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List of Scooby-Doo, Where Are You! episodes

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This is an episode guide for the Hanna-Barbera Saturday morning cartoon Scooby-Doo, Where Are You!.

Episode List

Season 1: 1969-1970

# Title Villain Identity Original airdate Production code
SD–1"What a Night for a Knight"The Black KnightJeremiah WicklesSeptember 13, 1969 (1969-09-13)45-01

Series pilot. While walking home from the movies after watching Star: Dog Ranger of the North Woods Shaggy and Scooby-Doo discover an ancient suit of armor called the "Black Knight" in the driver's seat of a pickup truck, and the gang delivers it to the local museum. The kids later break into the museum to search for clues, thinking that the archaeologist who was transporting the suit may be missing, and are chased by the seemingly-alive suit of armor.

The original opening credits sequence for this episode used Ted Nichols' instrumental theme instead of the familiar vocal theme; in syndication, the vocal version is reinstated.
SD–2"Hassle in the Castle"Phantom of Vázquez CastleBluestone the GreatSeptember 27, 1969 (1969-09-27)45-02

The gang goes out on a boating expedition, but get lost in a fog and runs aground on Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help, but instead encounter a transparent phantom who scares and warns them to leave the island and never return. The gang tries to capture him, resulting in a number of problems and hijinks.

This was the first episode to open with the familiar vocal theme, sung by Larry Marks. All subsequent first season episodes open with Marks' version of the theme. This was also the first episode to use the standardized episode title card.
SD–3"A Clue for Scooby-Doo"The Ghost of Captain Cutler and his witch wifeCaptain Cutler and his wifeSeptember 20, 1969 (1969-09-20)45-03

At Rocky Point Beach, the gang encounter the ghost of an old sea diver. A sailor named Ebenezer Shark claims it to be the ghost of Captain Cutler, who, according to legend, died at sea many years ago when his boat got wrecked and he is getting his revenge. After suspecting Shark as the ghost as Scooby gets entangled with Shark's diving suit that closely resembles the one that they saw on the beach, and after first hunting for clues around the marina and finding a glowing seaweed, the gang dons scuba gear to look for the ghost underwater.

The original opening credits sequence for this episode used Ted Nichols' instrumental theme instead of the familiar vocal theme; in syndication, the vocal version is reinstated.
SD–4"Mine Your Own Business"The Miner 49erHankOctober 4, 1969 (1969-10-04)45-04
Thanks to Shaggy's poor map reading (he reads the map upside-down.), Mystery, Inc. find themselves lost on the backroads. They end up in Gold City, an Old West ghost town, where a guest ranch caretaker tells the kids the town is empty because of a ghost known as the "Miner 49er". The gang subsequently explores the city, and finds the mine entrance in the hotel safe and decides to explore the mine for the mysterious miner.
SD–5"Decoy for a Dognapper"An Indian and the Ghost of GeronimoBuck MastersOctober 11, 1969 (1969-10-11)45-05
When a rash of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well as Scooby is himself dognapped, leading the gang to discover that the dognappers appear to be under the command of a ghastly witchdoctor and Geronimo is scaring everyone away.
SD–6"What the Hex Going Is On?"The Ghost of Elias KingstonUncle StuartOctober 18, 1969 (1969-10-18)45-06

The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stuart is being haunted by the ghost of Elias Kingston. When Stuart disappears altogether, Mystery, Inc. ventures into the abandoned and allegedly haunted Kingston Mansion in search of him and the ghost. Things take a turn for the worse when Uncle Stuart appears to be first aged by the ghost, and then turned into a skeleton.

