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List of American McGee's Alice characters

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This is a list of fictional characters appearing in the video game American McGee's Alice, its sequel Alice: Madness Returns, and the first game's companion casebook. The game's characters are generally based on the inhabitants of Lewis Carroll's original novels, but they do not demonstrate the same identities. Many of them are warped incarnations of their conventional selves.

Main characters

Alice Liddell

  • Voice: Susie Brann

The main protagonist of the games, Alice is a independent, often cold and sarcastic young woman with a troubled past which led to spending ten years in a catatonic state in Rutledge Asylum. In Wonderland, Alice shows a violent streak when fighting enemies, using her trademark Vorpal Blade in combat. She also gains other unique weapons throughout both games based on childhood toys and ordinary household objects.

At a young age, following her second adventure, she was orphaned when her parents and older sister, Lizzie, were burned alive in a house fire. Distraught, she fell into a catatonic state after a failed suicide attempt and was condemned to Rutledge Asylum for treatment. There she remained for roughly 10 years (as alluded to in the game's complementary casebook), faced with her own survivor's guilt and mistreatment by other patients at Rutledge. One night, the White Rabbit comes to her and tells her she must return to Wonderland to undo the wicked deformities brought on by the dictatorship of the malevolent Queen of Hearts. It is revealed later that, by overthrowing the Queen of Hearts, Alice will not only save Wonderland, but her own sanity as well. This is evident when, in the aftermath of her victory, Wonderland and its inhabitants can be seen reverting to their original forms and Alice leaving the sunny gates of Rutledge Asylum accompanied by her cat and carrying a packed suitcase.

In Madness Returns, Alice has fallen on hard times. Now living in an orphanage in Victorian London, Alice is under the care of Doctor Angus Bumby, a psychiatrist who uses hypnotism to help his patients forget their haunting memories. Believing the fire which killed her family was no accident, Alice investigates it whilst having hallucinations of Wonderland once again corrupted, now by the Infernal Train and the Ruin monsters. She eventually learns her psychiatrist, Dr. Bumby, was responsible for burning down her home and raped her sister beforehand. The furious Alice confronts him at Moorgate station, where she retrieves her sister's bedroom key and then mercilessly pushes Bumby into the path of an oncoming train.

Alice has two character designs in Madness Returns: her London self, where she looks ill and downtrodden, and her Wonderland self, where she wears her iconic blue and white dress and looks completely healthy. It is revealed in The Art of Alice: Madness Returns that re-designing Alice was one of the hardest parts of creating the game, the creative staff relying on old artwork from the first game and fanart to find the right design for Alice.[1] Alice wears numerous dresses in the game, with several more being available as downloadable content on the Playstation 3 and Xbox 360. In both games, Alice can gain brief transformations by consuming objects in-game, although in Madness Returns she has a singular transformation called Hysteria Mode which is available to use when the player's health is at minimum level.

The Queen of Hearts

  • Voice: Anni Long

The insane, murderous dictator who rules over Wonderland without mercy and the main antagonist of American McGee's Alice. She is feared by all except Alice and the rebels. Her demise has multiple consequences as the story unfolds, first acknowledging only that she must die in order to restore Wonderland and then that Alice's sanity in reality would be restored by doing so. It is not revealed until the final battle (although the Cheshire Cat did try to make this clear until he was killed by the Queen) that the Queen of Hearts is actually the embodiment of Alice's insanity, being the very incarnation of Alice's guilt, anger, regression and all feelings negative, and she clearly wants to keep things the way they are. The Queen of Hearts awaits Alice upon her throne, where her body is revealed to be composed mainly of tentacles; tentacles for arms, legs and even hair. In concept art, the Queen's appearance is more close to her original appearance, but she appears to be partially robotic due to visible gears in her mouth. In the casebook, Dr. Wilson describes Alice as refusing to describe the Queen other than her name.

The Queen murders the Cheshire Cat prior to her battle with Alice and, in battle, her face slides away as she becomes a telekinetic fighter. After her initial defeat, it is revealed that the Queen is actually a puppet of sorts for a much larger creature, sucked into the back of her throne by an unseen force, which is revealed to be the true form of the Queen, or Alice's madness in a metaphysical form. Her real form is an abomination, its head containing the head of the Mad Hatter, which contains the head of Alice herself. The Queen is ultimately destroyed by Alice, restoring Wonderland to normality and allowing Alice to awaken from her catatonic state and leave Rutledge Asylum.

