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RuneScape
RuneScape logo
Developer(s)Jagex Ltd.
Publisher(s)Jagex Ltd.
EngineJava
Platform(s)Operating System Independent (Web-Based Java Applet)
ReleaseRuneScape Classic - 4 January 2001
RuneScape - 29 March 2004
Genre(s)MMORPG
Mode(s)Multiplayer

RuneScape is an MMORPG that is programmed in Java by developers in Jagex Limited. With over nine million active free players[1] and more than 850,000 paying members, RuneScape is among the most populous online games in the world.[2] RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.

RuneScape takes place in the fantasy-themed realm of Gielinor,[3] which is divided into the Kingdoms of Misthalin, Asgarnia, and Kandarin, the tropical island of Karamja, the Kharidian Desert, the Wilderness, and various other areas.[4] Players can travel throughout the game world on foot, magical teleportation, gnome gliders, fairy rings, and others. Each region offers different types of monsters, materials, and quests to challenge players.

Players are shown on the screen as customizable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills.[5] Players can also interact with each other through trading, chatting, or playing combative or cooperative mini-games.

History and development

File:DeviousMUD2.PNG
A screenshot of DeviousMUD, the forerunner to RuneScape, never released to the public.

Andrew Gower began work on the forerunner to RuneScape in 1998. This game, never released to the public, had isometric graphics and was titled "DeviousMUD". In 1999, Gower began to rewrite the game. Despite being completely rewritten, the second version was very similar to the first with the same graphics. This version was released as a public beta for approximately one week before it was withdrawn.[6]

As a Cambridge University undergraduate, Gower began work on a complete rewrite[7] with the assistance of his brother, Paul Gower. The isometric view was replaced by three-dimensional and two-dimensional sprites. The game, renamed RuneScape, was released to the public as a beta version on 4 January 2001.[8] The game was operated from Gower's parent's house in Nottingham.[7] In December 2001 , the Gower brothers and Constant Tedder formed Jagex to take over the business aspects of running RuneScape.[8]

On 27 February 2002, Jagex launched an optional service. In order to gain access to a more extensive variety of features, players could choose to pay a monthly fee of £3.20, $5.00 United States dollars, or €8.40 per month when paid by credit card. Players can also pay through online services such as PayPal, by check or money order, or with their telephone number by paying additional fees to the payment provider.[9] While not a new version, because the game still operated under the same game engine, this service significantly changed the focus of the game.

In addition to the use of Java as the programming language and platform used to develop RuneScape, Jagex has developed their own scripting language, known as Runescript, to aid in development of the game.[10]

File:RuneScape classic.JPG
A screenshot of RuneScape Classic.

As technological advances kept coming over the years, Jagex began to make massive changes to RuneScape. Although they planned only a graphical update,[11] Jagex instead worked to completely rewrite the game engine. They introduced a version that consisted entirely of three-dimensional graphics, with other significant improvements. While in development, this version was called RuneScape 2, although it has become simply RuneScape, with the original version being called RuneScape Classic to differentiate between them. A beta version was made available to paying members on 1 December 2003, and the finished version was launched on 29 March 2004.[12] On 12 January 2006, play of RuneScape Classic was restricted to paying members who had played the original version frequently. All other RuneScape Classic accounts were permanently banned and access for the creation of new accounts was removed from the servers.[13]

On 16 May 2006, Jagex upgraded RuneScape's game engine, primarily as a back-end upgrade rather than a visible graphical boost.[14] Most importantly, the amount of memory required to run RuneScape was significantly reduced, allowing the game to be expanded and improved without increasing its load time for most players. This is the current version of RuneScape being promoted by Jagex, and is the version most people associate with the word RuneScape.

Servers

RuneScape servers are located in seven countries.

Jagex maintains about 130 servers in seven countries. Servers are numbered and referred to as "worlds" by RuneScape players. Each of the many RuneScape servers has a capacity of 2,000 players, allowing over 250,000 simultaneous players. The two RuneScape Classic servers are each limited to 1,250 players, allowing 2,500 simultaneous players.

