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The Hobbit (2003 video game)

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The Hobbit
European PC cover art
Developer(s)Inevitable Entertainment
The Fizz Factor (PC)
Saffire (GBA)
Publisher(s)Sierra Entertainment
Director(s)Chuck Lupher
Programmer(s)Andy Thyssen
Artist(s)Michael Fong
Composer(s)Rod Abernethy, Dave Adams
Platform(s)Game Boy Advance, GameCube, Microsoft Windows, PlayStation 2, Xbox
Release'Game Boy Advance'GameCube/PC/PS2/Xbox
Genre(s)Platform, action-adventure
Mode(s)Single-player

The Hobbit (full title The Hobbit: The Prelude to The Lord of the Rings) is a Template:Vgy platform/action-adventure video game developed by Inevitable Entertainment for the GameCube, PlayStation 2 and Xbox, by The Fizz Factor for Microsoft Windows and by Saffire for the Game Boy Advance. It was published on all platforms by Sierra Entertainment. The game was released in North America on all platforms on November 11, 2003.[2] In Europe, it was released for the GameBoy Advance on October 24 and for all other systems on November 11.[1]

The game is an official licensed adaptation of J. R. R. Tolkien's 1937 novel, The Hobbit, and it has no relationship with the Peter Jackson-directed Lord of the Rings film trilogy, released in cinemas in 2001, 2002 and 2003. The game sticks very closely to the plot of the novel, although it does feature some minor characters not found in Tolkien's original. It received generally mixed reviews across all systems, with critics praising its fidelity to the source material, but finding the gameplay too derivative of the games in The Legend of Zelda series.

Gameplay

The Hobbit is primarily a platform game, with elements of hack and slash combat and some rudimentary puzzle aspects, played from a third-person perspective (the GameBoy Advance version is played from an isometric three-quarter top-down view[3]). The player controls Bilbo Baggins throughout the game, the majority of which is built around basic platforming; Bilbo can jump, climb ropes and ladders, hang onto ledges, swing on vines etc. Progression through the game is built around "Quests." Every level features multiples quests which must be completed in order to progress to the next level. Many of the levels also feature optional sidequests which do not have to be completed, but which can yield substantial rewards if they are.[4]

Bilbo in Mirkwood Forest. On the lower right of the HUD is his money, on the upper left is his courage meter, below which is his health meter. His rocks, ring meter and healing potions are on the upper right.

For combat, Bilbo has three weapons available to him. He begins the game with his walking stick, which can be used in melee combat, and stones, which he can throw. To use stones, he must switch to first-person view. Later in the game, he acquires a dagger, Sting. All three weapons can be powered up by finding magical scrolls scattered throughout the game. These scrolls grants such abilities as increased damage, jump attacks, double and treble combo attacks and charged attacks.[5] The game also features the use of the One Ring, which can temporarily turn Bilbo invisible, allowing him to avoid certain enemies.[6][7]

Bilbo's health system is based upon the collection of "Courage Points." At the start of the game, he has three health points. For every 1000 Courage Points he collects, he acquires an extra health point. Courage points come in the form of diamonds, with different colors representing different numerical values (for example, a blue diamond equals one courage point, but a green diamond equals ten). Bilbo's progress in gaining a new health point is shown on his courage meter, which is on screen at all times.[8] For the most part, courage points are scattered throughout the levels and awarded for completing quests. Some of the higher value diamonds are hidden off the main path through a level, while the lowest level diamonds (blue) are often used to indicate to the player where they are supposed to be heading.[9]

At the end of each chapter, the player is taken to a vendor, where they can spend the in-game currency, silver pennies. Items available for purchase include stones, healing potions, antidotes, skeleton keys, temporary invincibility potions, additional health points, and the ability to increase the maximum number of stones and health potions which Bilbo can carry.[10]

Pennies, healing potions, antidotes and often quest items and weapon upgrades can be found in chests found throughout the game. Often, chests will simply open when Biblo touches them, but sometimes, the chests are locked, and Bilbo must pick the lock. This involves a timed mini-game in which the player must align a pointer or select a specific target. Some chests will have only one mini-game to complete, but chests containing more important items will have more, up to eight. If Bilbo misses the pointer/target, the timer will jump forward; if he hits a red pointer or target, the mini-game will end immediately. Penalties for failing to open a chest include losing health points or being poisoned. If the player has a skeleton key, they can bypass the mini-games and open the chest immediately.[11]

Plot

The game begins as Gandalf (voiced by Jim Ward) arrives in the Shire area of Middle-earth to invite Bilbo Baggins (Michael Beattie) on an adventure. Bilbo declines, but invites Gandalf to tea the next day. Gandalf accepts, however, when he returns, he is accompanied by thirteen dwarves who are going on a quest to the Lonely Mountain to win back their kingdom. Led by Thorin Oakenshield (Clive Revill), they plan to reclaim their treasure and exact revenge on the dragon who stole it, Smaug. Gandalf tells them they will need a thief to complete their mission, and he volunteers Bilbo, who promptly faints. When he is unconscious, Bilbo dreams of the possibilities of heroism in such a quest, and upon waking, decides to join the dwarves.

