Knuckles' Chaotix
Knuckles' Chaotix | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Designer(s) | Hiroshi Aso (Producer) Masahide Kobayashi (Director) |
Artist(s) | Naoto Ohshima & Takashi Thomas Yuda (Original Character Concept) Kazuyuki Hoshino (Character Designer) |
Composer(s) | Tatsuya Kousaki (Sound Director) Junko Shiratsu (also Sound Effects) Mariko Nanba |
Platform(s) | Sega 32X PC (via GameTap) |
Genre(s) | Platformer |
Mode(s) | Single player-Multiplayer |
Knuckles' Chaotix, in Japan called simply Chaotix (カオティクス, Kaotikusu), is a platform game that is a spin-off to the Sonic the Hedgehog series, developed by Sonic Team, and published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe in May 1995. Despite demand from fans, the game's only "re-release" has been through GameTap's PC service.[1] It was originally going to be in Sonic Gems Collection but it was not included for unknown reasons (possibly emulation issues). However, an entire section of the museum of Sonic Gems Collection is dedicated to this game. It is the only Sonic-related game to be released for the Sega 32X and its stand out features include its 2D sprite-based graphics and simultaneous two player gameplay.
Storyline
According to the Japanese manual, the story was completely different compared to the western release. In the manual for the western release, Knuckles guards Carnival Island, a large hi-tech amusement park. Dr. Robotnik goes there to steal the power emerald that powers the whole island so he can use it to power his evil devices. Dr. Robotnik traps Vector the Crocodile, Charmy Bee, and Mighty the Armadillo, who were visiting the island, in the Combi Confiner (a machine Robotnik built that freezes them in time) and is about to do the same to Espio the Chameleon until Knuckles chases him away. Knuckles then discovers that he can rescue one friend at a time using ring power, which holds the two partners together like a rubber band. All the characters (plus Heavy the Robot and Bomb the Bomb) then work together to save Carnival Island from Robotnik.
In the Japanese manual, a mysterious island rose from the sea shortly after the events of Sonic & Knuckles. Dr. Robotnik discovered the island, and found a mysterious ring inscribed with descriptions of the Chaos Rings, ancient Rings infused with Chaos Emerald energy. In order to find these Rings, Robotnik built his base, the Newtrogic High Zone, on the island. Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee also arrived at the island, and ended up being captured by Robotnik and Metal Sonic, and placed in Robotnik's Combi Catcher machine. Knuckles, curious about the strange island, goes there as well, and manages to rescue Espio. The two then go on to stop Robotnik from getting the Chaos Rings.
Characters
Knuckles' Chaotix marks the debut of the Chaotix. The group has five members, including Knuckles the Echidna, Mighty the Armadillo (who previously appeared in the 1993 arcade game SegaSonic the Hedgehog), Vector the Crocodile, Espio the Chameleon and Charmy Bee. The game also featured two additional partners known as Heavy the Robot and Bomb the Bomb.
Vector and Charmy did not return to the Sonic video game universe until Sonic Heroes in 2004. Espio made an appearance as one of the playable characters in Sonic the Fighters a year later, and went on to join his friends in Sonic Heroes. Mighty, Heavy and Bomb have not appeared in another Sonic game since Chaotix.
Each character in Knuckles' Chaotix has his own special abilities. Knuckles still glides and climbs as he did in Sonic & Knuckles. Espio has the ability to walk upright on walls and ceilings, and instead of curling up into a ball when performing the spin dash, he twists into a tornado, and can destroy unguarded enemies by running headlong into them at full speed. Mighty is the fastest runner in the game, and he has the ability to scale walls with his feet and push himself upward. Vector is the largest member of Chaotix. His moves include a mid-air dash and the ability to climb on walls. Charmy is the smallest character in the game but his ability to fly gives him a definite edge over the other characters.