RuneScape servers are located in the United Kingdom (with both the RuneScape Classic servers), the United States, Canada, the Netherlands, Australia, Sweden, and Finland.[15]

Graphics

RuneScape can be run with high or low-detail graphics; high-detail mode enhances texture and design, whereas low-detail provides a cleaner look and can reduce lag on older or less powerful computers. In February 2005, Jagex began the process of updating the graphical images in the RuneScape cities and the wilderness. Jagex plans ultimately to improve the graphics of the entire free area of RuneScape without causing more lag for people using dial-up Internet connections.[16]

RuneScape places emphasis on allowing players the ability to customise their characters by supplying a wide choice in character models. Unlike many games in the genre, player characters must be human; however, players can choose their appearance from a wide range of hairstyles, body types, facial features, clothing options, and gender.[17] On-screen appearance is further optimised by wearing or wielding items, with each different item having a unique image. Appearance can also be radically changed with special equipment and during particular events. Players can be transformed by game characters or their surroundings into frogs, mushrooms, or small animals. Players using certain items can transform themselves into piles of stone, eggs, or monkeys, allowing them to avoid negative effects or gaining them access to otherwise unreachable places. Such "morphs" are temporary, and players cannot perform certain activities which normally can be done in human form.

Each activity that a character performs has its own distinctive animation, from walking down a city street to planting a seed in a farming plot to sewing leather into a pair of gloves. Players can also express particular emotions whenever they choose through the use of "emotes." New players start with many of the available emotes, but others, such as "Bunny Hop" or "Scared", must be earned from quests, random events, or holiday events.

Many standard weapons, such as all normal metal swords, daggers, and so forth, have their own entire category animation, while fighting or performing other activities. Special weapons, such as Darklight, Silverlight, Wolfbane, and others, have their own singular animations which differ completely than the animations for the other weapons of that category.

Advertising

To support RuneScape's free content, Jagex displays advertisements above the playing screen on the free-player servers. On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with WildTangent Games,[18] which allows WildTangent to handle advertising in and around RuneScape in the United States. The deal also allows WildTangent to distribute RuneScape through the WildTangent Games Network,[18] a distribution channel reaching over 20 million consumer PCs.[19] WildTangent has stressed that this agreement will not change the way RuneScape is presented, and that they plan to make the presence of the advertisements, vital to RuneScape, as non-invasive as possible. Jagex moderators have stated that there will be no in-game advertisements.[18] Since computer users may use advertisement blockers, Jagex has introduced a rule that prohibits players from blocking the advertisements in the free game, in order to encourage advertisers thus keeping the free version of the game running through ad revenue.[20]

Gameplay

New players begin in a secluded area populated only by other beginners. They are led on a set path where they learn most of the skills needed to succeed in Gielinor. All players can access information from tutors located in the towns they explore. These NPCs can replace some basic equipment items if necessary. Since it takes many hours to develop a character, many players regard playing RuneScape as a lifestyle, not a side activity. Playing RuneScape can be addictive, and some people play RuneScape more than they do anything else.[21]

Jagex has included music, sound effects, and ambient noises throughout Gielinor to enhance gameplay. The music, while often a simple tune,[22], is designed to enhance mood and help to define the underlying cultures of the various locations around Gielinor. Sound effects, such as the "sploosh" heard when a lobster trap is submerged in water, are heard as players train their skills. Ambient noises, such as the cry of seagulls flying over the ocean, occur in logical places. Players can turn the music and sounds off if they prefer.[23]

Skills and combat

File:Runescapemining.JPG
A player mines for coal.

Skills in RuneScape are abilities that enable players to perform activities in the game. Players gain experience in a skill when they perform activities that utilise that skill, such as mining ore from a rock to increase the mining skill. In general, the higher the level required to perform a task, the more experience points the player receives, and the more desirable the result. The combined skill level of a player partly symbolises the player's status in the game. The RuneScape hiscores tables can be viewed by all players, and players with higher overall levels are well known. RuneScape has twenty-three trainable skills in four categories: combat (attack, strength, defence, magic, ranged, prayer, and hitpoints); extraction (mining, fishing, woodcutting, thieving, and farming); processing (smithing, cooking, crafting, runecrafting, fletching, and herblore); and independent (firemaking, agility, construction, slayer, and hunter).[24][25]

File:Runescape weapons specialattacks darklight-weaken.gif
The sword Darklight is one of many weapons available in RuneScape.

