Jump to content

JumpStart Kindergarten

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by InternetArchiveBot (talk | contribs) at 07:27, 10 June 2020 (Bluelink 1 book for verifiability (refca)) #IABot (v2.0.1) (GreenC bot). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

JumpStart Kindergarten
1994 CD Cover
Developer(s)Fanfare Software
Publisher(s)Knowledge Adventure
Producer(s)Barton Listick
Designer(s)Barton Listick
Artist(s)Bonnie Bright
SeriesJumpStart
Platform(s)MS-DOS, Windows, Macintosh
Release14 November 1994 (MS-DOS/Win 3.x)[1]
28 August 1995 (Win/Mac)
24 November 1997 (Win/Mac Re-Release)
Genre(s)Educational
Mode(s)Single-player

JumpStart Kindergarten (known as Jump Ahead Classic Kindergarten in the UK) is an educational personal computer game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum.[1] It was ported to the Windows and Macintosh systems in 1995 (v1.2). It was updated with a new version on 24 November 1997 (v2.0). In 2000, the game was specially designed on VHS. That same year it was updated with additional content in a 2-CD Deluxe version in 2000 (v2.6), that included JumpStart Around the World. Eventually it was replaced in 2002 by JumpStart Advanced Kindergarten.

Gameplay

The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects. In the early version, all of the activities are accessible from a single screen inside the classroom. In the re-release, different areas of the classroom and the nearby areas outside containing activities may be explored and as a new addition playing activities earns the player stars.

Educational goals

During computer learning, the game teaches children basic pre-reading, vocabulary and math, plus songs five for entertainment.[2] It introduces and reinforces lesson related to the Kindergarten curriculum and parents are able to check their children's' progress report via a comprehensive Progress Report.[1]

References

  1. ^ a b c "Knowledge Adventure Announces Four New CD-ROM Educational Software Titles for Children and Adults". Knowledge Adventure. 14 November 1994. Archived from the original on 24 October 1996. Retrieved 26 September 2019.
  2. ^ Grech, Christine (September 1995). "Multimedia Back to School - Early Achievers". Electronic Entertainment. No. 21. IDG. p. 33.