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This is an old revision of this page, as edited by ZOKTLRD (talk | contribs) at 01:39, 6 January 2013 (→‎Losing His Mind). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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Completely Biased

This article is biased to hide the fact that the simon was a copy of Atari's touch me, not the other way around190.191.62.60 (talk) 18:44, 21 February 2010 (UTC)[reply]


World record?

Anybody has an idea of the world record ? I read stuff like 14 http://www.hasbro.com/simon/pl/page.newsguinness/dn/default.cfm or 31 (can't find the URL anymore) but I don't believe a word of it, it's much higher with no doubt. Ukuk 17:13, 28 Feb 2005 (UTC)

The record can't be 14. I personally got 19 just the other day. (Of course, it could just be that nobody ever plays Simon anymore or cares about breaking the record) :)

I'm also surprised that I can't find anything about a record. Maybe it has to do with the fact that some sequences given by the machine are inevitably easier to remember than others (giving 3 in a row of the same color, or a full circle). I found this http://209.85.165.104/search?q=cache:HURJkCMsfEIJ:boardgames.about.com/b/a/046701.htm+Worlds+Best+SIMON2+Player&hl=en&ct=clnk&cd=1&gl=us

It says "14 Simon sequences". Maybe a sequence is one of those 31 flashes at the hardest level? So 434? I'd believe that.

Yeah, 434, but if you cheat... --NakiBest (talk) 17:21, 5 February 2009 (UTC)[reply]
Found this: http://www.prweb.com/releases/2004/01/prweb98606.htm. Says "31 sequences," but I am not sure what that means... is it the same as a single sequence of 961 lights (and if so, why not just say that)? 24.243.50.242 (talk) 01:05, 12 February 2009 (UTC)[reply]

Older models

Will somebody submit some photos of older model simon games? --SuperDude 08:23, 26 October 2005 (UTC)[reply]

What does this paragraph add?

Mathematically, the sequence generated is n, n + 1, n + (n + 1), n + (n + 2)..., in which n is the single occurrence of any of the four colors lighting up within a given color sequence. Simon's built-in computer generates which of the four colors is chosen, probably with a random number generator.

I'm not sure what this paragraph adds to the last one. I don't really get what the math expression is trying to say, but it seems like it's just restating that the game adds a new color to the sequence each time. --Allen 07:04, 11 January 2006 (UTC)[reply]

This paragraph doesn't make sense, so I removed it. lowercase 05:56, 1 June 2006 (UTC)[reply]

Losing His Mind

I remember from my youth that instructions said something along the lines of "If you ever manage to beat SIMON, he will lose his mind!". I've always wondered what that meant. FractureTalk   06:42, 4 September 2006 (UTC)[reply]

I've wondered that too.Cfive 19:06, 4 September 2006 (UTC)[reply]

If you finished the set (different numbers for different levels) all of the lights would flash in random orders and it would make a 'doodley doodley' type noise, if I remember right.
Of course, it was 30 years ago or more that I played with it... --StarChaser Tyger (talk) 06:46, 24 January 2008 (UTC)[reply]

I would assume that means that since it came out in the 1980's it would have a memeory limit and once it reaced that limit the game would kind of crash in a sence.Applepi2342 (talk) 04:58, 3 February 2009 (UTC)[reply]

I can tell you from both an actual complete run, and a team run to prove it, that it stops at 31 color/tones and I assume that "losing his mind" refers to the fact that it just stops. No flashing lights no beeps, I was very disappointed. I did not know about the "If you ever manage to beat SIMON, he will lose his mind" disclaimer. The team run was to prove to my sisters that I had maxed it out by having one person write down the next color in the sequence and read them back. The key for me was when I realize the playback tempo was not important only the sequence. You can take a few seconds between each button playback. — Preceding unsigned comment added by ZOKTLRD (talkcontribs) 01:36, 6 January 2013 (UTC)[reply]

Flash Version

I have changed the flash version link of the game to the flash coder's own Web site. If anyone should benefit from the traffic it's him. And I'm sure that there's a Wikki rule about commercial gain.

Bop It-Clone?

I don't think Bop It should be included as a clone. It has a Simon Says style game play, but that's it. Bop It's inputs are all different, and other than 'Bop It' do not involve pushing buttons. It also is not a game where you remember a sequence, but rather do what the game says as fast as you can. It's a clone the same way all platform video games are a clone of Super Mario Bros.- it shares a common element, but is different enough to be considered unique. —Preceding unsigned comment added by TDS18 (talkcontribs) 17:29, 3 January 2008 (UTC)[reply]

Film involving the game

Anyone else remember what I think was a short film from the late 1970s or early 1980s involving a child playing this game (under a different name, of course)? The game was actually a means of opening up a portal of some sort after beating the game. The film ended with the kid's father finding out about the true purpose of the game, but being too late to stop his son, so he starts playing the game so he can go wherever his son went. 67.135.49.198 (talk) 17:58, 28 December 2008 (UTC)[reply]

It's Always Sunny in Philadelphia

Simon is featured in the recent Christmas special of the show It's Always Sunny in Philadelphia, thus the reference should appear under cultural references. —Preceding unsigned comment added by Pphresh (talkcontribs) 05:13, 1 December 2009 (UTC)[reply]

Paragraph on the notes might be incorrect

Ralph H. Baer says here http://www.dieterkoenig.at/ccc/english/se_story_simon.htm

"Henceforth, SIMON was programmed to beep G, C, E and G ... the bugle sounds that can be played in any sequence and still sound pleasant!"

Bias again

This lousy article is very biased against Atari's Touch Me. —Preceding unsigned comment added by 187.13.84.222 (talk) 21:37, 16 October 2010 (UTC)[reply]

AIBO

Sony's AIBO robot ERS-7M2 also has a Simon-like game mode, using the four paw 'buttons' and animal sounds (dog, cat and cow were there as in other clones but I think the fourth sound was sheep). Not sure where that would fit in the existing page however, or where to find a verifiable source for that (besides my own AIBO). Ouroboros726 (talk) 16:14, 9 June 2011 (UTC)[reply]