Combat is an important aspect of the gameplay in RuneScape, as it is one of the most direct ways of gaining wealth and is needed to start and complete many quests. Combat level, determined by applying a formula to the seven combat skills, is usually referred to simply as "level". The highest combat level is 126 and it is the only information about the player that is visible to other players while in game. Other skill levels increase total levels and overall rankings for players, but not their combat levels.[26]

Combat is subdivided into melee, magic, and ranged categories. Melee attacks are close range with or without weapons,[27] magic attacks focus on using runestones to cast spells,[28] and ranged moves use projectile weapons.[29] Most of the game's weapons are medieval or fantastical in nature and feature different strengths and weaknesses.

Unlike other games in the genre, RuneScape does not require players to choose a character class. Players are not bound to a specific category of combat, and they may freely change between the three forms of combat at any time simply by switching weapons, armours, or methods of attack. Players can even carry the weapons and armours of all three combat categories in their inventories, switching between or even combining the forms at will.

Quests

Quests give players the opportunity to experience an adventure within the realm of Gielinor. Quests are assigned from non-player characters where players are presented with conflict associated with the game's storyline. Most quests require specific experience in skills and combat. Quests are divided into four categories according to difficulty. Novice Quests act as tutorials to acquaint new players with the various skills and abilities they will need in the game. Intermediate Quests are designed for players who seek harder obstacles, while Experienced and Master Quests are designed to challenge RuneScape's most experienced players, while they often open new areas to be explored. There are only a few Master Quests, and only very experienced and well-prepared players can expect success in completing these. These quests have strict requirements and contain complex long storylines that can involve the completion of challenging obstacles.

Quests include rewards upon completion that depend on the difficulty of the quest. Rewards often include money, items, access to an area, or an increase in skill experience. Quest points are also awarded based on the difficulty of the quest. As demonstration of a player's prior accomplishments and ability, a specific amount of quest points or the completion of specific quests are often required to begin a quest, enter a specific area, access some skills, use special weapons, and more. Some quests are part of an overlapping storyline, the most famous of which has been in RuneScape for several years and currently contains seven separate quests. There are currently 18 quests available to free players and an additional 96 members quests[30].

Interaction

Many non-player characters (NPCs) populate the realm of Gielinor. Although some NPCs, such as shopkeepers, have game functions that require them to be unavailable for combat, most NPCs can be attacked. Attackable NPCs are generally referred to as monsters, whether they are human, semi-human, animal, elemental, or demonic. Monsters range from common, low level creatures like chickens and bears to unique, much more powerful monsters like the King Black Dragon, Chaos Elemental, or Kalphite Queen. Each type of monster has its own strengths and weaknesses. Demons, for example, have low defence against magical attacks while dragons have extremely high defence against magic. Monsters may also be aggressive (attacking any player who comes within range, regardless of combat level), non-aggressive (not attacking players unless provoked, regardless of combat levels), or partially aggressive (attacking only those players whose combat level is twice theirs or less). This can make certain areas within the game dangerous to players depending upon their own combat levels.

RuneScape features a number of independent mini-games for its players. Mini-games take place in certain areas and normally involve a specific skill. Many mini-games require players to cooperate or compete with each other. Popular mini-games include Castle Wars and Pest Control.[31]

Players can fight against other players in player versus player (PvP) combat in certain areas of Gielinor. The most common place is in the Wilderness, where players risk their lives as well as their items, challenging other players.[32] Players can engage in PvP combat without risking their items in mini-games such as Castle Wars and the TzHaar Fight Pit, and in combat arenas in player owned houses. In the Duel Arena, players must agree on the rules of engagement and the stake before combat between them begins.