The first season opening credits feature the Kingston Mansion from this episode.
SD–7"Never Ape an Ape Man"The Apeman of the Forbidden MountainCarl the StuntmanOctober 25, 1969 (1969-10-25)45-07
Daphne's Uncle John Maxwell, a film producer, hires the gang as extras on the set of his latest picture The Apeman of Forbidden Mountain. However, trouble arises when the titular Ape-Man begins disrupting the set and endangering the cast and crew.
SD–8"Foul Play in Funland"Charlie the Haunted RobotSarah JenkinsNovember 1, 1969 (1969-11-01)45-08
Funland, an abandoned local amusement park, appears to be haunted by a strange eerie robotic figure (source of the famous eerie laugh used in the credits). The gang goes to investigate, and instead find themselves defending each other against the strange-behaving humanoid.
SD–9"The Backstage Rage"The Puppet MasterMr. PietroNovember 8, 1969 (1969-11-08)45-09
Shaggy and Scooby-Doo find a violin case filled with money. While Scooby is distracted by a dog puppet that seems to be hurt, he leaves it by the curb, and it is stolen away. Shaggy, Scooby, and the rest of the gang find a string puppet controller, and they follow this to the local puppet theater, where they uncover a counterfeiting operation and scheme masterminded by a spooky puppet master.
SD–10"Bedlam in the Big Top"The Ghost ClownHarry the HypnotistNovember 15, 1969 (1969-11-15)45-10
Mystery Inc. meets a strongman named Samson and a midget named Max, who were both on the run from a circus allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate, but one-by-one except Velma and Fred, fall victim to the Ghost Clown's powers of hypnotism: Scooby becoming a high wire walker, Shaggy a lion-tamer and Daphne a unicycle-rider. Then Shaggy and Scooby find a way to turn the tables on the ghost, using his own trick.
SD–11"A Gaggle of Galloping Ghosts"The vampire, Frankenstein's Monster, the werewolf and the GypsyBig Bob Oakley, alias The ActorNovember 22, 1969 (1969-11-22)45-11

On the road, the gang pulls up to an ancient Franken Castle, transported "stone-by-stone" from Transylvania. Upon entering the castle, however, they find that it is apparently haunted by three monsters: a vampire, a werewolf, and a Frankenstein's monster.

The immortal catchphrase "I'd have gotten away with it, too, if it wasn't for those blasted kids and that dog!" was first uttered in this episode.
SD–12"Scooby-Doo and A Mummy, Too"The Mummy of AnkhaDr. NajibNovember 29, 1969 (1969-11-29)45-12
The professors of archeology at the local college show the gang the school's latest acquisition: the mummy of Ankha, an ancient Egyptian ruler who placed a curse upon any who would violate his tomb. The curse appears to be valid, as the gang finds their professors apparently turned to stone, and a mummy figure roaming the grounds looking for a particular Egyptian coin.
SD–13"Which Witch is Which?"The Swamp Witch and the ZombieZeb Perkins and ZekeDecember 6, 1969 (1969-12-06)45-13
On the way home from a fishing trip, Mystery, Inc. runs across the mystery of a witch and a zombie, two figures who, according to local myth, haunt the countryside. When Daphne is kidnapped by the witch and zombie after disappearing, the gang trails them to an abandoned haunted riverboat. Fred and Velma find Daphne bound and gagged on the boat, and finally find out the witch and zombie are two robbers searching for a security van they dumped in the swamp years ago.
SD–14"Go Away Ghost Ship"The Ghost of Redbeard The Pirate and his crewC.L. Magnus and two henchmenDecember 13, 1969 (1969-12-13)45-14
The newspaper reports that local shipping company owner C.L. Magnus's company is going out of business, and his ships are being haunted by the ghost of the pirate Redbeard, who is stealing the cargo. After reading the story and consulting Magnus (who says that the Ghost is revenging himself because Magnus' ancestors brought him to justice) the gang ventures out into the bay pretending to be a Magnus ship, but soon find their boat rammed and sunk by the ghost ship, and when the only way to escape the ocean is to climb aboard the ship. Redbeard kidnaps them and locks Fred, Velma and Daphne in a room while forcing Shaggy and Scooby to be his cooks, to which their cooking skills are far up to the job. As Redbeard threatens them with joining his crew as ghosts, the gang escapes his clutches and uncovers a scheme and plot masterminded by Magnus.
SD–15"Spooky Space Kook"The Space KookHenry BascombeDecember 20, 1969 (1969-12-20)45-15
A fluorescent alien figure terrorizes an old abandoned airfield. When the Mystery Machine runs out of gas not far from the airfield, Mystery, Inc. learns about the alien, and decides to explore the airfield and solve the mystery.
SD–16"A Night of Fright is No Delight"The Green GhostsMr. Creeps and Mr. CrawlsJanuary 10, 1970 (1970-01-10)45-16
Scooby-Doo is a potential heir to the fortune of Colonel Beaureguard Sanders... provided he stays the night in the Colonel's allegedly haunted Southern mansion. This proves to be more difficult than first assumed when two green chain-rattling phantom figures do scare away with the other four heirs and set their sights on Scooby and the gang.
SD–17"That's Snow Ghost"The Snow GhostMr. GreenwayJanuary 17, 1970 (1970-01-17)45-17
A planned ski-trip to Wolf's End Lodge goes awry when it seems that a Yeti-like Snow Ghost is haunting the mountain ridge. In their search for clues, the gang eventually meet a frightened Tibetan Monk (who gives them information on the Yeti) and then turn up at an old abandoned saw mill, where they find both clues and danger.

