Hitman 2: Silent Assassin

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Hitman 2: Silent Assassin
Hitman 2 artwork.jpg
Developer(s) IO Interactive
Publisher(s) Eidos Interactive
Writer(s) Morten Iverson
Composer(s) Jesper Kyd
Pierre Földes
Series Hitman
Engine Glacier
Platform(s) Microsoft Windows, PlayStation 2, Xbox, GameCube, PlayStation 3, Xbox 360
Release date(s)
Genre(s) Stealth
Mode(s) Single-player

Hitman 2: Silent Assassin is a stealth video game developed by IO Interactive and published by Eidos Interactive. It is the second entry in the Hitman series and the sequel to Hitman: Codename 47. It was released for Microsoft Windows and PlayStation 2 on 1 October 2002, the Xbox version of the game was released on 2 October 2002, and a GameCube version was later released on June 2003. The game was re-released for Windows through the Steam online distribution service.[1] A commercial success, the game has sold more than 3.7 million copies as of 23 April 2009 and is the best selling Hitman game to date.[2]

In the game, players assume the role of an assassin known as Agent 47. The game advances as players carry out contract killings by solving puzzles to arrange for stealthy, untraceable assassinations.


A man wielding gun looks across the unconscious, naked body of a guard in an outside storage facility.
Agent 47 has knocked out an enemy guard and is now wearing the guard's clothes

Hitman 2 features mission-based gameplay. On each level, the main character, known only as 47, is given a set of objectives to complete. Most levels require the assassination of one or more people. However, how missions are completed is up to the player, and there are almost always a variety of ways to complete missions. Instead of simply running and gunning through the mission, one can set traps, like poisoning a drink, to terminate the target in silence. Some missions have assassination possibilities unique to the level.

47 can find disguises or remove them from an incapacitated person to blend in with his surroundings and access restricted areas. This plays in with the "suspicion" system; a bar beside the health meter on the HUD represents how much suspicion 47 garners. There are multiple ways to blend in more effectively; for example, the player can make sure to carry an AK-47 assault rifle while disguised as a Russian soldier. Despite the usage of a uniform, being nearer to fellow guards will simply increase the suspicion as they would have an opportunity to more closely examine 47. Also, running, climbing and being in restricted places are other ways to garner concern.

47's cover can be blown if suspicion gets too high, and the disguise will no longer be of any use. It is possible to switch between multiple disguises throughout the level.

Hitman 2 also uses the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between "Silent Assassin", a stealthy player who manages to complete the level without being noticed and only killing two non targeting people excluding the intended target(s), and "Mass Murderer", a non-stealthy player who kills everyone. The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter. Achieving Silent Assassin status on multiple missions rewards the player with bonus weapons. These weapons, plus items found in previous levels, can be carried over into future ones, allowing for differing means of accomplishing the tasks. Big weapons like rifles and shotguns cannot be concealed, thus the player has to either be wearing an appropriate disguise to match the weapon, or make sure no one sees the player use it.


After murdering Dr. Ort-Meyer, Agent 47 has faked his death and unofficially resigned from the ICA, leaving behind his life as an assassin, and retreated to a church in Sicily to seek peace. He works as a gardener for Father Vittorio, his best friend and mentor. 47 attends a confession to admit his sins, but Vittorio understands and believes 47 is decent at heart.

One day, while 47 is working in a garden, Father Vittorio is kidnapped and a ransom note is left for 47. 47 decides to go back to his old job as an assassin to track down Father Vittorio. He contacts his agency, who thought he was dead, and makes a deal with his handler, Diana Burnwood. He states that he will return to his post as an ICA assassin if the agency can help him locate Father Vittorio. They accept the deal.

Diana informs 47 that Father Vittorio was kidnapped by a Sicilian Mafia boss named Giuseppe Giuliano. The man is holding the priest in a cell under his mansion, dubbed Villa Borghese. 47 infiltrates and kills Giuliano, but fails to find Vittorio. 47 is later told by Diana, that a satellite image shows Father Vittorio being taken away by 'Russian-looking types in uniform'.

47 works with the Agency to repay their attempt to find Vittorio. After both sides are satisfied the deal is fulfilled, 47 negotiates for a pay raise and continues to accept contracts. He travels to different countries, including Russia, Japan, Malaysia, Afghanistan and India, to carry out his missions, assassinating the assigned targets ranging from terrorists and criminal bosses to enemy agents and generals. In time, 47 gives up his search for Vittorio, believing him to be dead.

47 eventually learns that Vittorio's kidnapping was a ploy orchestrated by Russian mafioso Sergei Zavorotko, brother of Arkadij Jegorov, 47's former victim to lure 47 out of retirement. Zavorotko, who has ties to the Russian government and military, had recently purchased a nuclear warhead on the black market and needed to silence everyone involved in the deal; all of 47's targets were individuals involved in the transaction, and Zavorotko was responsible for hiring 47 on all of the jobs. He took 47 himself so he could perform the tasks and then avenge the death of his brother. 47 is then attacked by Subject 17, old Ort-Meyer's experiment who was inferior to 47, but he was employed under Zavorotko. Since he is not as powerful as 47, 47 easily kills 17.

