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Advanced Advanced Dungeons & Dragons

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"Advanced Advanced Dungeons & Dragons"

"Advanced Advanced Dungeons & Dragons" is the tenth episode of the fifth season of Community, and the 94th episode overall in the series. It originally aired on March 20, 2014 on NBC. The episode was written by Matt Roller, and directed by Joe Russo. The episode marked the series writing debut of Roller.

Plot

At a Save Greendale committee meeting, Professor Hickey (Jonathan Banks) learns that he was not invited to his 3-year-old grandson's birthday party. Hickey becomes irate that his son, Hank Hickey (David Cross), continues to limit visiting time with his grandson, while spending all his time playing the role-playing game, Dungeons and Dragons. The group, having taken part in a previous D&D adventure together that helped save Fat Neil's life, decides to help father and son reunite through a rousing game of Dungeons and Dragons.

The group and a reluctant Hank then meet at Abed's (Danny Pudi) apartment, where Abed reprises his role as the Dungeon Master and hands out character sheets he created for each member of the adventure. Abed describes the eight adventurers arriving in the troubled realm of Galandor, where an evil Necromancer rules in a dark tower across a bridge. Their goal, Abed states, is to vanquish the Necromancer, freeing the realm from his evil rule. Hank, seeing through the group's contrived plan to reconcile father and son by giving them characters that are father and son in the game, mixes and redistributes each character's sheet. His character is now Tristram Steelheart, a Holy Cleric; Hickey is named Tiny Nuggins, a halfling Thief; Britta (Gillian Jacobs) is Fibrosis, a Ranger; Shirley (Yvette Nicole Brown) is Crouton, a Half-orc Druid; Annie (Alison Brie) reprises her role as Hector the Well Endowed; Chang (Ken Jeong) is a Troll named Dingleberry; and Jeff (Joel McHale) is Sir Riggs Diehard, much to the delight of Dean Pelton (Jim Rash), who is his son, Joseph Gordon Diehard.

The group initially plans to head across the bridge to the Black Tower. Hank rejects this idea and decides to head South instead, much to the chagrin of Hickey, who finds it difficult to take the game seriously. Annie attempts to pick up Hank and carry him to the bridge, but Hank casts a fire spell in self-defense, dealing damage to Annie and also setting the bridge's rope supports on fire. The bridge is unable to hold the weight of the party and they plummet into a raging river below. Hickey, losing his patience with his son's renegade play, accuses Hank of hoarding his grandson. Hank shouts that he did not invite him to the birthday because he wanted to enjoy it. Jeff intervenes and says that the relationship between father and son is strong, and that they can only fix it together. The party's plunge into the river, however, splits the group apart with Jeff, Hickey, Shirley, and Annie washing up on the left fork of Skull river, and the remaining party on the right. Abed suggests splitting up the party in separate rooms but Hank threatens to quit. To prevent Hank from quitting the game, Hickey wagers that if he kills the Necromancer first, he is allowed to come to his grandson's birthday. Hank accepts, stating that if he wins Hickey will not go to the family's Christmas or Thanksgiving.

After being washed ashore, Hickey's impatience and new-found motivation to win the game leads him to delve into the neighboring jungle alone, encountering a hostile patrol of Hobgoblins. Shirley, Jeff, and Annie follow while Hickey charges at the nearest Hobgoblin, failing to land a punch and falling in the process. The Hobgoblins, alerted to Hickey's presence, charge at him with spears. Shirley entangles four of the charging Hobgoblins with an entanglement spell. The two remaining Hobgoblins, however, fire arrows at Crouton, fatally wounding her. Annie fires an arrow at a Hobgoblin and scares them off. Shirley blames her character's death on Hickey and leaves the apartment.

Hickey's group follows the fleeing Hobgoblins and ambush them, taking two alive. Hickey, using his skills from his former career as a homicide detective, then interrogates the two Hobgoblins separately, both of whom are played by Abed. Hickey manages to wear down their resolve against giving information by making them think that one Hobgoblin impregnated the other's mate. Visibly forlorn, one of the Hobgoblin confesses the location of the Black Tower.