On the first night after leaving the Shire, Bilbo is captured by three trolls. As the dwarves come to investigate, they too are captured, with the trolls planning to eat them all. However, Gandalf arrives, imitating the trolls' voices and causing them to fight amongst themselves until the sun rises, and the quarreling trolls are turned to stone. Gandalf then orders Bilbo to find the troll cave and recover any supplies. As he searches for the cave, he meets an injured elf, Lianna (Jennifer Hale), who he assists by finding her healing potion. He also finds a dagger giving off a mysterious light, which he calls Sting. The party then move on to the Elven city of Rivendell, where Elrond tells them of a secret entrance into the Lonely Mountain. They then head to the goblin-infested Misty Mountains. During the night, they are attacked, and Bilbo is knocked unconscious. He awakens alone and lost. As he wanders through the underground passages, he finds a ring, and soon encounters a strange creature named Gollum (Darren Norris). Gollum makes a deal with Bilbo; they will play a game of riddles. If Gollum wins, he will eat Bilbo, but if Bilbo wins, Gollum will show him the way out. Bilbo wins the game, and Gollum says he must get something before he can lead Bilbo out. He then realizes his ring is gone. Bilbo puts the ring on and discovers it makes its wearer invisible. An infuriated Gollum runs to the exit to try to stop Bilbo leaving, unwittingly leading the invisible Bilbo out. He reunites with the dwarves and Gandalf, but the party are then attacked by a groups of goblins and wargs. They climb to tops of the trees, and are rescued by a band of eagles, who drop them off near Mirkwood Forest.

Gandalf leaves the group after showing them the path through the forest and warning them not to leave it. After several days, however, the dwarves are running low on supplies, and see a group of Wood Elves enjoying a feast. They run into the forest towards the elves, but become lost. As Bilbo searches for them, he encounters Corwin (Michael Ensign), a huntsman from Lake-town, whose party has been killed by the spiders living in the forest. He tells Bilbo that the dwarves were taken by the spiders. Bilbo is able to rescue them, but no sooner has he done so when the dwarves are captured by the Wood Elves and taken into the dungeons of the Elvenking, Thranduil, who wants to know why they are in the forest. Thorin, however, refuses to reveal the nature of their mission. Using his ring, Bilbo enters Thranduil's hall, where he meets Lianna. With her assistance, he is able to free the dwarves by sealing them into barrels which are sent down the river to Lake-town.

Once in Lake-town, Bard (André Sogliuzzo), captain of the town guard, has Bilbo assist him in catching a wine thief. He then sends Bilbo sent to investigate the warehouse used by the thief. He encounters and defeats several goblins, and Bard tells him he believes the thieves have recently stolen his Black Arrow, which is said to have special powers. He tasks Bilbo with finding the arrow, and Bilbo soon discovers a plot between local thieves and goblins to steal all of the weaponry in the town as part of a plan to enable the goblins to kill the dwarves. Bilbo finds the Arrow and reports back to Bard, who arrests the thieves and goblins.

The party then head towards the nearby Lonely Mountain. They find the secret passage described by Elrond, but Bilbo is dismayed to learn the dwarves have no idea how to kill Smaug. As such, he sneaks into Smaug's lair to see if he can find a weak spot. Smaug (James Horan) senses Bilbo, but Bilbo tricks him into showing him his stomach, which is coated in diamonds, except for one small spot, where his skin is exposed. Bilbo leaves, telling the dwarves of Smaug's vulnerability, and is overheard by a nearby thrush, who heads towards Lake-town. Furious that he has been outwitted by Bilbo, Smaug bursts from the mountain and attacks Lake-town. However, the thrush tells Bard of the exposed skin, and Bard fires the Black Arrow into Smaug's chest, killing him.

