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Project64

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This is an old revision of this page, as edited by Platinum Lucario (talk | contribs) at 11:59, 5 January 2015 (Undid revision 639003129 by 98.245.96.241 (talk) The source code for the current build is found here: http://pj64-emu.com:8090/project64.development/). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Project64
Developer(s)Project64 Team
Initial releaseMay 26, 2001; 23 years ago (2001-05-26)
Stable release
2.1.0.1 / May 1, 2013; 11 years ago (2013-05-01)
Repository
Written inC and C++
Operating systemMicrosoft Windows
TypeVideo game console emulator
LicenseGNU General Public License v2
Websitepj64-emu.com

Project64 is a Nintendo 64 emulator written in the C programming language for the Windows platform.[1] This software uses a plugins system allowing third-party groups to use their own plugins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.[2] Project64 is considered one of the top performing emulators used today.[3][4]

Compatibility and features

Project64 is considered a highly compatible emulator which does not require the use of a BIOS. The emulator has basic features, supports multiplayer, and allows alteration of aspect ratio without cropping.[5]

Development history

Development of Project64 began in March 1998 with a small team consisting of Zilmar and others. In September 1999, Zilmar was introduced to Jabo, who was developing a N64 Emulator of his own. In December 1999 Jabo was invited to join Zilmar on a collaborative effort for Project64. Jabo initially did not intend on being the RDP/Graphics developer, having a greater interest in Assembly and the CPU but found himself often working on the Graphics side of things.[6]

The authors have released certain parts of the source code for the now unsupported version 1.4. Project64k is a modified version of Project64 1.4 which provides multiplayer "netplay" capabilities via integration of the Kaillera networking client. Players are able to join servers where multiple games may be hosted with other features remaining consistent with Project64 1.4.[7]

Reception

PC World praised the emulator for offering more "advanced settings" than Nintendo's official Nintendo 64 emulation available through the Virtual Console, such as the ability to change the game's aspect ratio, but criticized the emulation for not being perfect, describing it as "rough around the edges".[8]

See also

  • 1964, an alternative Nintendo 64 emulator
  • Mupen64Plus, an alternative Nintendo 64 emulator

References

  1. ^ Castro, Radford (2004). Let Me Play: Stories of Gaming and Emulation. Hats Office Books. ISBN 1587363496. Retrieved 2014-02-21.
  2. ^ Sriram Gurunathan (2011-02-04). "Top Five Emulators". Tech 2.
  3. ^ David Hayward (2013-07-19). "Retro console emulators group test: Project 64 2.1 review". Micromart. Retrieved 2014-03-18. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  4. ^ Craig Snyder (2013-05-12). "Project64 – The Best Way To Emulate Nintendo 64 Games". MakeUseOf. Retrieved 2014-03-18.
  5. ^ Brandon Widder (2013-04-20). "Best Emulators (NES, SNES, Genesis, N64, and more)". Digital Trends. Retrieved 2014-03-26.
  6. ^ "Interview with Zilmar and Jabo". Emulation64.
  7. ^ "Project 64 Kaillera". PJ64K. Retrieved 2014-03-20.
  8. ^ Alex Garnett (2011-09-01). "How to Emulate the Nintendo 64 (N64) on Your PC". PC World. Retrieved 2014-03-18.