Jump to content

Ge Wang

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by MrOllie (talk | contribs) at 21:53, 9 December 2023 (Reverted 2 edits by Artaffectionado (talk): Rv advert). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Ge Wang
王戈 (Wáng Gē)
Ge Wang Portrait
Ge Wang
Born (1977-11-02) November 2, 1977 (age 47)
Other namesGary
Alma mater
Known for
Scientific career
Fields
  • Computer Music
  • Musical Interaction Design
  • Mobile Music
  • CS+Music Education
Institutions
ThesisThe ChucK Audio Programming Language (2008)
Doctoral advisorPerry R. Cook
Websiteccrma.stanford.edu/~ge/

Ge Wang (born November 2, 1977) is a Chinese American professor, musician, computer scientist, designer, and author, known for inventing the ChucK audio programming language[1] and for being the co-founder, chief technology officer (CTO), and chief creative officer (CCO) of Smule, a company making iPhone and iPad music apps.[2][3][4][5][6][7] He also helped create the Princeton Laptop Orchestra and later founded its Stanford counterpart Stanford Laptop Orchestra,[2][3] as well as the Stanford Mobile Phone Orchestra.[4][8] Wang is the designer of the Ocarina[9] and Magic Piano iPhone apps. Wang is currently an associate professor at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA).[2][4] Wang is the author of Artful Design: Technology in Search of the Sublime (A MusiComic Manifesto),[10] a book on design and technology, art and life, created entirely in the format of a photo comic book, published by Stanford University Press in 2018.

References

  1. ^ Wang, Ge (2008). The ChucK Audio Programming Language: A Strongly-timed and On-the-fly Environ/mentality (Ph.D.). Princeton University.
  2. ^ a b c "Ge Wang: The iPhone's Music Man – IEEE Spectrum". Spectrum.ieee.org. September 2009. Retrieved November 12, 2011.
  3. ^ a b Greenemeier, Larry. "Is That Ocarina Music Coming from Your iPhone?". Scientific American. Retrieved November 12, 2011.
  4. ^ a b c Cain, Claire (December 9, 2009). "From Pocket to Stage, Music in the Key of iPhone". The New York Times. Retrieved November 12, 2011.
  5. ^ Walker, Rob (November 23, 2011). "The Machine That Makes You Musical". The New York Times Magazine. Retrieved June 6, 2015.
  6. ^ Graham, Jefferson (November 10, 2010). "Smule adds Magic Fiddle to its Ocarina and Magic Piano apps". USA Today. Retrieved November 12, 2011.
  7. ^ Laptop maestro makes music apt for the iPhone, The Sydney Morning Herald
  8. ^ "Stanford Laptop Orchestra makes music with Macs – SFGate". Articles.sfgate.com. June 1, 2010. Retrieved November 12, 2011.
  9. ^ Wang, Ge (2014). "Ocarina: Designing the iPhone's Magic Flute". Computer Music Journal. 38 (2): 8–21. CiteSeerX 10.1.1.566.5805. doi:10.1162/COMJ_a_00236. S2CID 14050437.
  10. ^ Wang, Ge (2018). Artful Design: Technology in Search of the Sublime (A MusiComic Manifesto). Stanford University Press. p. 488. ISBN 978-1-5036-0052-2.