The Queen returns in Alice: Madness Returns, now appearing as a child whilst having her tentacle appendages. She actually resembles Alice's sister, Lizzie, subjugated by the Dollmaker's manipulation and coldly reminds Alice of what truly happened on the night of the house fire, representing Alice's forgotten memories of her sister and how she was implicitly raped by Dr. Bumby. The Queen then directs her to the Dollmaker's realm, but reappears near the ending of the game, aboard the Infernal Train, where she reminds Alice of the fear that incapacitated her to help Lizzie, and prompting Alice to "make [her] survival mean something", for the sake of Wonderland and herself. In early designs, the Queen appeared as a decrepit elderly woman and imprisoned in a heart-shaped cage.[2]

The Cheshire Cat

The Cheshire Cat as depicted in American McGee's Alice

The Cheshire Cat is Alice's main ally and principal companion in Wonderland, voiced by Roger L. Jackson. When Alice first sees him, she remarks "You've gone quite mangy, cat. But your grin's a comfort." He often speaks in riddles and gives cryptic (and sometimes nonsensical) advice. He has an emaciated, almost skeletal appearance, wears an earring, is covered in tattoos and appears to have grinning undergrown incisors. The player can summon the Cheshire Cat at almost any time in the game by pressing a key, but his help is limited to repeating one of his short supply of phrases. He is decapitated, rather ironically, on the Queen of Hearts's orders as he was about to reveal Alice some information regarding the connection between her and the Queen, but, due to the fact he can remove his head from his body at anytime, can still be summoned afterwards. He returns in Madness Returns as her main ally again and her "hinter".

Doctor Bumby/The Dollmaker

Doctor Angus Bumby is the main antagonist of Alice: Madness Returns. He first acted as Alice's psychiatrist after she left Rutledge Asylum. Running an orphanage in Victorian London, Dr. Bumby appears as a stern, but meaningful, psychiatrist who uses hypnotism in his work to help his child patients to forget their bad memories, but Alice proves to be his most difficult patient. However, Dr. Bumby is revealed to be responsible for burning down Alice's house. He has actually been trying to erase Alice's memories to cover up his tracks and then planned to pimp her into prostitution as he has done to numerous other children beforehand. As a result, Wonderland is corrupted again, now by the Infernal Train -a hellish train made out of Gothic buildings- and the Ruins - monsters made out of doll and train parts, stuck together by tar-, which are spawned from the Infernal Train.

Alice learns from the Queen of Hearts that Dr. Bumby was responsible and it is implied that he raped Alice's sister Lizzie before burning down her home, intending to kill the entire family to cover the crime. Alice ventures into the Dollhouse, where she meets Dr. Bumby's twisted other self, The Dollmaker -a giant, deformed version of him with tar flowing out of his eyeholes and puppet-like hands. The Dollmaker is confronted on the Infernal Train, Alice successfully defeating him after speaking with the Mad Hatter, Caterpillar and the Queen.

In London, and parallel to the events aboard the Train, Alice corners Dr. Bumby in Moorgate Station where he is waiting for the train that will deliver his next patient. Dr. Bumby arrogantly defends his crimes and tries to call Alice's bluff that anyone will believe her claims due to her past as a mental patient. When he produces the key to Lizzie's bedroom, Alice snaps, snatching the key and pushing Dr. Bumby into the path of an oncoming train, killing him instantly. The idea for the Dollmaker is described in the game's artbook as being created very late in the game's production.[3]

Supporting Characters

The White Rabbit

The White Rabbit is responsible for returning Alice to Wonderland. He is first seen as Alice's soft toy, then becomes something that looks vaguely like the John Tenniel illustration, only more shriveled and corpse-like. One characteristic of the White Rabbit that has not changed is his constant worrying over punctuality, and he still always seems to be two steps ahead of Alice. When Alice is chasing him in the Village of the Doomed, he shrinks and goes through a hole. Alice follows him by shrinking herself with a hand-made potion shortly after. They meet again later in the Wonderland Woods, where he tells her to find Caterpillar. Later, he is killed by the Mad Hatter after being crushed flat under the Hatter's foot. Like all other characters murdered throughout the story, the White Rabbit is restored when Alice regains her sanity, following the death of the Queen of Hearts. He reappears in the sequel, although in a minor role. He is voiced by Andrew Chaikin.