Meanwhile, Hank casts a healing spell on Britta, attempting to coax her into helping him. He reveals that he resents his father because he was not present during his birthdays. Hank's party then encounters giant, flying, Sky spiders. Hank casts a spell to speak with the spiders and successfully achieves a non-combative resolution to their encounter. The spiders submit to him and fly his party as far as their religion allows, giving them directions to the Tower. The Dean then enters a trance-like montage where he desperately yearns to reunite with his father in the game, Jeff. He writes numerous notes, tied together as scrolls from pieces of his own shirt, and attaches them to sparrows for delivery. He attempts to convey to Jeff that if both rub their respective sword-parts simultaneously, twin beacons of light will connect, showing the way for the parties to reunite. Abed discards many of these scrolls as their delivery is near impossible due to the difficult combination of numbers required on die rolls. However, one scroll is successfully delivered after an improbable die roll and Jeff gets the message. After Jeff rubs his sword hilt, a beam of light connects the two parties, revealing their locations and the fact that they will both reach the Tower simultaneously.

Both parties arrive at the Black Tower and attempt to intimidate the other party into yielding. Hank states that Hickey's party is outnumbered, prompting an emotional Dean to attempt to defect so that he can reunite with his father, Jeff. Hickey believes it to be a trick and Jeff draws his sword. The Dean nevertheless approaches to hug Jeff and impales himself on Jeff's sword. He dies after whispering, "Worth it." The parties then brutally attack each other in a combination of spells, sword-fighting, and Chang's loud, confused noises. The parties decimate each other, with only Hank and Hickey surviving the melee.

Hank and Hickey enter the Tower while still fighting each other, reaching the Necromancer's workshop. The Necromancer, however, is absent because he fled while the parties spent an hour fighting over who gets to kill him. Hank and Hickey complain to Abed over the lack of a resolution, but Abed says it is their own fault for delaying the battle by infighting. Continuing to fight with each other, they then attempt to divide the Necromancer's loot before following him out of the Black Tower. With only the two of them remaining in the game to work together, Jeff and the group leave the apartment saying "that's the best most fathers and sons can do." The end-credits scene shows Abed angrily Dungeon-Mastering a game among four of Annie's stuffed animals. He rolls the die in frustration when none of them attempt to move forward in the adventure and instead want to play tea party. Annie then asks if Abed is finished playing with them as she cannot sleep without them, prompting Abed to have a goblin murder them all while walking away to his bedroom.

Cultural References

The episode used the popular role-playing game, Dungeons and Dragons, to drive its plot. It borrowed heavily from its lore, characters, and creatures as in the first installment where the group played D&D to save Fat Neil's life. The Dean's character, Joseph Gordon Diehard, was an homage to Joseph Gordon-Levitt's portrayal of a younger Bruce Willis in the film, Looper. The character was also an homage to the film, Die Hard starring Bruce Willis, which is often referenced in the series. The Elvish song sung by Hank spoofs a similar song sung in the first installment in The Hobbit trilogy.[1]

Reception

Ratings

Critical reception

The episode received generally positive reviews but was considered a less-than-worthy sequel to its predecessor, Advanced Dungeons & Dragons. Todd VanDerWerff of the A.V. Club rated the episode at a "B+," writing how this episode had a "high hurdle to clear" because of the standard set in the original when it demonstrated how the show does everything it does well.[2] VanDerWerff wrote how the episode "sort-of" measured up to the original and criticized how the episode struggled to wrap up the story. Despite his reservations, he wrote how the episode worked even in spite of these flaws because it was fun to see all the characters playing the game together. He criticized how the conflict between Hank and Hickey felt generic and given less weight when compared to the previous vital conflict between Pierce and saving Fat Neil's life. He praised the casting of David Cross (Arrested Development, Mr. Show with Bob and David) as Hickey's son, Hank, and said he liked the "the idea [of] having the two of them in the same room — even if they couldn’t stand each other — talking through their issues via the proxy of the game." He also praised the interrogation sequence between Hickey and the Hobgoblins (giving a taste of how Hickey operated as a cop) and praised the sound effects and camera movements that depicted the action in the game. Ultimately, he concluded that the "first D&D episode was much better at telling a compelling story about these characters and what they went through to save someone who wasn’t even one of their own." Rather, this episode "was better at capturing the feel of what it’s like to gather with friends and roll some dice, then laugh about how much fun something so silly can be."