Heavy and Bomb are two robots who claim to have escaped from Dr. Robotnik's evil clutches and want to help Chaotix. Heavy and Bomb cannot be selected from the character select screen, but instead are picked up through the combi catcher. Neither of the two robots can attack. As his name implies, Heavy is heavy and slow, yet he is indestructible and has the ability to destroy enemies and monitors by simply walking into them. Bomb is tiny and quick, but he explodes when he's hit, hurting friend and foe alike. Both of these characters can only be playable directly if the Stage Select is activated through the game's Color Test. They can also be played as normally in Special Stages if the player has one of them as their partner and throws them into the Special Stage ring.
A glitch character referred to as Wechnia is believed to be what was left of Tails from the early development stages. This character takes the appearance of a white furred Knuckles in his sliding sprite. [2]
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/a/a3/32X_Chaotix.png/220px-32X_Chaotix.png)
The primary objective of the game remains unchanged from previous Sonic titles. The player must finish each level in under ten minutes and defeat Dr. Robotnik's badniks along the way. Rings still constitute the player's life energy and can be collected to enter special stages. Extra lives are unobtainable in the game; once the player is damaged when he has no rings and his partner is absent (if you have no rings, getting hit will temporarily cause you to lose your partner, but he will return eventually; effectively making your partner an 'extra hit point' for the players sake) or if you use 'recall' to reduce your ring counter to negative 99 rings or lower, you will automatically be taken back to the world lobby (or back to the title screen, if you are in Isolated Island when this happens, which is also only possible through using recall, due to lack of hazardous obstacles or enemies in that level) and be given a chance to leave/save or to choose a different partner and/or try to choose another attraction to play.
The game comprises 5 worlds (called Attractions), each with 5 levels. Levels are set at different times of day (morning, day, evening and night), which are determined by the time spent in the previous level and affect enemy placement and boss difficulty. At the end of Level 5, the player confronts Dr. Robotnik in one of his contraptions.
The most fundamental change in Knuckles' Chaotix involves the special ring force bond between characters. In earlier Sonic games, two-player mode would consist either of a traditional split screen race or a joint single player effort with Tails as a secondary character. In the latter case, this meant that Tails could move off screen and get lost for a few seconds until he is returned to Sonic.
In Knuckles' Chaotix however, both players are at all times connected on one single screen while neither player acts as the dominant force to move the game forward. Besides the staple of traditional Sonic moves and individual abilities this means some new tricks can be executed with the elastic force of the ring bond. For example, player 1 can hold his position while player 2 runs forward and stretches the bond to gain maximum speed. In mid-air the bond can be used to generate an upward momentum. Additionally, players can toss each other toward platforms or use the call-button to reunite (at a cost of ten rings, which meant that for the only time the ring count could dip below zero in a Sonic game). Also, in two player mode if either player is hit without a shield/invincibility/big ring (an item that when obtained, causes you to lose all of your rings in the form of one, slightly larger than usual ring temporarily if you are hit) they lose all of their rings (which is not the case in single player mode, when if the partner is hit, he only loses one ring instead of all of them).
The game cartridge features battery-backup saving, which allows the player to save their progress either manually (by passing the Exit sign) or automatically (after clearing an Act or Special Stage).
All badniks and most bosses in the game are powered by, and on destruction release, gray rings (rather than animals as in prior games). However, these cannot be collected like regular rings and vanish almost immediately.
Stages
Attractions
- Isolated Island/Practice Stage: A special isolated area played before the main game to get players acquainted with the special unique maneuvers introduced into the game. There are also no enemies/obstacles to hinder your progress, making this the easiest and shortest 'attraction' in the entire game.
- Botanic Base: The island's most natural attraction is this giant greenhouse, filled with oddly geometric trees, and a jungle of hostile flora-based badniks.
- Speed Slider: A rollercoaster reminiscent of Casino Night and Carnival Night Zone, Speed Slider is the fastest attraction in Knuckles' Chaotix. The level moves all the way to a confrontation with Dr. Robotnik on his carousel. Also, midway in all of the acts a fully 3-D platform that slowly rises but quickly falls can be found and used to access a different part of the stage (also, depending on which part of the platform the player is standing on, the view-point of the platform is altered, possibly to create a 3D illusion in a 2D game).