Random events

Random events are short interludes that occur during the game, requiring some form of player input. They were introduced to deter players from using automated programs, known as macros or bots, to play the game with no human interaction. The use of such macros is forbidden, and use of them will result in that player's account being permanently banned. Postings in the RuneScape forums by Andrew Gower suggest that random events were designed not only to hinder macroers but to alleviate the monotony that can occur while leveling skills for long periods of time (referred to as grinding).[33]

Some random events are simple, requiring a player only to click on an NPC or to leave the area temporarily; others require the player to navigate a labyrinth, answer a question, or imitate another NPCs actions. Players must respond to these events quickly and correctly in order to avoid a negative effect, such as being teleported across the map. Players correctly responding to random events can receive rewards or experience.[34]

Two random events have been removed from the game by Jagex. The purpose for their removal varies, from the event being too dangerous to players, simply causing a sum of graphical problems, or just being a major inconveniece to any player who gets that random event.[35]

In the event of a broken Internet connection, characters can still be active within the game, allowing random events to occur. As some random events cause damage to players, this could kill a legitimate player who is not using macros. For this reason, random events are a controversial part of the game.[citation needed]

Membership

To access more of the game world, players may upgrade their account by purchasing a subscription. Commonly known as "membership", this is a Pay to Play service that gives access to a variety of additional features. The premium fee attached to membership ranges from $5.00 to $9.99 USD per month. Payment options vary from using a credit card, making a phone call, sending a text message, and sending cash by mail. The cost of this subscription has been $5.00 USD per month since its conception, while additional costs are influenced by any third-party that handle the transactions.

Membership allows players to explore more of RuneScape beyond the free area of the map. This subscription adds more than twice the land and offers an extensive amount of additional content. Other benefits include more items, regular game updates, access to the official forums, and priority customer support. Game updates are limited to paying members unless the update has a direct influence on a free aspect of the game.[9]

Community

Players of RuneScape represent a wide range of nationalities and ages; however, because the game is currently only available in English, almost all players speak English to some extent. Players who speak languages other than English tend to gravitate to worlds that are populated by other players who speak the same language; some worlds have a greater percentage of players who speak Spanish, Dutch, French, German, or other languages. It is not uncommon, however, to see many different languages on the chat screens throughout RuneScape. According to Constant Tedder, the company is starting to focus on translating RuneScape into different European languages, especially German.[5]

A group of official forums created entirely by Jagex programmers is available to players on the RuneScape website. By accessing the forums, paying members are able to participate in game discussions, play player-made forum games, make arrangements to buy or sell items, and interact with the community. Free players can read the forums but are unable to post messages. The RuneScape forums are quite diverse, allowing thousands of players to access them at any given time. Each forum has its own specific list of rules enforced by forum moderators. [36]

Players can submit questions to any NPC in the game. Selected letters are answered in an update called Postbag from The Hedge at the end of each month. This feature of the site started on 26 September 2005 and has since become one of the most accessed pages of the site. From 24 September 2002 through 9 December 2004, players could submit questions to the RuneScape gods; however, the gods will no longer communicate so directly with mortal beings.[37]

A number of fansites have been established for RuneScape. Jagex does not support or recognize any of the fansites and has introduced the Knowledge Base to provide players with an alternative, official site to get the information they want or need.[38]


Critical review

Overview

- RuneScape has been criticized for several of its primary components, such as graphics and gameplay. Some paying members of the RuneScape community argue that RuneScape's graphics are substandard.[39] Because RuneScape is designed to run in a web browser and download quickly, its graphics will never compare particularly well with desktop PC games. Some disagree with this compromise, whereas others argue that the quality of a game does not depend solely on its graphics, and point out that the graphics actually compare quite well with other browser based games.[40]

Boring Tasks

Tasks in RuneScape are frequently criticised for being repetitive, requiring users to click repeatedly in the same pattern to train skills.[39] Jagex designed the farming skill with this criticism in mind, but their efforts to make it less repetitive were criticised for making the process of gaining experience too complicated. Many of the game's repetitive tasks such as smelting and cooking are able to be partially automated through the use of context-sensitive right-click menus, giving the player the ability to perform a specific task a predetermined number of times. However, this partial automation is interruptible by random events and player level advancements, both of which may require player interaction. In addition, the game is generally considered fairly easy to learn for new players. Players begin in a secluded area populated only by other beginners and are led on a set path where they learn most of the skills needed to succeed in Gielinor.[41] New players can also access tutors located in the first town they explore. These NPCs provide helpful information and replace some basic equipment items if necessary.