Several days later, the leader of the great ravens of the Lonely Mountain, Roäc tells Thorin that with the demise of Smaug, an army of men and wood-elves (led by Bard and Thranduil) are heading towards the Lonely Mountain to claim back their own lost treasures. Thorin, determined to keep everything in the mountain for the dwarves, sends Roäc to his cousin Dáin, asking him to prepare an army. Meanwhile, he tasks Bilbo with finding the Arkenstone, a treasure of great importance. Bilbo does so, but instead of giving it to Thorin, he sneaks out of the mountain and, in an effort to prevent the upcoming battle, gives it to Bard and Thranduil. They offer to return the Arkenstone to Thorin if he gives them their rightful share of the gold, but he refuses, and denounces Bilbo as a traitor. The next day, Dain's army arrives, and the three armies prepare to do battle. However, before the conflict begins, Gandalf appears, revealing the imminent arrival of an army of goblins and wargs, led by Bolg. Thorin agrees to join with Bard and Thranduil to face their mutual enemy as the Battle of the Five Armies begins.

Gandalf sends Bilbo to Bard with a message regarding a goblin regiment performing a flanking maneuver on Bard's position. On the way, Bilbo meets Corwin, whose life he saves. In return, Corwin helps him reach Bard, to whom he deliver's the message, saving Bard's unit. Bilbo then meets Lianna, who tells him he must find Beorn, a "skin changer" currently in the form of a bear, as Beorn is the only one who can defeat Bolg. Bilbo finds Beorn (Michael Gough), freeing him from a "force-bubble" into which he has been trapped by sorcerer goblins. Beorn then kills Bolg. The stunned goblin army rally, but as they do an army of eagles appears on the horizon. At this point, Bilbo is knocked unconscious by a rock.

He awakens to find the battle over and the goblins defeated and driven from the Lonely Mountain, whilst men, elves and dwarves have united to face any future dangers. However, Thorin has been mortally wounded and is dying. On his deathbed, he apologizes to Bilbo, saying he wishes he had lived his own life more like the Hobbit. As Lake-town begins to rebuild from Smaug's attack, Bilbo takes two small chests of gold and heads back to the Shire, accompanied by Gandalf.

Development

"The Hobbit is one of the pre-eminent fantasy works of all time and is perfectly suited to be the inspiration for a great game. The book provides a tremendous amount of rich material from which we expect to make a fantasy game that lives up to the extremely high expectations of Tolkien's fans worldwide."

—Sierra Entertainment president, Mike Ryder[12]

Originally, Sierra Entertainment's parent company, Vivendi Universal, had tapped Sierra to work on a game based on the first book in Tolkien's Lord of the Rings trilogy, The Fellowship of the Ring. As Vivendi owned the rights to Tolkien's novels, but Electronic Arts owned the rights to the film adaptations of the novels, the game would have no connection to Peter Jackson's film version. Ultimately, however, Vivendi had Universal Interactive release The Fellowship game under their "Black Label Games" banner, and instead, had Sierra begin work on an adaptation of The Hobbit.[13]

The game was first announced on February 25, 2002, when Sierra Entertainment revealed it was being developed as a GameCube exclusive by Inevitable Entertainment.[12] Although not scheduled for release until late 2003, a non-playable demo was made available at the 2002 E3 in May.[14] Sierra explained that because the novel is quite short, parts of the story had to be lengthened in the game to ensure the narrative was of sufficient length (for example, Bilbo's rescue of the dwarves from the spiders in Mirkwood is much longer and more detailed in the game than in the book), and considerably more combat was added to the story. However, developers Inevitable were under strict orders not to deviate from the basic plot of the novel, so much so that Sierra employed several Tolkien scholars to work with the game developers. These scholars had veto rights on any aspects of the game which they felt strayed too far from the tone of Tolkien's novel and his legendarium in general.[15] In the early stages of development, there were plans for players to be able to control Gandalf during the Battle of the Five Armies, but this idea was ultimately abandoned.[15] Also included in early builds for the game were interactive mini-games depicting the eagle escape from the Misty Mountains and the barrel escape from Mirkwood. Both of these aspects of the game were dropped due to time constraints, and the mini-games were instead replaced with cutscenes.[15]

"Because the book was a bit lighter than Tolkien's The Lord of the Rings series, the development team wanted to go with a style that conveyed a little bit of whimsy. That's how we ended up with the very colorful, stylized world in The Hobbit. There are a lot of very interesting settings in The Hobbit, and we wanted to do them justice. By opening up the color pallete, and staying away from the drab browns and grays, we were able to create a very distinctive set of levels. No two levels look the same, and they all look great. Once people get to see how much visual variety there is in this game, they are going to love it."