The Gnome Elder

The Gnome Elder in the Village of the Doomed remains unscathed by the Queen of Hearts' tyranny. Early in Alice's adventure in Wonderland, she must seek the elder in an effort to learn his knowledge of becoming "very small" so that she may continue pursuing the White Rabbit. The elder will agree to help her, but only so long as she can free his companions, and gather the ingredients for a special "drink me" potion. The elder sends Alice through a school of insane children in the Fortress of Doors to obtain the Book of Bizarre Things, from which he can assess what ingredients Alice's potion should be made from. These ingredients will include poppy blooms (a large lollipop), mushrooms, and sugared spice drops. With these the elder fabricates a potion for Alice to drink once she reaches the end of the school, allowing her to pursue the White Rabbit to the Vale of Tears.

The Caterpillar

The Caterpillar assumes a greater significance to Alice during this adventure. As the wisest creature in Wonderland, the White Rabbit leads Alice through the Mushroom Forest and the Vale of Tears in order to meet the Caterpillar, until his death by the Mad Hatter causes Alice to continue the journey alone. The Caterpillar knows how Alice can revert the twisted world Wonderland has become, as well as how to regain her sanity in reality. The Caterpillar is later revealed to be the oracle residing in the Oracle's Grove of Wonderland Woods; this being the moment when he explains that the Queen of Hearts' death is the only remedy for her insanity.

The Caterpillar reappears in the sequel, now dwelling in the Mysterious East region of Wonderland. He summons Alice to his temple at the top of the land's mountain, revealed to be in a cocoon waiting to hatch into a butterfly, and has taken on the appearance of an oriental wiseman. He directs Alice to the Queen of Hearts to learn who started the house fire and disappears. He is seen again, however, near the ending of the game, aboard the Infernal Train, where he forces Alice to reflect about the injustice committed against herself and others.

The Gryphon

The Gryphon is a fabulous creature, part lion and part eagle. Despite being the strongest good-willed inhabitant in Wonderland, he was captured by the Queen of Hearts' forces and locked away deep in the Mad Hatter's laboratory. Following the defeat of the Mad Hatter, the Gryphon is rescued and suggests Alice gather more of those willing to fight against the Queen of Hearts. This mission does not result in success, as the tainted state Wonderland is in forces Alice and the Gryphon to face the Queen of Hearts' most deadly soldier, the Jabberwock, alone. Alice does not arrive in time however, and after a head-to-head showdown with the Jabberwock, the Gryphon is mortally wounded, causing Alice to slay the Jabberwock once and for all. After slaying the Jabberwock, Alice heeds the Gryphon's final words before his death thereafter. Like all other characters murdered throughout the story, the Gryphon is restored when Alice regains her sanity, following the death of the Queen of Hearts. He is not present in Madness Returns, actually revealed to be dead, and the Mock Turtle's ship, the HMS Gryphon is named after him.

The Mock Turtle

The Mock Turtle is as tearful as ever, depicted with somewhat of a geeky-sounding voice and wearing white briefs under his shell. His shell was taken by the Duchess. Upon meeting with him, Alice finds he has managed to stay on her side of the battle with the Queen of Hearts. The Mock Turtle is running for his life from The Duchess, as she wants to use him for a pot of mock turtle soup. He is willing to help Alice, first demanding a favor that Alice confiscate his shell from the Duchess. The confrontation with the bloodthirsty Duchess leads to a face off where, in conclusion of her death, Alice is rewarded with a magic turtle shell that allows her to stay submerged in the waters of the Vale of Tears and beyond. The Mock Turtle also guides Alice through the underwater works that bridge the Vale of Tears and the Wonderland Woods.

He reappears in Madness Returns, now admiral of the HMS Gryphon. He saves Alice from being eaten by sharks, the two escaping into the Deluded Depths but the ship is destroyed. The Mock Turtle is also the former controller of Wonderland's railways until he claims he was forced to resign whilst the March Hare and Dormouse built the Infernal Train.

Bill McGill

Bill McGill remains the same chimney-cleaning lizard (although his appearance now is more chameleon-like) who distressed Alice during her first adventure in Wonderland; he is now seen wearing a toolbelt, cap and waistcoat. Alice meets him outside of his house in the Vale of Tears, his house having been taken over by the Duchess, whom Alice must face in order to retrieve the Mock Turtle's shell. He has a cynical outlook on life and repeatedly asks Alice for brandy. He volunteers to help Alice retrieve the shell, but as soon as the front door of the house opens and sucks Alice inside with a powerful gust of wind, Bill runs away screaming. After the Duchess's death, Bill and the Mock Turtle enter, Bill claiming he will have some leeches clean up the Duchess' corpse.

