Jump to content

Teardown (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by IceWelder (talk | contribs) at 15:41, 19 January 2021 (Reverted edits by Wrench1000 (talk) to last version by IceWelder). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Teardown
Developer(s)Tuxedo Labs
Publisher(s)Tuxedo Labs
Designer(s)
  • Dennis Gustafsson
  • Emil Bengtsson
Programmer(s)Dennis Gustafsson
Artist(s)Emil Bengtsson
Writer(s)Dennis Gustafsson
Composer(s)Douglas Holmquist
Platform(s)Microsoft Windows
ReleaseTBA[a]
Genre(s)Sandbox, puzzle, action
Mode(s)Single-player

Teardown is an upcoming sandbox, puzzle and action game developed and published by Tuxedo Labs. The game features levels made entirely of destructible voxels. Each mission features a set of objectives to be completed within one minute. During the setup phase, which has no time limit, a path to complete these objectives as quickly as possible can be created by reshaping the game world.

Teardown uses a proprietary game engine developed by Dennis Gustafsson, who, in conjunction with Emil Bengtsson, used it for several game prototypes. After settling on the two-part heist format, Gustafsson announced the game as Teardown in October 2019. It became available as an early access title in October 2020 and was met with positive reviews.

Gameplay

Teardown is a sandbox game with puzzle and action elements.[1] The player can freely navigate the game's five open levels, which are made entirely of destructible voxels.[1][2] They are given one or more objectives—such as destroying or stealing certain objects, or razing a building—of which some are required and others optional.[1][3] In total, there are twenty missions with different sets of objectives.[2] Any structure can be destroyed using a given set of tools, including a sledgehammer, bombs, and a shotgun, while others can be erected using planks.[3][4] Further tools are unlocked during the gameplay,[1][4] while already acquired tools can be upgraded using cash earned from collecting valuables scattered throughout levels.[5] Ridable vehicles—such as trucks, cranes, excavators, and boats—are placed within levels and can also be destroyed.[1][4] The ultimate aim is for the player to create an efficient path that would let them complete the objectives as quickly as possible.[4]

The initial setup has no time limit.[4] Once an alarm is triggered by stealing a first item or starting a fire, a 60-second timer begins.[1][3] Within this timeframe, the player needs to complete all required objectives and reach the getaway vehicle.[3][4] Failing to do so results in the player losing.[1][3] Missions can be restarted or previous progress loaded from a quick save.[1] In a separate "sandbox" mode, the player can experiment with the unlocked levels without an objective.[1] Custom levels and structures can be modelled using the programme MagicaVoxel and imported into the game.[6]

Development and release

Teardown was developed by Tuxedo Labs, the indie game studio of the Swedish programmer Dennis Gustafsson.[7][8] Gustafsson, together with Henrik Johansson, had previously founded the studio Mediocre in 2010, where they worked on games like Smash Hit and PinOut.[9][10] After shutting down Mediocre in 2017, Gustafsson began working on technology for destructible environments using voxels, an idea he had been looking to pursue for some time. After achieving favourable results, he prototyped game concepts using this technology, working alongside former Mediocre designer Emil Bengtsson.[9] While ideas for a stealth game, a driving game, and a game involving spiders were floated,[10][11] they could not come to a mutually liked gameplay variant and cancelled the project in early 2019.[9] Thereafter, Gustafsson experimented with the technology further on his own. He stated that it was difficult to find a justification for the possible destruction in the game without resorting to a shooter game or violent gameplay in general.[9] While developing the proprietary game engine, he faced issues implementing stress. He eventually became reconciled to this problem and designed around it instead.[9]

Gustafsson shared the progress of his technology via Twitter, starting in 2018.[12][13] Early commented gameplay was later released by Bluedrake42 on YouTube.[8][14] In August 2019, Gustafsson announced that he would be creating a game from the technology.[8][14] He settled on the two-part heist structure, which he said was "compatible with all the limitations (or lack thereof) that a fully destructible environment impose [sic], while still offering an interesting challenge".[15] The game, now titled Teardown, was revealed on 1 October 2019.[16] The announcement was coupled with the release of a walkthrough video, a website, and a preparatory Steam storefront entry.[17][18][19] Later development updates by Gustafsson documented dynamic weather, further vehicles and levels, and other content being added.[20][21] Teardown was revealed anew in a trailer shown during Gamescom: Opening Night Live in August 2020.[12] The game was planned to be released as an early access title for Microsoft Windows later in 2020.[22][23] In October 2020, Gustafsson formalised this release date to be 29 October 2020, and made the game available as scheduled.[24][25] The early access phase was to last approximately one year, subject to change depending on player feedback.[26] At the early access release, the core development team consisted of Gustafsson and Bengtsson. The music and sound design was done by Douglas Holmquist, while additional design and art were provided by Kabi Jedhagen, Niklas Mäckle, Olle Lundahl, and Stefan Jonsson.[27]

