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Talk:Lego Island

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This is an old revision of this page, as edited by 176.4.139.139 (talk) at 06:01, 16 February 2016 (Undid revision 705170285 by 2602:306:3357:BA0:31D1:3EE8:A6D2:EBAA (talk)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Sales

Is there anywhere where an accurate sales figure might be found for this game? I have no clue where that 7 million number came from. --Lair of Rockwhales (talk) 19:48, 3 August 2012 (UTC)[reply]

Engine?

The current version of the article states that "When they began, technology was so limited that they considered making the game with a custom 3-D engine, which was used in several id Software titles of the day. In the end, DirectX was chosen.[7]"

There's a few weird things going on with that. First off, the citation says they were originally building an engine from scratch, not using one of id Software's engines (and the sentence as written doesn't even make sense, is it a custom engine or is it an off the shelf one from id?) Second, I think the source itself may have made a mistake, because Direct 3D (called Direct X in the article, when it's actually a subset of Direct X) isn't a 3D engine in itself, it's a graphics library that acts as a middleman between the engine and the graphics card. They still had to have some sort of an engine, not just "Direct X." What might make more sense is if they were planning on an engine that only did software rendering initially (and as the current article says if that's the word that was intended, id Software games tend to have software renderers, and the early ones were software only on release), but later decided to implement Direct 3D support. Any ideas? The source for the engine is a review on what looks to be a fansite from 1997, which may not be the most reliable of sources. — Preceding unsigned comment added by 24.144.124.152 (talk) 21:58, 12 August 2014 (UTC)[reply]