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This is an old revision of this page, as edited by 206.196.158.130 (talk) at 21:37, 17 February 2011 (Roborally is a bad example). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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sources

some sources lump this in with alife...

[1] [2] [3] [4] [5] [6] [7] hope that helps... —Preceding unsigned comment added by 99.231.246.166 (talk) 16:29, 6 July 2009 (UTC)[reply]

Broadening

A programming name needn't itself be built or played using a computer; RoboRally is one example of a programming game that takes place on a board. The article can be broadened to include a considerably wider variety of games. - toh (talk) 00:38, 10 February 2010 (UTC)[reply]

Narrowing

Final Fantasy 12 and RoboRally are awfully weak examples of a programming game. For RoboRally, the FIFO mechanic for instructions to the character is programming only in the thematic sense that the character is a robot. You "program" the character to move left, turn, and fire. Then the character does so. It's "programming" in the same way that you program two moves in advance for killer bunnies. I haven't personally played FF12, but from seeing my friends play, it doesn't appear to have too much depth to it. (and this automates the only game play mechanic, they really do want to go make movies.) Programming games turn the act of programming into a game. 206.196.158.130 (talk) 21:37, 17 February 2011 (UTC)[reply]