Toshihiro Nagoshi: Difference between revisions

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=== Amusement Vision ===
=== Amusement Vision ===


In 2000, Sega separated its in-house R&D departments from the main company and established them on 9 semi-autonomous subsidiaries, with each subsidiary getting an elected president as a studio head. Toshihirio Nagoshi became head of [[Amusement Vision]], where he further contributed to Sega's arcade line-up with ''[[Planet Harriers]]'', ''[[SpikeOut]]'' sequels and spin-offs. For the [[Dreamcast]] he remade his very first game, [[Daytona USA (video game)|''Daytona USA'']], on the Dreamcast, as ''[[Daytona USA 2001]]''. As Sega became a third-party, he moved out of arcade development. Amusement Vision became most known for its for work on the Nintendo GameCube, with the first two ''[[Super Monkey Ball]]'' titles in 2001 and 2002, and ''[[F-Zero GX]]<nowiki/>''' '''''in 2003, which Nagoshi made in conjunction with [[Shigeru Miyamoto]]. During the time of development of ''[[F-Zero GX]]'', Nagoshi wrote a regular column in ''[[Edge (magazine)|Edge]]'', which was entitled "AV Out" in reference to both Amusement Vision's initials, which was the name of his development division, and the [[consumer electronics]] term "[[Audio and video connector|A/V]]".
In 2000, Sega separated its in-house R&D departments from the main company and established them on 9 semi-autonomous subsidiaries, with each subsidiary getting an elected president as a studio head. Toshihirio Nagoshi became head of [[Amusement Vision]], where he further contributed to Sega's arcade line-up with ''[[Planet Harriers]]'', ''[[SpikeOut]]'' spin-offs. As Sega became a third-party, he moved out of arcade development. Amusement Vision became most known for its for work on the Nintendo GameCube, with the first two ''[[Super Monkey Ball]]'' titles in 2001 and 2002, and ''[[F-Zero GX]]'' in 2003, which Nagoshi made in conjunction with [[Shigeru Miyamoto]]. During the time of development of ''[[F-Zero GX]]'', Nagoshi wrote a regular column in ''[[Edge (magazine)|Edge]]'', which was entitled "AV Out" in reference to both Amusement Vision's initials, which was the name of his development division, and the [[consumer electronics]] term "[[Audio and video connector|A/V]]".


=== Management ===
=== Management ===

Revision as of 18:32, 24 August 2015

Toshihiro Nagoshi (名越 稔洋, Nagoshi Toshihiro, born in June 17, 1965 in Shimonoseki, Yamaguchi) is a Japanese video game producer and designer for Sega.[1] He joined the company in 1989.[2]

Career

Toshihiro Nagoshi graduated with a degree in movie production[3] and joined Sega shortly thereafter, working for the second arcade department (AM2) at Sega under Yu Suzuki as a CG designer.[4] His first title was Virtua Racing as a chief designer, and afterwards he would create his own racing game, Daytona USA, where he was producer, director and chief designer. Then, he would create more arcade racing games with Scud Race in 1996 and Daytona USA 2 in 1998.[5] By 1998, Nagoshi had his own arcade department, where he worked on SpikeOut.

Amusement Vision

In 2000, Sega separated its in-house R&D departments from the main company and established them on 9 semi-autonomous subsidiaries, with each subsidiary getting an elected president as a studio head. Toshihirio Nagoshi became head of Amusement Vision, where he further contributed to Sega's arcade line-up with Planet Harriers, SpikeOut spin-offs. As Sega became a third-party, he moved out of arcade development. Amusement Vision became most known for its for work on the Nintendo GameCube, with the first two Super Monkey Ball titles in 2001 and 2002, and F-Zero GX in 2003, which Nagoshi made in conjunction with Shigeru Miyamoto. During the time of development of F-Zero GX, Nagoshi wrote a regular column in Edge, which was entitled "AV Out" in reference to both Amusement Vision's initials, which was the name of his development division, and the consumer electronics term "A/V".

Management

In 2003, major changes took place at Sega, consolidating much of their studios, and Nagoshi was appointed to the group of the company's officers.[6] In 2005, he was in charge of the New Entertainment Division at Sega, which housed both his prior team, with the addition of staff that worked on Jet Set Radio, Panzer Dragoon Orta and GunValkyrie, that already produced the Ollie King arcade release at Amusement Vision. It was then when Nagoshi launched his Yakuza franchise, with the first title costing 21 million dollars to produce, and the first PlayStation 3 entry, Ryū ga Gotoku Kenzan! being even more expensive, with Nagoshi stating that it his biggest production since he started working on consumer games.[7] By 2009, New Entertainment diminished, and Nagoshi became the R&D Creative Officer of Sega of Japan's Consumer Division.[8] In February 2012 it was announced that Toshihiro Nagoshi would be promoted to the role of Chief Creative Officer at Sega of Japan, as well as being appointed to the company's board of directors. He took up these positions starting April 1, 2012.[9][10]

Gameography

References

  1. ^ http://www.gamasutra.com/view/feature/134931/the_man_who_wont_leave_sega_.php?print=1
  2. ^ http://spong.com/feature/10110113/Interview-Profile-Toshihiro-Nagoshi
  3. ^ "Interview, mention of degree in movie production".
  4. ^ http://archive.videogamesdaily.com/features/sega_toshihiro_nagoshi_iv_jun06_p3.asp
  5. ^ "Career descrption".
  6. ^ http://segaretro.org/images/e/e5/AnnualReport2003_English.pdf. {{cite web}}: Missing or empty |title= (help)
  7. ^ "Yakuza producer brings two games to PS3". Engadget. Retrieved 2015-04-21.
  8. ^ "Profile: Toshihiro Nagoshi - Interview". spong.com. Retrieved 2015-04-21.
  9. ^ Brown, Nathan (29 February 2012). "Nagoshi promoted in Sega reshuffle". Edge. Future plc. Retrieved 3 March 2012.
  10. ^ Sega Sammy Group (February 29, 2012). "Notice of Personnel Changes at SEGA SAMMY HOLDINGS INC. and its Subsidiaries (SEGA CORPORATION, Sammy Corporation and Sammy NetWorks Co., Ltd.)" (PDF). Retrieved 3 March 2012.
  11. ^ http://archive.videogamesdaily.com/features/sega_toshihiro_nagoshi_iv_jun06_p2.asp

External links

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