Infiltrating Vittorio's church, 47 discovers it being patrolled by several of Zavorotko's henchmen. 47 kills them all and eventually corners and kills Zavorotko as he holds Father Vittorio hostage in the church's confessional. Vittorio gives 47 his rosary and begs him to follow a good path. 47, having decided he is incapable of finding inner peace since he is not a normal human being, leaves the rosary on the church door and resumes his life as a hitman.


One of the major complaints critics made about the first game was that it was inaccessible to most players due to its unfriendly nature.[3] Despite the problems with the first game, it did show potential for the underlying technology and gameplay. Improvements were made to the game's AI and the new levels were made smaller and more focused. Additional items would be available in the second installment including chloroform for quietly taking down enemies and a crossbow which could silently kill opponents. The initial story for the game would take place after the events of the first game. After hearing the changes planned for Hitman 2, PC Gamer declared in December 2001 that "Hitman 2 should be everything we wished of its predecessor – and that gives us extremely high hopes."[3]


Aggregate scores
Aggregator Score
GameRankings (PS2) 85.02%[4]
(PC) 84.88%[5]
(Xbox) 84.63%[6]
(GC) 83.47%[7]
Metacritic (PC) 87/100[8]
(PS2) 85/100[9]
(Xbox) 84/100[10]
(GC) 83/100[11]
Review scores
Publication Score
EGM 7/8/8.5/10[12]
GameSpot 8.6/10[13]

Hitman 2: Silent Assassin received generally positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 85.02% and 85/100,[4][9] the PC version 84.88% and 87/100,[5][8] the Xbox version 84.63% and 84/100[6][10] and the GameCube version 83.47% and 83/100.[7][11] GameSpot gave it a score of 8.6/10, saying that it "fixes virtually all of the problems of its predecessor" and is still an "outstanding" game.[13] Electronic Gaming Monthly scored Hitman 2‍ '​s GameCube version 7/8/8.5: the first reviewer criticized its artificial intelligence and mission briefings, but said that "each time I circumvented the immeasurable odds and made the crucial killing blow, Hitman 2 was briefly a blast"; the third reviewer summarized it as "an engaging adventure title that rewards patient players".[12]

Despite the 7/8/8.5 scores given by Electronic Gaming Monthly, the cover of the Gamecube release says "9/10 Electronic Gaming Monthly Gold Award." This score is erroneously taken from the magazine's review of the PlayStation 2 version. When confronted with the issue by Electronic Gaming Monthly, Eidos said it would remove the score in future printings.[14]

Hitman 2 has sold more than 3.7 million copies as of 23 April 2009.[2]


The game's release sparked controversy due to a level featuring the killing of Sikhs within a depiction of their most holy site, the Harmandir Sahib, where hundreds of Sikhs were massacred in 1984.[15] An altered version of Silent Assassin was eventually released on all the platforms with the related material removed from the game.


  1. ^ "Hitman 2: Silent Assassin on Steam". Steam. Retrieved 22 June 2011. 
  2. ^ a b "Corporate Strategy Meeting" (PDF) (PDF). Square Enix. 22 April 2009. p. 16. Retrieved 3 July 2012. 
  3. ^ a b Smith, Rob (December 2001). "Hitman 2". PC Gamer 8 (12): 28. ISSN 1080-4471. OCLC 31776112. 
  4. ^ a b "Hitman 2: Silent Assassin for PlayStation 2". GameRankings. Retrieved 13 April 2013. 
  5. ^ a b "Hitman 2: Silent Assassin for PC". GameRankings. Retrieved 13 April 2013. 
  6. ^ a b "Hitman 2: Silent Assassin for Xbox". GameRankings. Retrieved 13 April 2013. 
  7. ^ a b "Hitman 2: Silent Assassin for GameCube". GameRankings. Retrieved 13 April 2013. 
  8. ^ a b "Hitman 2: Silent Assassin for PC Reviews". Metacritic. Retrieved 13 April 2013. 
  9. ^ a b "Hitman 2: Silent Assassin for PlayStation 2 Reviews". Metacritic. Retrieved 13 April 2013. 
  10. ^ a b "Hitman 2: Silent Assassin for Xbox Reviews". Metacritic. Retrieved 13 April 2013. 
  11. ^ a b "Hitman 2: Silent Assassin for GameCube Reviews". Metacritic. Retrieved 13 April 2013. 
  12. ^ a b "Hitman 2: Silent Assassin". Electronic Gaming Monthly. 1 August – 3 September 2003. Archived from the original on 14 January 2004. Retrieved 10 April 2010. 
  13. ^ a b Kasavin, Greg (8 October 2002). "Hitman 2: Silent Assassin review". GameSpot. Retrieved 15 April 2009. 
  14. ^ "Letters". Electronic Gaming Monthly: Page 24. November 2003. 
  15. ^ "Young Sikhs force changes to Hitman 2". CBBC. 21 November 2002. Retrieved 28 January 2008. 

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