—Vivendi Universal producer, Tory Skinner[16]

On July 19, 2002, Sierra announced the game was also being released for GameBoy Advance, for which it was being developed by Saffire. Sierra also revealed the GBA version would feature more stealth and less combat than the GameCube version, and would follow the plot of the novel a little more closely.[3] On February 24, 2003, they announced that the game would also be released for PlayStation 2, Xbox and PC, with the PC version being developed by The Fizz Factor. According to Ken Embery, executive producer of the game for Sierra, "the plan all along was to be multiplatform. But we were starting out with GameCube as the lead and were just holding our cards close to our chest before announcing all of our other titles. The PS2 is, of course, the most problematic of all the platforms for developers to deal with and we wanted to make sure that we had solid prototypes and running proof of concept versions before we made it public.[17] Embery explained that the art style of the game was influenced by the Super Mario and Legend of Zelda series of games, and in that sense, was aimed at a slightly younger audience than the Lord of the Rings films. Lead designer Chuck Lupher said that the gameplay was also influenced by the Zelda games; "when we first sat down we took a look at a lot of different game styles that we thought would do the title justice, and essentially we wanted a real-time action-adventure game similar to Zelda. We looked at a lot of different games. We were all big platform games fans, too, and one of the things we wanted to do was break free from being locked to the ground. We wanted to have a lot of exploration, environment navigation and combat challenges because the story really lends itself to that. So it's really an action-adventure."[17] Tory Skinner, of Vivendi, further stated "The Hobbit was written for a younger audience, so it made sense to create a game that would be enjoyable for younger kids, as well as adults. We looked at the different types of game we could do, and an action adventure game with a heavy emphasis on the action seemed like the best way to go. We didn't want to make the game inaccessible by loading down gamers with hard-core RPG gameplay."[16]

At the Game Developers Conference in March a playable demo of the game was made available on GameCube, PlayStation 2 and Xbox, featuring the opening level in Hobbiton and a later level in the caves of the Misty Mountains.[18][19] It was later revealed that the three console versions would all run off Inevitable's own multiplatform in-house game engine.[7] The GBA version used its own engine developed by Saffire, but the gameplay and storyline were derived from Inevitable's build.[20] At the 2003 E3 in June, a three level playable demo was made available for all systems, featuring the opening level, the spider level in Mirkwood and the level were Bilbo sneaks into Smaug's layer. It was also announced that the release date for the game had been pushed back from September to November to allow some final tweaking.[9]

Audio

The music was composed by Rod Abernethy and Dave Adams and recorded live with the Northwest Sinfonia in Seattle. The acoustic music was recorded with individual Celtic musicians from Raleigh, North Carolina.[16] According to Andy Thyssen, the game's lead programmer, the game has "a pretty complex music logic that blends together the level themes. So we have some very different locales, each with its own melody and theme, and we blend in as you approach certain characters, or as you move in and out of combat or hazardous situations. It really adds a lot to the game to push the emotions of the player around like that."[17] In his review of the game, IGN's Matt Casamassina wrote "the music soundtrack is fantastic. It's orchestrated, wholly atmospheric, and varied. The scores provide a mixture of soft, delicate backgrounds that enrich the mood of the locales and big, banging music that successfully drives home accomplishments. If more developers took the time to implement soundtracks like this the world would be a better place."[21] The soundtrack won the "Best Original Soundtrack Of The Year" at the Game Audio Network Guild Awards at the 2004 Game Developers Conference.[22]

Reception

The Hobbit received mixed reviews across all platforms. On GameRankings the Game Boy Advance version has an aggregate score of 62.50%, based on four reviews;[23] the GameCube version 64.59% based on twenty-nine reviews;[24] the PC version 62.21% based on fourteen reviews;[25] the PlayStation 2 version 63.93% based on twenty-six reviews;[26] and the Xbox version 66.20% based on twenty-four reviews.[27] On Metacritic the Game Boy Advance version had an aggregate score of 67 out of 100, based on six reviews;[28] the GameCube version 61 out of 100 based on seventeen reviews;[29] the PC version 62 out of 100 based on twelve reviews;[30] and the PlayStation 2 version 59 out of 100 based on seventeen reviews.[31]

