their body deteriorates and becomes dust, but the mind lives on. Writers keep on writing stories and architects are creating great structures in their minds but they have no one to build them. A Great Majority with their thoughts and minds still active in the places where they died.

Harry Keogh changed everything for the Great Majority, talking to them with his deadspeak they discovered they could also talk to each other.

Role-playing game

Supplements

  • Miranda Horner, Daniel Scot Palter, Brian Sean Perry and Jesse VanValkenburg. Deadspeak Dossier (1995)
  • Miranda Horner and George R. Strayton. The E-Branch Guide to Psionics (1996)
  • Edward Bolme and Andrew Heckt. Wamphyri (1996)
  • Mark Barnabo, Edward S. Bolme, Angel McCoy, and Christopher E. Wolf. Operation: Nightside (1997)

Comic books and graphic novels

  1. The Necroscope series of comic books published by Malibu Comics, collected in a graphic novel titled

Necroscope:

    • October 1992
    • December 1992
    • February 1993
    • April 1993
    • June 1993
  1. The Necroscope Book II: Wamphyri series of comic books was published by Malibu:
    • August 1993
    • November 1993
    • January 1994
  2. Another series of comic books entitled Necroscope was published by Caliber Comics:
    • 1997
    • 1998

Other media

  • Florida Death Metal Band Disincarnate released a song based on the Necroscope series titled "Deadspawn" on their 1993 album "Dreams of the Carrion Kind".

References

Notes

  1. ^ Necroscope by Brian Lumley, 1986.
  2. ^ Necroscope II: Wamphyri by Brian Lumley, 1988.
  3. ^ a b c d Necroscope IV: Deadspeak by Brian Lumley, 1990.