Season 2: 1970

All second season episodes open with Austin Roberts' version of the title theme song, and all episodes except for "A Tiki Scare is no Fair" feature a chase sequence set to a song performed by Roberts.

# Title Villain Identity "Chase Song" Original airdate Production code
SD–18"Nowhere to Hyde"The Ghost of Mr. HydeDr. Jekyll"Recipe for my Love"September 12, 1970 (1970-09-12)45-18
On their way home from the Malt Shop, the gang encounters "The Ghost of Mr. Hyde", a known jewel thief, sneaking into a spooky house. The house turns out to be the home of Dr. Jekyll (great-grandson of the fictional character), who fears he may be transforming into the Ghost of Mr. Hyde. The gang begins searching the house for clues, pegging the maid as a likely suspect, but are pursued at every turn by the ghost.
SD–19"Mystery Mask Mix-Up"The Ghost of Zentuo and his zombie henchmenMr. Fong and his henchmen"I Can Make You Happy"September 19, 1970 (1970-09-19)45-19
Daphne buys a decorative, and purportedly cursed, mask in Chinatown, and is subsequently kidnapped by a pair of ghastly ancient Chinese figures. The rest of the gang trail the kidnappers to the temple of the evil Zentuo, who is apparently haunting the temple and wants to do away with the gang.
SD–20"Scooby's Night with a Frozen Fright"The CavemanProfessor Wayne"Seven Days a Week"September 26, 1970 (1970-09-26)45-20
Sea-fishing Shaggy catches, of all things, an ancient caveman frozen in a block of ice. The kids take the frozen caveman to Oceanland, the local aquarium. When they come back to the aquarium later that night to retrieve Shaggy's fishing pole, they find that the ice has melted and the caveman is now apparently alive and roaming the grounds.
SD–21"Jeepers, It's the Creeper"The CreeperMr. Carswell"Daydreamin'"October 3, 1970 (1970-10-03)45-21

A school dance at a rural barn is disrupted by The Creeper, a zombie-like figure who has been seen robbing banks at night in town. The gang searches the woods and countryside for clues, with being chased by The Creeper, encountering an eccentric old hermit who wants their company, and a newborn baby chick, which thinks Scooby-Doo is its mother.

The episode "The Legend of Alice May" of the later Scooby series Scooby-Doo! Mystery Incorporated contains a flashback to the reveal scene in this episode, presented with new animation.
SD–22"Haunted House Hang-Up"The Headless Specter and a ghostPenrod Stillwall and Asa Shanks"Love the World"October 10, 1970 (1970-10-10)45-22
The Mystery Inc. gang gets lost on the way to a rock music festival, and their Mystery Machine almost is out of gas. A farmer named "Asa Shanks" tells them to go the long way, saying that the short way will take them to a haunted mansion. The gang enters the mansion looking for a bucket of water for their van's radiator, but find a headless specter figure, who attempts to drive them off of the grounds and hears a mysterious sound of knocking.
SD–23"A Tiki Scare is No Fair"The Witch Doctor and The Mano Tiki Tia StatueJohn Sims and his henchmanN/AOctober 17, 1970 (1970-10-17)45-23

Mystery, Inc's package vacation of Hawaii is interrupted by a witch doctor, who warns the tourists and natives of the coming wrath of the god Mano Tiki Tia. The gang explores the area for clues, running repeatedly into the witch doctor and a fifty-foot stone idol of Mano Tiki Tia.