IGN's Adam Tierney scored the Game Boy Advance version 6.5 out of 10, calling it "a pretty all-around solid actioner." He was impressed with the graphics and the camera work, praising the isometric three-quarter top down view, but felt the game lacked a sense of grandeur. He concluded "The Hobbit is a decent addition to the Tolkien game archive. While a bit light on the 'wow' factor, the weapons system and puzzles are handled well enough to keep you playing until the end. The game has all the elements of a great quest -- what keeps it a bit lacking though is that nothing you do in the game really feels all that important. It's an enjoyable time, but most of the battles and quests feel rather trivial."[38]

Matt Casamassina of IGN scored all other versions of the game 7.5 out of 10, feeling the gameplay was too similar to, but not as good as, Zelda games; "try as this game may to copy Zelda, it lacks the intuitiveness and polish of the franchise, and this drawback is noticeable." However, he praised the combat system, which he felt "works without a hitch," and the graphics. He concluded "The Hobbit is a well-made adventure game that will absolutely provide a good amount of entertainment and satisfaction for those seeking it. But at the same time the title falls a little short thanks to a general lack of polish and overall difficulty. This game aspires to be the next Zelda in playability and scope and on some levels it succeeds [...] Recommended to hardcore Tolkien fans or to younger players after a fun adventure. That said, the game has a long way to go to take on Link in battle."[21][39][40][41]

GameSpot's Ryan Davis scored the PC, PlayStation 2 and Xbox versions 6.5 out of 10, writing "Tolkien fans may enjoy the game's presentation of Middle-earth lore, but The Hobbit tends to rely too heavily on derivative, uninspired gameplay for it to stand up on its own." He praised the game's closeness to the novel, but felt the gameplay featured nothing original. He concluded "with the current glut of Tolkien-inspired games focusing directly on the brutal, tragic stories of The Lord of the Rings, The Hobbit offers up a story that's less dire and more of an enjoyable romp. The story still stands up, but the game that has been wrapped around it simply cannot keep up its end of the bargain."[33][34][35]

GameSpy's Matthew Freeman scored the GameCube version 3 out of 5, writing "Sierra has produced an adventure that allows for enough puzzling, sidetracking, and combat for both gamers that love the book, and gamers who only love a fun game. The younger crowds and Tolkien fanatics will find a lot to like here, but veteran gamers may feel as if they're in all too familiar territory."[36] Dan Bennett was less impressed with the PC version, scoring it 2 out of 5. He wrote "The Hobbit is just as likely to disappoint big-time Tolkien fans as its troubled gameplay is likely to disappoint the average gamer." He was especially critical of the camera in the stealth sections and felt the game failed to appeal specifically to younger gamers, adults or Tolkien fans; "The Hobbit is a game that doesn't know what audience it's going for. Its look and feel is too juvenile for adults, and some of its challenges are too difficult and frustrating for kids. Even rabid Tolkien fans won't care for the game, thanks to its translation of the classic novel into a lightweight, cartoonish platformer. It has a few redeeming qualities, but it's a sad waste of great source material."[37]

Eurogamer's Tom Bramwell scored the Xbox version 5 out of 10, writing "stripped of its significant wrapping, Vivendi's Hobbit game is actually one of the most painfully average platform/slasher games in recent history." He felt the game features "some hideously ropey graphics, repetitive level design, dodgy pacing and far too many find-the-key routines." He was critical of the programming of both the combat portions of the game and the platforming portions, and concluded "The Hobbit is a common-or-garden 3D platform/slasher in the same form as Maximo, wrapped up in a five year-old's bedtime story version of one of the most popular fantasy books ever written. It's ten hours of a fairly easy going platform slashing with well-spaced save points, and young gamers might get something out of it, but for the majority it just is not good enough. Fans of the book can add a point, as long as they have the stomach for pangs of disappointment, but the rest of you would be better served shopping elsewhere in this already crowded genre."[32]

References

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  3. ^ a b "The Hobbit Q&A". GameSpot. July 19, 2002. Retrieved October 19, 2014.
  4. ^ Lamb, Kevin (2003). "Quest Log". The Hobbit PlayStation 2 Manual (UK). Sierra Entertainment. pp. 21–22. SLES-51723.
  5. ^ Lamb, Kevin (2003). "Training and Scrolls". The Hobbit PlayStation 2 Manual (UK). Sierra Entertainment. p. 15. SLES-51723.
  6. ^ Lamb, Kevin (2003). "Stealth Movement". The Hobbit PlayStation 2 Manual (UK). Sierra Entertainment. p. 29. SLES-51723.
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  13. ^ "Lord of the Games". IGN. December 2, 2002. Retrieved October 19, 2014.
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