Steve Peterson (game designer)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Tom.Bot (talk | contribs) at 03:19, 14 December 2020 (Task 6: +{{Authority control}}, WP:GenFixes on). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Steve Peterson
NationalityAmerican
OccupationGame designer

Steve Peterson is a game designer who has worked primarily on role-playing games.

Career

When George MacDonald started work on role-playing games by adding more detailed super powers to Gamescience's Superhero: 2044 RPG and ultimately creating his own original system, Steve Peterson typed the game up, which eventually became the superhero RPG, Champions (1981).[1]: 145  MacDonald and Peterson had only enough money to print 1,500 copies of the game and hand-collated the pages, and they sold their new game at Pacific Origins 1981; they were surprised to see it sell very well, selling 1,000 of their 1,500 copies at the convention.[1]: 145  After this early success, MacDonald and Peterson started Hero Games as a publishing label.[1]: 145  By 1982 MacDonald and Peterson opened up an office and asked player Ray Greer to join them as a partner and to handle marketing and sales.[1]: 146  MacDonald and Peterson designed the game Espionage! (1983), which was later updated with L. Douglas Garrett as Danger International (1985).[2]

By 1986, Peterson was working at Electronic Arts.[1]: 147  Peterson later formed a new company, Hero Software, which licensed Champions rights from Hero Games.[1]: 148  In 1990, Peterson gathered together a group of four designers and programmers as well as a few long-time Hero artists, as well as Hero founder Ray Greer to create a Champions computer game, but the project was never completed.[1]: 148  Peterson was involved, with Ray Greer and Bruce Harlick, in the Hero Games partnership with R. Talsorian Games that began in 1996.[1]: 150  Mike Pondsmith of R. Talsorian, and Hero Games owners Peterson and Greer built conversion rules to connect up Interlock and Hero Games, resulting in the Fuzion system.[1]: 211  When Cybergames.com acquired Hero Games in 2000, Peterson was hired on as Vice President of Marketing and Product Development.[1]: 151 

References

  1. ^ a b c d e f g h i j Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 64. ISBN 0-87975-653-5.

External links