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Hitman 2: Silent Assassin

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Hitman 2: Silent Assassin
File:Hitman2silentassassin.jpg
Developer(s)IO Interactive
Publisher(s)Eidos Interactive
EngineGlacier engine
Platform(s)Windows, PlayStation 2, Xbox, Nintendo Gamecube
Release2002
Genre(s)Stealth
Mode(s)Single player

Hitman 2: Silent Assassin is the second game of the Hitman video game series. It was released in 2002 and was followed by Hitman: Contracts in 2004.

After learning about his dark past and unnatural conception at the end of Hitman: Codename 47, 47 seeks refuge in a monastery in Sicily. Attempting to put his murderous past behind him he begins a new life as a simple church gardener.

Unfortunately, 47 is brought out of his soul-searching retirement when his host and friend Father Vittorio is kidnapped by the Mafia. Desperate to find his friend, 47 contacts the agency which used to employ him, asking for assistance. They use spy satellites to track Vittorio to the fortified mansion of Don Giuseppe Giulliani. 47 infiltrates the mansion in an attempt to rescue Vittorio, killing Giulliani in the process. However, Agent 47 finds that Vittorio has been abducted, his only clue being that the kidnappers are "four bearded Russian looking types in uniform". The Agency now requests a job in return. 47 is once again performing hits for money, initially to finance the search for Father Vittorio, but eventually simply because he's fallen back into old habits. As in the previous game, the hits form an overall pattern, as a single influential client sends 47 across the world on the trail of components for a Nuclear Weapons System. The locations visited include India, Japan, Nuristan, Petronas Towers, Sicily and St. Petersburg.

Hitman 2 was a significant step forward in terms of the series' gameplay. Many of the criticisms of the original game were addressed in the sequel. The control scheme has been streamlined to be more along the lines of a standard FPS game. An optional first person perspective was added for those who want to play the game from the perspective. The stealth element was also improved with the addition of a "suspicion meter" which gave the player a visual indication of an enemy's suspicion level, based on 47's behavior (such as running indoors, wielding a weapon, or trying to sneak up behind their backs), causing them to attack him when the meter went high enough. The "suspicion meter" is much less forgiving in Silent Assassin than it is in later games in the series: guards become suspicious very quickly, and will often shoot you for relatively minor actions such as running indoors or standing too close to them.

File:Hitman2 carbomb.png
47 disguised as a chauffeur, places a car bomb under a russian mafia boss's limousine, during the "Kirov Park Meeting" assignment.

The game also introduced the "Silent Assassin" ranking system, in which the player is given a different rank based on the manner in which the game is played. A highly aggressive, non-stealthy player who kills everyone at the location will be branded a "Mass Murderer", while a stealthy player who manages to complete a level without being noticed and only killing the intended target will be rewarded with the highest rank of "Silent Assassin" as well as a bonus weapon such as dual wielded silenced .45 pistols. Thus, the game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter.

Targets

File:Hitman2 poisonfish.png
47 placing a poisoned fish into an arms-dealers food, during the "Tracking Hayamoto" assignment.

Template:Spoiler Don Giuseppe Guilliani - AKA Don Anguillo Guilliani is the head of the Sicillian Mafia whose activities include extortion, prostitution, murder, kidnapping, racketeering, smuggling and illegal arms dealing. He is responsible for the kidnap of 47's first and only friend, a priest named Father Vittorio, and carries out his activities at the Villa Borghese, both of which are reasonably well guarded. Guilliani is partial to a spot of golf and can be seen on his balcony, quite clearly from outside the mansion walls, practising his driving skills. The easiest method is to blast away all the enemies and don't forget to pick up the car keys from the guy with yellow T-shirt,also take "Deagle" gun from him.

The Generals - In return for the information on Guilliani and Vittorio, 47 agrees to perform a standard assassination mission for the ICA. The Generals, after the collapse of the Soviet Union, had to comply with dirty dealings of the Russian underground to stay afloat. Now, they have connections in the government and even access to nuclear weaponry. A meeting has been arranged at the Pushkin Building, at the centre of Varosnij Square, St. Petersberg, solely for the purpose of taking out a specific ex-KGB officer. Unfortunately, this assassination sends waves of terror through the remaining Generals, who are launching investigations into who could have carried out the attack. The client stresses that none of them should be allowed to live. General Makorov, fearing he is next on the hitman's list, is buying protection from a local Russian Mafia boss, Igor Kubasko. They are planning to meet in Kirov Park, which is perfectly secluded and out in the open. The surrounding streets and The Church of The Saviour have been sanctioned off by Russian guards until the meeting is over.I my self never managed to do this right way and I got mad trying to get past it, because every time I shot someone the generals ran away.Therefore I suggest another way. First go down the drain just ahead of you when the soldier turns around then go to the radio tower there kill the gaurd or better still try to slip past them and then go to the other "hotspot" shown on the map there will be one guard so try to hide behind the garbage bin and take him out take his clothes then climb up the tower and be ready with your knife and kill the guard then aim for the generals from the top. Wait with your pistol and deagle drawn up kill the guards as they come and run away.

General Mikhail Bardachenko has sealed himself below a military base and is furiously interrogating anyone who he thinks may have a connection to the assassination.Here go on a killing spree on all but the last floor where the spy is hidden and try to hide behind the door where the

spy is held then go to his room via other room and kill him.