The Jabberwock

The Jabberwock is the Queen of Hearts' most dangerous servant. His encounter with the Vorpal Blade left him hideously mutilated and weak, so much that parts of his body have been replaced with machinery, presumably engineered by the Mad Hatter (a sketch of the Jabberwock appears in his book, The Technical Marvels of M. Hatter). Alice encounters him twice during her adventure, once inside the manifestation of her former home in the Land of Fire and Brimstone, wherein the Jabberwock verbally torments her, placing her at blame for the fire and the death of her family. He becomes wounded during the battle that ensues, and flees; Alice has claimed an eye of the Jabberwock, the final piece of the Eyestaff. The Gryphon later faces the Jabberwock one-on-one in Queensland, only to be killed. Alice arrives and after a deadly battle, manages to slay the Jabberwock, avenging the defeat of the Gryphon. At the beginning of Madness Returns, Alice suffers from hallucinations that show her various people's head turning into that of the Jabberwock's. Her Vorpal Blade also returns to her (apparently out of its own will), when she finds the Jabberwock's carcass.

The Mad Hatter

The Mad Hatter appears as antagonist in the first game, remaining a fanatic of time, but is no longer the tea party-loving hatter that he was during Alice's last visit to Wonderland. He is now a psychopath, literally gone "mad" and obsessed with time and clockworks, and considers himself to be a genius. He invents mechanical devices, often evidently using the bodies of living organisms for the base of his inventions, as he plans to do to all of Wonderland's inhabitants. His victims include the March Hare, the Dormouse, and countless insane children taken from the Hatter's asylum; the Hatter himself is also mostly mechanical. He has built a machine for turning people into machines. He is voiced by Andrew Chaikin.

Like most of the Wonderland creatures, the Mad Hatter's physical appearance has drastically changed. He is now green skinned and wears what looks like a loosened strait jacket, a large gear protruding out of his back. He wields a cane and his hat has changed, being taller and covered in astrological symbols. The Hatter resides in a giant glass clock container, his laboratory and warped version of Rutledge Asylum hidden underneath where the Tweedles and the Hatter's victims lurk.

While Alice and the White Rabbit were seeking out the Caterpillar in Wonderland Woods, the Mad Hatter killed the Rabbit, crushing him flat beneath his foot, as Alice and he were a small size at the time. Alice was then kidnapped by the Mad Hatter, who she confronted in his hideout and killed him, his head exploding due to his mechanical body malfunctioning. Though not revealed in the game, the Deadtime Watch Alice discovers after killing the Mad Hatter is a recalibrated version of the White Rabbit's pocketwatch. The Mad Hatter is also presumably responsible for having repaired the Jabberwock by replacing body parts with metal and machinery, having been left drastically disfigured by the Vorpal Blade.

The Mad Hatter returns in the sequel, his steampunk empire now ruled by the March Hare and Dormouse. Alice finds him in pieces, and collects his missing limbs in return for his aid in finding out what the March Hare and Dormouse are up to. The two discover the Infernal Train as it leaves the factory, the Mad Hatter angrily kills his old friends only to have a change of heart and attempting to revive them. He and his friends seemingly perish when the factory collapses around them. The Hatter reappears, however, near the ending of the game, aboard the Infernal Train, where he scolds Alice for the darkness and ruin she let onto Wonderland.

The March Hare and Dormouse

The March Hare, along with the Dormouse, has fallen victim to the insane experimentation of the Mad Hatter. He is voiced by Andrew Chaklin. He can do little now but lament his predicament and offer Alice some paltry information on how she might be able to confront the Hatter. The March Hare reveals that the Mad Hatter has developed a keen sense of punctuality (much worse than the behavior of the White Rabbit) and that he will certainly not be late to check on his experiments at six o'clock. The March Hare has been heavily experimented on like the Dormouse; his torso and right arm have been replaced with automaton parts, his right leg in a similar state whilst half of his left leg is missing.