Community Problems

- The community as a whole has also been criticized. Attempted scamming is common in RuneScape, although this exists throughout the MMORPG genre. Scammers use diverse methods to trick players into trading items for much less than they are worth or into revealing their passwords. Players attempting to take advantage of the game use automated scripts, or bots, to play the game for them, which is against the game rules.[39] Jagex has taken various measures to prevent cheating, such as introducing random events that require immediate human response and providing safety warnings in the player trading system. In response to automated scripts, Jagex has banned over 20,000 accounts through a macro detection system.[42] RuneScape chat filters have the ability to censor words and letter combinations that may be offensive to players. Players are often able to use intentional misspellings, leetspeak, or symbols to bypass the filter. To combat this, Jagex is continually making changes to the filter,[43] most of which are successful in alleviating some of the problems. Some changes, however, have unexpected results, blocking legitimate words. For example, the word "fletching", which is the name of a trainable skill in the game, was blocked for a period of time in August 2006. Because RuneScape has a chat feature, the game has been criticized for its possible influence on younger players. Some parents are worried that their children, eager to play each day, could be contacted by unsavory characters. However, many parents are satisfied that players of RuneScape can control who can contact them in the chatbox.[44]

Business

- Business aspects of the RuneScape organization have fallen under criticism. RuneScape has been criticised for not having enough free content or not updating the free content often enough. While RuneScape does have a considerable amount of free content, most updates and features for high-level players are limited to paying members.[45] Additionally, due to the limited number of customer support employees, some players have expressed dissatisfaction with Jagex's customer support.[citation needed] Jagex has increased the size of their customer support team and has expanded the online Knowledge Base in order to alleviate some of these problems.[46]