The final target, General Vladamir Zhupicov, has taken refuge in the German Embassy after defecting to the west. The Ambassador is hosting a party at the Embassy, complete with tuxes, champagne socialists and ultra-tight security, which Zhupicov will be attending. Zhupicov also has in his possession a briefcase containing a piece of guidance hardware which he is likely to sell to the highest bidder in the west. However, Spetznaz, enraged that an ex-KGB officer is defecting to a NATO-country, has dispatched one of its agents to the Embassy to kill the German Ambassador and recover the briefcase.Keep a look on the map see when the Septinaz goes out and kill him and take the bag from him. This is a very easy stage I took about 5 min.

The Hayamoto Family - Hayamoto Jnr. is currently holed up in his beautiful country estate in Japan. Masahiro Hayamoto, his father and the real target, is the head of a notorious Yakuza crime syndicate, the Yamaguchi-gumi, who specialize in arms dealing and drugs, mainly amphetamines. The only conceivable way to find Hayamoto Snr. is to plant a tracking device in the body of his beloved son.To kill the son first eliminate the guards and then go inside via the garage and pick a corner and then try to shoot them all with the help of pistol or deagle.

The body of his son will lead the agency right to him and his place of hiding. His hideout turns out to be a beautiful and ancient castle located deep within the sacred mountain of Kirokiyama. It was originally built during the Edo period, for the purpose of housing the Shogun, the military commander of the Emperor's troops. With different wars to fight, the castle is surrounded by sniping towers and vigorously patrolled by deadly ninja assassins, while Masahiro awaits his fate in the castle keep.The way to castel can be frustrating so take the widest route then the guards on the tower wont be able to see you. For the ninjas strike and run,use this policy.

Abdoul Bismillah Malik - A warlord and ruler of a secluded citadel, situated in Nuristan, alongside an intimidating array of fierce followers and tribe members. He is responsible for international terrorism, arms dealing and drug trafficking. The target is easily recognizable, due to his visage plastered over almost every wall in the citadel. Soon to be tried in front of the United Nations, he is being transported through the village by UN soldiers. The long parade of limosines and trucks can be seen from miles away and will give 47 adequate time to position himself for the killing.Take position and then try to aim properly,thats all.

The Sidjan Brothers - After his involvement with illicit drugs was discovered by the authorities, Charlie Sidjan fled to Kuala Lumpur where he established a computer technology-come-hacking corporation in the fabulous Petronas Towers business centre, where he now lives in ease. His passions are, as Diana describes them, "cheap women and expensive art". He spends many an evening surrounded by hired women and jumping between his hot tub and his "love bed". Avoiding both patrolling security men and gun-wielding vixens, Agent 47 is advised to steal a few valuable items to make Charlie's assassination appear like a "robbery gone wrong". His nerdy brother, the master behind the hacking, resides in the basement and winds up one of the agency's targets by a case of mistaken identity.KILL ALL.

Zip Master - Zip is the self-professed leader of an obscure cult, whose members include violent thugs, trained killers and, oddly enough, trained computer technicians. Needless to say, Zip is extremely well protected. The cult has procured a nuclear warhead in Nuristan which was to be purchased by the client. Despite what his cult teaches, Zip Master has recently booked himself into the Swango Memorial Hospital in Punjab (India) for open-heart surgery. The hospital also doubles as a Gurdwara. He has an associate at another hospital by the name of Doctor Hannelore Von Kamprad, who enjoys exploiting her patients and manipulating her role as a professional consultant.Simple enough.Take care not to run after cloned agent 47,there is a bomb waiting for you.

Sergei Zavrotko - The leader of the Russian mafia, Sergei is the last enemy in the game. He's the one that has been keeping Father Vittorio hostage, because he wants to kill Agent 47. He appears in the last mission 'Redemptation at Gontranno', where the player must kill all of his bodyguards before killing him. This makes getting the 'Silent Assassin' rating in this mission very difficult, because the guards are centered in a small area (the church), meaning that killing one makes you get a warning message. He has a high stamina, so he won't die with a couple of shots. He's the older brother of the arms-dealer Arkadij Jegorov.You start this stage unarmed try to go to the place where arms are kept or else stay in between two soldiers and let someone die then pick up one gun and BHAM!BHAM!!

Controversy

The game caused controversy on its release due to a level featuring the killing of Sikhs within a depiction of their most holy site, the Harimandir Sahib. Eidos claimed that the "Sikhs" in the game weren't Sikh at all but simply guards, and the "temple" was a hospital. The game itself contradicts this however, when it refers to the site as a "Gurdwara" (Sikh temple). An altered version of Hitman 2 was eventually released on the GameCube and Windows platforms with the offending material removed from the game.

There were several grave mistakes in the part where Hitman goes to India the game shows Sikh guards cry out "Cafir Tu Marega" (Cafir,You will die). Cafir is a word used by Muslims against the non muslims. Also in the same part Hitman goes to a Hindu temple and in the game they call it "Shiv"temple but the idol kept is of "Lord Ganesh" this is as different as preaching Jesus and keeping the idol of John. Also the game showed earthen lamps called "Diyas(pronunciation close to "Diaz" as in Cameron Diaz) when they are not used in temples rather copper lamps are used in most cases.

A British advert for the game never made to television according to a Channel 4 television show, recording a host of controversial advertisements. The advert featured an elderly woman, who had presumable been mugged, looking at a line-up of suspects in a police station. When asked which man mugged her, she points to the offender. Unexpectedly, the policeman steps behind the glass, takes out his gun and fires a number of bullets into the young thug, who slumps to the floor dead. The policeman then turns back to the elderly woman, giving her the thumbs-up, and asking "okay?" this is then followed by the message "fuck talking". Other ads featured civilians being murdered for something as simple as bumping a queue.

Preceded by Hitman Series
Hitman 2: Silent Assassin

2002
Succeeded by