Like the March Hare, the Dormouse has literally become a lab rat in the Mad Hatter's workshop. He is voiced by Roger L. Jackson. Still prone to dozing off, partially because of the Hatter's medicines, the Dormouse seems barely aware of his condition and is shocked repeatedly in order to be kept awake. Indeed, he is seemingly oblivious to the fact that he is no longer enjoying tea with his friends. Alice finds the Dormouse strapped to a dissection table, with his gastrointestinal tract exposed and his legs and tail replaced with robotic parts.

Both of them turn evil in Madness Returns, now having take over the Mad Hatter's steampunk empire (probably in retaliation for the cruelty forced upon them by the Hatter during the events of the last game), where they build the Infernal Train to destroy Wonderland. The March Hare speaks in a thick Scottish accent, and is more sane than the Dormouse, who has since gained wheels in replacement of his back feet and now has a windup feature to keep himself awake. Both try to fight Alice with a large clockwork mecha, only to be killed when the mecha collapses before the fight.

The Duchess

The Duchess is the first primary challenge that Alice faces. When Alice reaches the river in the Vale of Tears, the Mock Turtle reveals that the Duchess has stolen his shell. It is not until much further downstream that Alice encounters the Duchess hiding from the Queen of Hearts, in Bill McGill's house. Crashing her way down the house's chimney, the Duchess acts as the game's first boss fight, using a pepper grinder like a machine gun. Upon her defeat, the Duchess becomes intoxicated with pepper, sneezing until her head explodes. She reappears in Madness Returns as a supporting character, now docile and under a "strict diet of pork", sending Alice on a side-quest to find pig snouts for her stew.

The Walrus and the Carpenter

Introduced in Madness Returns as antagonists, the Walrus and the Carpenter run the Deluded Depths, an underwater environment consisting of a town called Barrelbottom and a theatre run by the Carpenter. The Carpenter is portrayed as a flamboyant man with a passion for theatricality, the Walrus acting as his muscle. The Walrus himself a gluttonous craving for eating the oyster showgirls, based on the characters previously consuming oysters in the poem they originated from.

Alice and the Mock Turtle arrive in the Deluded Depths after shipwreck sharks destroy the Mock Turtle's ship. Alice goes to the Carpenter for answers regarding the presence of the Infernal Train and where to find Caterpillar. More interested in his upcoming show, the Carpenter sends Alice off on a wild goose chase to retrieve the cast and crew of the show including the grouchy screenwriting octopus, the musical fish, and the oyster showgirls. Eventually, Alice realises the duo plan to devour the oysters live onstage, but she is left to fight off undead sailors by the two. Alice runs to the theatre where the show begins, only for the Walrus to crash it and devour the oysters.

Alice accuses the two of ignoring Wonderland's destruction, only to learn the Carpenter was trying to hide the area from the Infernal Train, and implies Alice has been deceived into unleashing the train upon Wonderland. The Carpenter warns Alice to find Caterpillar for answers, just as the Infernal Train crashes through the theatre, seemingly killing the Carpenter and the Walrus.

Insane Children

Insane children who appear to be the creations of the Mad Hatter. The Children are all identical, bald and shirtless, and wires, clamps and other mechanical devices attached to their heads. They quickly change their emotions every few seconds, switching between crying and deranged laughter. They appear in the School, in the Mad Hatter's laboratory where they appear to be experimented on and turned into clockwork and in the Queen of Hearts' labyrinth. In Madness Returns, the Insane Children reappear, now symbolising the children that Dr. Bumby has pimped from his orphanage, now hiding out in the giant Dollhouse trying to make their last stand against the Dollmaker's manipulative influence on Alice's mind.

The White King

The White King rules over the White Castle in the Pale Realm, along with his queen. During Alice's journey through the Pale Realm, she becomes entangled in the eternal conflict between White and Red Kingdoms when she stumbles upon a Red troupe abducting the White Queen. The White King bargains with Alice where, in return for her services the White King would promise a part of the powerful Eyestaff, a requirement to breach an otherwise impenetrable curtain of souls and access Queen of Hearts Land. The White King appears to have cold, calculating and cruel strategic skills, as he provides Alice with a Pawn (instead of assisting her in saving his Queen) - seemingly anticipating the death of his Queen.

