Arkanoid: Doh It Again
Arkanoid: Doh It Again | |
---|---|
Developer(s) | Taito Corporation |
Publisher(s) | Taito Corporation Nintendo (North America and Europe) |
Composer(s) | Seiji Momoi Katsuhisa Ishikawa |
Series | Arkanoid |
Platform(s) | Super NES |
Release |
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Genre(s) | Breakout |
Mode(s) | Up to 2 players[1] |
Arkanoid: Doh It Again (Japanese: アルカノイド ドー・イット・アゲン) is a Super Nintendo Entertainment System game released by Taito Corporation in 1997 in Australia, the US, the UK, and Japan.[2] It was developed as a sequel to the original 1986 arcade release of Arkanoid.
Gameplay
The player controls a ship using either a standard controller or the Super NES Mouse. Rounds are completed when all the color and silver blocks on the screen have been eliminated. Enemies enter from the doors at the top of the play area. Every eleven rounds a boss enemy will have to be fought. Some of the blocks contain power-ups that must be caught with the paddle to be used.[3] The game has a total of 99 levels, an edit mode in which users can create their own levels, power-ups, and two-player capabilities.[2]
Plot
Arkanoid: Doh It Again picks up five years after the events in Arkanoid, beginning with a flashback of the spacecraft Vaus defeating DOH with its energy ball. The game fast-forwards to the present day (the 9th stardawn), where Commander Therle (presumably the ship's captain) writes a log entry recounting the defeat of DoH and stating that their search for a new home goes on and that their goal remains elusive. He also states that he knows that DoH is watching and waiting.
When the player starts the game, the story continues on the 11th stardawn, when the sensors of the interstellar ark Arkanoid have picked up a stunning new Terra Class Planet and has dispatched the Vaus to conduct colonization surveys, but only for Vaus to get warped by DoH, who is surrounding the planet and evidently seeking revenge. Gameplay starts from there.
After the player defeats the boss on round 33, which presumably destroys the planet, Vaus escapes DoH's realm and returns to the Arkanoid, where it is now the 14th stardawn. The Commander states that their mission has ended in tragedy, as the planet was really a hoax, created by the vengeful mind of DoH. However, the Commander says that they must not lose hope, and that their quest would continue, stating that "someday we will find the peace which we seek." The same ending occurs after defeating the boss on round 66, destroying the planet again, along with the game credits.
After defeating the final boss on round 99, time starts flowing backward. The Vaus escapes for a third time, but it's finally able to land on the planet, on the 13th stardawn. Commander Therle declares that the journey is at an end, having found their long-sought home. However, they will not repeat the mistakes of the past, and humanity and environment would co-exist together. A cutscene appears showing the Vaus and its crew on the planet and the Arkanoid itself flying overhead. A TV screen appears, as the Commander states that DoH is gone forever, "banished into oblivion". The Commander then ends his final entry and shuts off the TV. This concludes the story, and credits follow.
References
- ^ American cover
- ^ a b "Arkanoid: Revenge of Doh - IGN". Retrieved June 5, 2019.
- ^ "Arkanoid: Doh It Again (Game)". Giant Bomb. Retrieved June 5, 2019.