Footnotes

  1. ^ "WildTangent Explores RuneScape" - GameDaily BIZ, 17 July 2006. Retrieved 30 July 2006.
  2. ^ "Virtual gamers reveal themselves" - BBC News, 7 October 2004. Retrieved 15 June 2006.
  3. ^ Letters 16, RuneScape.com. Retrieved 3 November 2006.
  4. ^ RuneScape world map (Image). Retrieved 2006-06-15. {{cite AV media}}: Unknown parameter |distributor= ignored (|publisher= suggested) (help)
  5. ^ a b Wingfield, Nick (2006-10-05). "The Knights of Networking; Online Fantasy Game RuneScape Has Dull Graphics, but It's Free, Luring Millions to Play, Mingle". Wall Street Journal. Dow Jones & Company, Inc. p. B.1. {{cite news}}: |access-date= requires |url= (help); Cite has empty unknown parameter: |coauthors= (help)
  6. ^ "DeviousMUD". DeviousMUD.tripod.com. 2006. Retrieved 2006-09-11. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  7. ^ a b Dodson, Sean. "Life: Online: Rune to move: A modest, Cambridge based company has taken on the giants and developed a popular online role playing game." The Guardian, Manchester, UK 11 Dec. 2003.
  8. ^ a b "What is Jagex?". RuneScape Knowledge Base. Jagex. 2006. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, and |coauthors= (help); Unknown parameter |accessmonthday= ignored (help)
  9. ^ a b "Benefits for Members". Jagex. 2006. Retrieved 2006-09-17. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  10. ^ "Progress Update". RuneScape Behind the Scenes News. Jagex. 2006-09-18. Retrieved 2006-09-21. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  11. ^ "The biggest update ever..." - RuneScape Game Updates News, 13 February 2003. Retrieved 15 June 2006.
  12. ^ RS2 Launched - RuneScape Game Updates News. Retrieved 30 July 2006
  13. ^ "Nearly 5000 RS-classic accounts banned" - RuneScape Customer Support News, 12 January 2006. Retrieved 4 March 2006
  14. ^ Game engine update - RuneScape Game Updates News. 16 May 2003.
  15. ^ "Game-world locations renamed" - RuneScape Technical News, 20 November 2006. Retrieved 21 November 2006.
  16. ^ RuneScape news RuneScape Game Updates News, 22 Feb 2006. Retrieved 31 July 2006
  17. ^ "How do I get started?". RuneScape Knowledge Base. Jagex. 2006. Retrieved 2006-10-09. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  18. ^ a b c "GameDAILY: WildTangent Explores RuneScape". CBS SportsLine. 2006-07-17. Retrieved 2006-08-08. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  19. ^ "WildTangent Sells Ads in Runescape Online Game". MediaBuyerPlanner. 2006-07-13. Retrieved 2006-08-08. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  20. ^ "Runescape:Rules of Conduct:Rule 15-Advert Blocking". RuneScape Knowledge Base. Jagex. 2006. Retrieved 2006-08-11. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  21. ^ ciruiz88 (2002-06-14). "RuneScape:"Addicting as hell... but with room for improvements"". Gamespot GameFAQs. Retrieved 2006-08-09. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)CS1 maint: numeric names: authors list (link)
  22. ^ Black_Cheese (2006-02-27). "RuneScape: "It's fun for a while, but it gets old pretty quickly"". Gamespot GameFAQs. Retrieved 2006-08-09. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  23. ^ Cloud8976 (2005-03-30). "RuneScape". GamersInfo. Retrieved 2006-08-10. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)CS1 maint: numeric names: authors list (link)
  24. ^ "Skills". RuneScape Knowledge Base. Jagex. 2006. Retrieved 2006-10-14. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  25. ^ "Behind the Scenes - November". RuneScape News. Jagex. 2006. Retrieved 2006-11-04. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  26. ^ "Fighting-The Basics". RuneScape Knowledge Base. Jagex. 2006. Retrieved 2006-10-09. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  27. ^ "Melee-The Basics". RuneScape Knowledge Base. Jagex. 2006. Retrieved 2006-10-14. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  28. ^ "Magic-The Basics". RuneScape Knowledge Base. Jagex. 2006. Retrieved 2006-10-14. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  29. ^ "Ranged-The Basics". RuneScape Knowledge Base. Jagex. 2006. Retrieved 2006-10-14. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  30. ^ RuneScape quests manual - A-M and N-Z. RuneScape.com. Retrieved 11 November 2006.
  31. ^ "mini-Games & Mini-Quests". Sal's Realm of RuneScape. 2006. Retrieved 2006-10-09. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  32. ^ "Wilderness Survival Guide". Sal's Realm of RuneScape. 2006. Retrieved 2006-10-09. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  33. ^ "Random Events Guide". RuneScape Tips. 2006-07-13. Retrieved 2006-10-09. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  34. ^ Salmoneus (2006). "Random Events". Sal's Realm of RuneScape. Retrieved 2006-10-14. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  35. ^ Eeeeediot (2006). "Random Events". Tip.it. Retrieved 2006-11-19. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  36. ^ "RuneScape Forums: Code of Conduct". RuneScape Forums. Jagex. 2006. Retrieved 2006-10-14. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  37. ^ Letter Archives - Jagex. Retrieved 31 July 2006.
  38. ^ "New Improved Game Guide Released!". RuneScape Website News. Jagex. 2006-03-13. Retrieved 2006. {{cite web}}: Check date values in: |accessdate= (help); Cite has empty unknown parameters: |month= and |coauthors= (help)
  39. ^ a b c Archae The Great (2002-03-19). "RuneScape: "It could be ALOT better but it's still fun"". Gamespot GameFAQs. Retrieved 2006-08-09. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  40. ^ Mihalick (2006-01-17). "Runescape". ONRPG. Retrieved 2006-08-09. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  41. ^ ciruiz88 (2002-06-14). "RuneScape:"Addicting as hell... but with room for improvements"". Gamespot GameFAQs. Retrieved 2006-08-09. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)CS1 maint: numeric names: authors list (link)
  42. ^ "Over 15000 RuneScape accounts banned for cheating" - RuneScape Customer Support News 19 January 2006. Retrieved 30 July 2006.
  43. ^ Game Engine update - RuneScape Customer Support News 16 May 2006. Retrieved 31 July 2006
  44. ^ "Family: FamilyForum: Reader to reader: Your problems, your solutions: Do I let my son play this internet game?" Guardian [London, UK] 20 May 2006: 6. ProQuest Platinum. ProQuest Information and Learning. 30 Sept. 2006 [1]. -
  45. ^ Jagex (2006). "RuneScape:Benefits for Members". Jagex. Retrieved 2006-08-09. {{cite web}}: Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  46. ^ "New Improved Game Guide Released" - RuneScape.com, 13 March 2006. Retrieved 24 July 2006.
Wiki
  • RuneScape Wiki - A collection of articles primarily dedicated towards RuneScape
Fansite
  • Rune HQ - Fansite with the most traffic