This is the only episode in Scooby-Doo, Where Are You! 's second season not to feature a chase sequence set to a song.
SD–24"Who's Afraid of the Big Bad Werewolf?"The Werewolf GhostSheep Rustler"Tell Me, Tell Me"October 24, 1970 (1970-10-24)45-24
Mystery, Inc's camping expedition is ruined by the presence of what appears to be the ghost of a werewolf. The gang pursues the werewolf, who haunts a local mill and the areas surrounding it, hoping to solve the mystery of its appearance.
SD–25"Don't Fool with a Phantom"The Wax PhantomRoger Stevens"Pretty Mary Sunlight"October 31, 1970 (1970-10-31)45-25
Johhny Sands' dance-contest TV show, on which Fred, Daphne, Shaggy, and Scooby-Doo are contestants, is interrupted by a figure identified as the Wax Phantom. The gang trails the Phantom to the local wax museum, hoping to find clues and solve the mystery of the Wax Phantom before he causes more trouble.

Season 3 (1978 later shown as The Scooby Doo Show and segments of Scooby's All-Stars)

# Episode title Villain Original airdate Plot Culprit(s)
SD-26 "Watch Out! The Willawaw!" 1 The Willawaw and The Owlmen September 9, 1978 Velma gets asked by her uncle Dave to visit. But while visiting, they find out that he's vanished. Then, they encountered the legendary Willawaw and two Owlmen who may be responsible for uncle Dave's disappearance. Legend has it if an owl calls your name, you'll be the next victim the Willawaw claims. Gray Fox
SD-27 "A Creepy Tangle in the Bermuda Triangle" 1 The Skeleton Men and the UFO September 16, 1978 While on a boat flowing down the Gulf Stream, the gang end up in the Bermuda Triangle and discover an airplane-snatching flying saucer and a trio of Skeleton Men. Dr. Grensly and his henchmen
SD-28 "A Scary Night with a Snow Beast Fright" 1 The Snow Beast September 23, 1978 After being invited by Professor Krueger at the North Pole, the gang finds out he's been captured. After they meet an Eskimo named Chief Minook, he gets captured as well. As legend of the Eskimos has it, the Snow Beast will come and get you if you live on their sacred land. Is this real or is it a cover up for a plan? Professor Babtsteist
SD-29 "To Switch a Witch" 1 The Ghost Witch of Old Salem September 30, 1978 On Halloween night, the New England town of Salem is being haunted by the witch of Melissa Wilcox, who was burned at the stake in 1778. After receiving a distressed call from their friend Arlene Wilcox, a descendant of the accused witch, the gang arrives to help, despite being warned off by the town's mayor. The witch, it seems, looks exactly like Arlene. Soon after the gang's arrival, the townsfolk hold a council and decide to take Arlene into custody and make her confess that she has been taken over by the witch. As Shaggy and Scooby prepare for Halloween, they encounter the witch and discover that she does, in fact, look like Arlene. Arlene's twin sister and Gar Mooty
SD-30 "The Tar Monster" 1 The Tar Monster October 7, 1978 The gang goes to the ancient city of Byzantius in Turkey. On the way there, they met the Tar Monster, who frightens the native workers away while opening the inner sanctum. Mr. Stoner
SD-31 "A Highland Fling with a Monstrous Thing" 1 The Ghost of Finnyan McDuff and The Loch Ness Monster October 14, 1978 The gang travels to Scotland to visit their friend Aggie MacDuff. She says people have left her castle in fear after ghost sightings. She says that the ghost is her great-grandfather, who doesn't want visitors. It seems the ghost plays bagpipes to call on the Loch Ness Monster to help him scare people away from the castle. Jamie Craigmore
SD-32 "The Creepy Case of Old Iron Face" 1 Old Ironface October 21, 1978 As the gang goes water-skiing, they encounter Old Iron Face. According to legend, he was a prisoner of a jail on Skull Island, and now his ghost haunts it. The story takes on a more personal note when the gang's guide, Captain Morgan, disappears, and they set out for the island to find him. Mama Mione