Reception

During its early access phase, Teardown received positive reviews. Graham Smith of Rock, Paper, Shotgun lauded Teardown's voxel destruction mechanic and its intrinsic value to the gameplay, considering the technology to excel that of foregone games like Red Faction: Guerrilla.[4] He called the game "rarely frustrating" due to its use of quick saves, which was echoed by Andy Kelly of PC Gamer.[1][4] Smith also regarded the successful completion of a level within 60 seconds, after having spent up to an hour planning the route, as an "enormous reward".[4] Likewise, Nathan Grayson of Kotaku stated that "it felt amazing" to complete a level with little time left.[3] Smith criticised some imprecise interactions between the game's elements, such as the player colliding with "glitchy" object edges or large, partially destroyed structures being supported by very few voxels due to a lack of stress.[4] On Steam, Teardown was among the best-selling games within the first day of its release. Out of more than 1,800 reviews by players, 96% were positive, indicating an "overwhelmingly positive" reception.[2] Players have widely shared art they created using the in-game mechanics, as well as mods for the game.[28][29]

Notes

  1. ^ Available in early access since 29 October 2020

References

  1. ^ a b c d e f g h i j Kelly, Andy (30 October 2020). "Teardown is a chaotic destruction sandbox and a great puzzle game". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  2. ^ a b c Just, Christian (30 October 2020). "Teardown: Warum das Anti-Minecraft zum Steam-Start so gut ankommt" [Teardown: Why the Anti-Minecraft is so popular at the Steam launch]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  3. ^ a b c d e f Grayson, Nathan (5 November 2020). "Teardown Is A Heist Game Where Levels Are Fully Destructible, And It's Fantastic". Kotaku. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  4. ^ a b c d e f g h i j Smith, Graham (4 November 2020). "Teardown review: a glorious crime caper about smashing open buildings like chocolate eggs". Rock, Paper, Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  5. ^ Matthews, Emma (5 November 2020). "How to get into the vault in Teardown". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  6. ^ Clayton, Natalie (23 October 2020). "Teardown will let you tear down your own custom structures". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  7. ^ Cito, Arne (1 October 2019). "Teardown let's you plan the perfect heist with detailed physical destruction". GameZone. Archived from the original on 1 October 2020. Retrieved 7 November 2020. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 1 October 2019 suggested (help)
  8. ^ a b c Yin-Poole, Wesley (24 August 2019). "Probably the best voxel destruction physics ever". Eurogamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  9. ^ a b c d e Lee, Patrick (10 September 2019). "Looking into the Future of Game Physics with an Indie Dev at Its Forefront". Escapist Magazine. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  10. ^ a b Lee, Patrick (5 November 2019). "Teardown Tasks Players with Planning the Perfect Destruction-Filled Heist". Escapist Magazine. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  11. ^ Stanton, Rich (4 November 2020). "Fans figure out how to fill Teardown with giant spiders, dev says 'nope'". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  12. ^ a b Morse, Blake (27 August 2020). "Voxel-based heist game Teardown revealed at Gamescom Opening Night Live". Shacknews. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  13. ^ Brown, Fraser (28 August 2020). "Teardown, the destructible heist sandbox, is coming to Early Access in 2020". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  14. ^ a b Just, Christian (4 September 2019). "Beeindruckender als Battlefield: Physik-Spiel zeigt realistische Zerstörung" [More impressive than Battlefield: Physics game shows off realistic destruction]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  15. ^ Stanton, Rich (6 November 2020). "Teardown dev on the 'frustrating experience' of developing the breakout hit". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  16. ^ Frushtick, Russ (3 October 2019). "Teardown blends Red Faction physics with Minecraft worlds". Polygon. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  17. ^ Clayton, Natalie (1 October 2019). "Smash". Rock, Paper, Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  18. ^ Brown, Fraser (1 October 2019). "Teardown is a heist sandbox where you can smash everything to pieces". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  19. ^ Just, Christian (12 December 2019). "Superrealistische Physik-Demo wird ein richtiges Spiel und heißt Teardown" [Hyperrealistic physics demo becomes proper game and is called Teardown]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  20. ^ Just, Christian (7 February 2020). "Superrealistisches Physik-Spiel Teardown bekommt jetzt auch dynamisches Wetter" [Hyperrealistic physics game Teardown also gets dynamic weather]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  21. ^ Just, Christian (1 March 2020). "In Teardown macht ihr ein ganzes Einkaufszentrum dem Erdboden gleich" [In Teardown, you raze a whole shopping centre to the ground]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  22. ^ Ramée, Jordan (27 August 2020). "Destroy The World To Plan The Perfect Heist In New Teardown Trailer". GameSpot. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  23. ^ Clayton, Natalie (27 August 2020). "Yup, Teardown still looks delightfully destructive". Rock, Paper, Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  24. ^ Clayton, Natalie (17 October 2020). "Teardown crashes into early access later this month". Rock, Paper, Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  25. ^ Beckhelling, Imogen (29 October 2020). "Voxel-smashing heist game Teardown is out in early access". Rock, Paper, Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  26. ^ Wright, Stephen T. (19 October 2020). "Destructive Heist Thriller Teardown Coming To Steam Later This Month". GameSpot. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  27. ^ "Teardown". Teardown. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  28. ^ Clayton, Natalie (30 October 2020). "Teardown's demolition experts are creating works of art". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  29. ^ Boudreau, Ian (9 November 2020). "Teardown mods add Minecraft pickaxes, a Portal gun, and Team Fortress 2 weapons". PCGamesN. Archived from the original on 15 November 2020. Retrieved 15 November 2020.