He reappears in Madness Returns, blocking the archway that acts as the main entrance to the remains of the Red Queen's castle, where he is stuck in place by some web-like substance. He reveals that he and his forces tried reclaim the castle, only to be thwarted by the Queen's residual military forces. After a quick dialog with Alice, in which she doubts his initiative of sacrificing himself in order let her pass, he urges her to cut him loose, stating that he will "show [her] the meaning of sacrifice". Alice does so, and the White King crumbles down, presumably dying, but leaving the archway open for her to enter the castle ruins, and search for the Queen of Hearts. While the White Queen had been replaced in the previous game, it should be reminded that Kings and Pawns are the only chess pieces that can not be replaced, which means that now perhaps both the Red and the White Realms are doomed.

The White Queen

The White Queen rules over the White Castle in the Pale Realm, along with her king. During Alice's journey through the Pale Realm, she stumbles upon a Red troupe abducting the White Queen, and is informed that, just as in real chess, the White Queen is a vital piece in the game. Accepting the plea of the White King, Alice is warped to the Red Castle where she battles Red armies. Deep in the castle's walls, she witnesses the execution of the White Queen by guillotine. Alice later tracks down the Red King who oversaw the execution and kills him in an act of resistance of the White Kingdom. Upon the Red King's death, Alice drops the pawn who accompanied her by the White King's request, who immediately transforms into a reincarnation of the queen (a la the promotion rule in chess).

Humpty Dumpty

Humpty Dumpty appears in the section of Wonderland Woods where Alice found the first part of the powerful Eyestaff earlier in the adventure. After her first battle with the Jabberwock, Alice will be transported back to this section of Wonderland Woods. Humpty Dumpty can now be found sitting on a rock, half-broken and smoking a cigar. He clearly remains unrelated to the Queen of Hearts, and while he does not speak to Alice, he benefits her by hinting to a brick protruding from the wall beside him. This brick acts as a switch that opens a secret passageway in the nearby tunnel, which leads to the Blunderbuss, the most powerful single weapon in Wonderland so far. This hint is not direct though, and Humpty Dumpty's only role is merely to draw attention to himself and the area around him where the brick-switch is located.

The Voracious Centipede

The Voracious Centipede is the commander of all insect forces in Wonderland Woods. The Caterpillar sends Alice to the Centipede's sanctum in order to take a bite from the mushroom he is guarding, which is the key to restoring Alice to her original size. The Centipede is a gigantic, apathetic brute with a wound on his underside. He adopts the appearance of a soldier of the German military due to the Pickelhaube he wears. He has thick armor and the ability to summon smaller, multi-legged insects which can leap onto Alice's back and suck out her blood. In concept art, he has a tongue resembling an octopus tentacle.

The Red King

The ruler of the Red Chess pieces in the Pale Kingdom, the Red King captures the White Queen and has her decapitated, so it is easier to destroy the remaining White Pieces. Alice confronts and fights the Red King at the centre of the Red Castle and defeats him. The Red King's strongest weakness seems to be the Ice Wand, which can be used to slow down his movement. After the king's defeat, Alice uses a White Pawn she brought with her to revive the White Queen.

Hieronymous Q. Wilson

Doctor Hieronymous Q. Wilson is responsible for the treatment of Alice during her time spent at Rutledge Asylum. Though over the years he has achieved a state of closeness with her, Wilson seems to be skeptical of Alice ever regaining her sanity, though the final entry in his casebook (excluding the last verse in Alice's poem) alludes to the possibility of self-gratification that she will spend the rest of her life 'with me'. The casebook includes entries of Wilson's observations of Alice's behavior, as well as several drawings and a poem which is featured in excerpts throughout. The casebook is dated between November 4, 1864 and August 24, 1874, which means Alice was condemned to Rutledge for anywhere over 10 years. Wilson is not shown or mentioned anytime in the game, and is known only through the game's complementary casebook, although the audience can hear him speak to Alice off-screen during a promotional trailer of the game. Through the casebook it becomes clear that Alice relates events and persons in the real world to events in Wonderland. He physically appears in Madness Returns in flashback scenes, Alice's hallucination of the asylum. The memories that unlock short pieces of dialog relating him to Alice's past, hidden throughout the different stages of the game, take the shape of a syringe.

References

  1. ^ McGee, American (2011). "Chapter 02". The Art of Alice: Madness Returns. Dark Horse Books. p. 39.
  2. ^ McGee, American (2011). "Chapter 04". The Art of Alice: Madness Returns. Dark Horse Books. pp. 133 and 138.
  3. ^ McGee, American (2011). "Chapter 04". The Art of Alice: Madness Returns. Dark Horse Books. p. 156.