SD-33 "Jeepers, It's the Jaguaro" 1 The Jaguaro October 28, 1978 After an emergency landing in a jungle in Brazil, the gang gets caught between headhunter natives, and the Jaguaro: a creature with the head of a jaguar, and the body of an ape. Barney and Luis the pilot
SD-34 "Make a Beeline Away from That Feline" 1 4 The Cat Creature November 4, 1978 While in New York City, the gang is about to visit Daphne's Aunt Olivia Dervy. Upon visiting her, the gang comes across a jewelry store that has just been robbed. Shaggy glimpsed a vicious cat creature inside the store. But as the gang goes to visit Daphne's aunt, she said a strange unexpected package arrived at her door that had a cat medallion. She believes that every night, she turns into the cat creature, the same cat creature that is said to have robbed the jewelry store. Dr. Bell
SD-35 "The Creepy Creature of Vulture's Claw" The Giant Mantis Creature November 11, 1978 The gang visits their friend Professor Greer at Vulture's Claw Botanical Gardens. Soon they discover an insectoid creature roaming around the place, so it's up to the gang to solve the mystery before it's too late. Professor Greer
SD-36 "The Diabolical Disc Demon" The Disc Demon November 18, 1978 The gang goes to Decade Records recording studio to see a live recording from their friend Jimmy Lewis. But the building is haunted by the Diabolical Disc Demon. He seems to want a half-finished song by a missing writer and will stop at nothing until he gets it. The gang must find the missing writer and solve the mystery before it's too late. Ace Decade
SD-37 "Scooby's Chinese Fortune Kooky Caper" The Moon Monster November 25, 1978 Stranded in a palace in the city of Rampoo, the gang meet a new friend, Kim. Kim is to receive a large inheritance. However, his grandfather warns that if he keeps it, the Moon Monster--a glowing creature that will turn anyone within his shadow to stone--will come down upon the household. Uncle Chin Wong Sing
SD-38 "A Menace in Venice" 2 The Ghostly Gondolier December 2, 1978 The Gang goes to visit their friend Antonio in Venice. They soon discover the Ghostly Gondolier, who wants a necklace that Antonio is wearing. Daphne is given a similar necklace by Antonio and both end up captured, so it's up to Scooby, Shaggy, Fred and Velma to save them. Mario
SD-39 "Don't Go Near the Fortress of Fear" The Ghost of Juan Carlos December 9, 1978 As the gang goes to Puerto Rico, they soon discover the ghost of General Juan Carlos who wants the kids far away from his fortress as soon as possible. Captain Eddy
SD-40 "The Warlock of Wimbledon" 2 Anthos the Warlock and his Hound December 16, 1978 Going to England to see their friend, tennis star Jimmy Pelton, play, the gang soon encounter Anthos the Warlock and his hound who tell Jimmy to forfeit the tournament or pay the price. Nick Thomas and John (Thomas) the Gatekeeper
SD-41 "The Beast is Awake in Bottomless Lake" 2 3 The Beast of Bottomless Lake December 23, 1978 In Canada on a fishing trip, the gang soon encounters a beast who lives under the lake who scares all the village folks away and he wants the gang to stay away too. So the gang goes under the lake to see what this beast is up to. Julie
Notes:
  1. These episodes were originally broadcast not as part of the 10:00 AM EST Scooby's All-Stars block (which originally aired first and second season reruns), but at 8:00 AM under the Scooby-Doo, Where Are You! name and utilizing the original 1969 opening credits. This earlier broadcast was canceled after "Make a Beeline Away From That Feline", and the remaining seven third-season episodes were aired during the Scooby's All-Stars block.
  1. These three episodes were, for reasons unknown, never syndicated, and after this last season would not be seen until a decade later, on cable
  1. Following the final first-run episode on December 23, reruns of the first two seasons were broadcast alongside reruns from the third season.
  1. Also known as "Who Was That Cat Creature I Saw You with Last Night."

Re-runs

Following this episode, reruns of the first season were broadcast alongside those from the second season.