- Amazing Arena: This is the only stage in the game that has an extra requirement that must be fulfilled before the goal in each act is reached. At the start of each act in this stage, the scenery is primarily gray and the music is slow, but once the player finds and turns on a light switch, Amazing Arena turns bright and colorful and the music becomes active and cheerful. However, if the player reaches the goal sign in an act without first finding a light switch and turning it on, the player receives a "NO CLEAR" message and must later replay that act again. Fortunately, a radar appears in the upper right corner of the screen indicating what direction the nearest light switch is in, disappearing as soon as the switch is hit. Also, midway through almost all of the acts, a frustratingly difficult mini-boss that resembles a robotic replica of Dr. Robotnik can be found and fought.
- Marina Madness: A cruise-themed attraction with, curiously, no water (this is because the "boats" you are on this level are actually giant airships). The player must jump from ship to ship to complete this level while dodging flying fish and sailing stingrays.
- Techno Tower: A futuristic-styled tower that the player must climb. In Level 5, the player can hop on a drill machine that burrows through solid walls (but only by pressing a switch that changes where the elevator at the beginning goes), leading you to the tunnel where the drill machine lays in wait.
- Newtrogic High/World Entrance: Between each stage the player visits the World Entrance. Here, one can choose to end/save the game, select a new partner, and choose a new stage.
Bonus Stage
The bonus stage can be accessed by collecting 20 or more rings and jumping through one of the large rings found hidden throughout a level. In the stage, the character free-falls down a long spiral of rings, power-ups, blocks and exits while the player's rings gradually count down to 0. The stage ends when the ring count reaches 0 or when the character hits an exit. Possible bonuses include a slow-down at the attraction roulette screen or a free pick from the Combi Catcher.
Special Stages
In the special stages, the player moves his character through a hexagonal, fully rendered 3D course to collect a specified set of blue spheres. Rings are collected as seconds and when the count reaches zero or the player falls from the course, the stage ends. When successfully completed, the player is awarded one of six Chaos Rings. Contrary to earlier games in the series, collecting all Chaos Rings does not award the player with special powers (but it does reward them with the best ending, in which Sonic and Tails make cameo appearances).
Special stages can only be accessed through a single large ring at the ending of each level, but the player must have collected at least 50 rings for it to appear. The starting ring count that is used as time in the special stage is based on the amount of rings collected in the previous stage (if a player collects 180 rings, then the player will have 180 rings/seconds in the special stage; however, if a player has more than 200 rings at the end of the stage, then the player will start the special stage with 200 rings/seconds). After a player wins all six Chaos Rings, the special stages start over in a wireframe mode.
Reception
Upon release, Knuckles' Chaotix gained mixed responses from critics and gamers alike. Some people praised it for its graphics and music, and for being one of the better games for the 32X. However, some people showed a dislike of the clunky nature of the "rubber band" physics of the game's "buddy system", and the lack of variation between acts of each world. [3]
Legacy
Characters created in this game would later be use in several other Sonic-related games. Mighty only makes few other appearance as playable character in 1993's arcade game SegaSonic The Hedgehog and cameo appearance with Ray the Squirrel in Sonic Generations.
The rest of the Chaotix members, with the exception of Mighty, would later appear in Sonic Heroes, Shadow The Hedgehog, and in Sonic Rivals and it's sequel. Espio alone is a playable character in the arcade game, Sonic the Fighters.
See also
- Sonic Crackers - A prototype version of Knuckles' Chaotix for the Sega Mega Drive/Genesis.[4]
Notes and references
- ^ [1]. Gametap. Retrieved January 30, 2007.
- ^ http://info.sonicretro.org/********** Retrieved June 9, 2011
- ^ Fahs, Travis. "Knuckles Chaotix Review." IGN. May 26, 2008. Retrieved on June 9 2011.
- ^ Fahs, Travis. "Sonic X-Treme Revisited." IGN. May 29, 2008. Retrieved on April 2, 2009.