Joe Matar of Den of Geek gave the episode 3.5 out of 5 stars, saying how it was "an unabashed redux [of the original], taking the same basic premise of having the characters sit around and play a D&D game that happens to be a framework for healing real emotional issues."[3] He wrote how this installment did not compare as well because the stakes were lower, the characters didn't feel well defined, and there was no villain. Matar criticized the basic premise of the sequel:

"When the game was being played for Fat Neil, it was obviously a very grave situation: Neil might be suicidal. Furthermore, it was tied heavily back to one of our main characters, Jeff, who inadvertently coined the 'Fat Neil' nickname and therefore felt tangentially responsible for Neil’s suicidal tendencies. The trouble with Neil was introduced in the episode in such a way that it felt like this D&D game was an absolute necessity to avert a tragedy. Here, the group just forces the game into being when they learn that Hank is into Dungeons & Dragons. To use a Home Alone analogy (proven to be the most effective of all analogy types), it’s like how in the first Home Alone, Kevin had no choice but to protect his house, but in Home Alone 2: Lost in New York, he went out of his way to lure the robbers into a house of traps. The premise is shoehorned into working rather than organically feeling like the right thing to do."

Matar wrote how Hickey being prevented from spending time with his grandson "doesn’t quite work because the problems between Hank and Buzz feel vague and undefined." In the first installment, Matar wrote, the character traits (like Britta's liberalism) of each member shone through. Here, only Hickey's interrogation sequence and Abed's proclivities to act out characters in his universe were displayed, while Shirley was killed off quickly and David Cross was underused. Despite this pronouncement, Matar praised Jim Rash's performance, saying that "his death scene is almost irrefutably the best bit of the episode." He also praised the episode for mixing up the setting. Matar wrote, however, that the lack of a strong villain like Pierce was a severe shortcoming:

"Everybody always hated on Pierce during Season 2 when he was at the height of his dickishness, but I absolutely loved how well the character functioned as a villain, and his role in the original D&D episode was a lynchpin in how awesome that episode ended up being. Of course, it’s both wise and completely necessary that 'Advanced Advanced Dungeons & Dragons' doesn’t have the same exact setup. There’s no clear villain and, almost from the start, everyone’s divided into two factions and two separate rooms."

Brian Collins of Badass Digest starts by saying he was disappointed with the episode "aping one of the series' best"[1] but then qualified his criticism by saying Dan Harmon undertook this sequel as a "fuck you" to NBC, who hated the original episode in Season 2. Collins recounts Harmon's interview[4] in Rolling Stone where Harmon "admits that the episode was not organic, difficult to write, and it would be all his fault if it was the worst episode ever." Despite this qualification, Collins said how this episode "never really gelled" for him.[1] He initially praised the episode for delivering on enough laughs, but said the lack of a real conflict and a lukewarm resolution soured the episode for him. He said the stakes were not high enough when compared to the original, and found it difficult to become invested in a vague conflict between Hickey and his son. Unlike many other reviews, Collins was not amused by the Dean and Jeff's subplot saying it was "rather annoying" where the Dean "takes his role as Jeff's son a bit too seriously." He calls the Hickey interrogation of an NPC as a "fun bit," hedging that statement by saying that "scattered moments aren't enough to overcome the fact that the episode has no reason to exist beyond 'let's do D&D again.'" Despite his harsh treatment of the episode, Collins said that the episode "LOOKS good," praising the direction of Joe Russo, who infused the battle "scenes some much needed energy, with his soaring and oft-moving camera giving us a few peeks at previously unseen areas at their apartment."

References

  1. ^ a b c Collins, Brian (March 20, 2014). "TV Review: COMMUNITY 5.10 "Advanced Advanced Dungeons & Dragons"". Badass Digest. Retrieved March 21, 2014.
  2. ^ a b VanDerWerff, Todd (March 20, 2014). "Community: "Advanced Advanced Dungeons & Dragons"". A.V. Club. Retrieved March 20, 2014.
  3. ^ a b Matar, Joe (March 21, 2014). "Community: Advanced Advanced Dungeons & Dragons Review". Den of Geek. Retrieved March 21, 2014.
  4. ^ Hill, Logan (March 10, 2014). "Q&A: 'Community's' Dan Harmon Takes No Prisoners". Rolling Stone. Retrieved March 21, 2014.