ALF (video game)

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Box art of ALF
Developer(s) Nexa[1]
Publisher(s) Sega
Producer(s) John Sauer
John Emerson
Programmer(s) Kevin T. Seghetti
Jinda Pan
Artist(s) George Kanalias
Composer(s) Randy Roseberry
Platform(s) Sega Master System
  • NA: December 31, 1989
Genre(s) Action-adventure
Mode(s) Single-player
Sound PSG

ALF[2] (アルフ) is an action-adventure video game developed by Nexa and released by Sega for the Sega Master System in 1989.[3] It is based on the American television series ALF. Players control the title character as he attempts to locate parts with which to repair his spaceship, so he can meet up with his friends Skip and Rhonda on the planet Mars.

The game is the only home console game based on the ALF television show. Other ALF games have been released for various computer systems, including ALF: The First Adventure, the first ALF game. A couple of edutainment games based on the character were also released in later years: ALF's US Geography and ALF's Thinking Skills.


The player controls ALF, who must collect the necessary items and solve puzzles to repair ALF's spaceship.

The game features several locations through which players can roam freely: ALF's house, street, basement of the house, ALF's backyard and a pond in the backyard. As in any quest for the passing game must collect various objects: a stick of salami, which can be used to deal with the bats, scuba gear, allowing him to plunge to the bottom of the pond, among other things. Items can be found as the game progresses and some can be purchased through the in-game store.

Some enemies in the game can be defeated, while others must be dodged, such as bats and street cyclists.


The game was a side project for Kevin Seghetti, who at the time was under the employment for Nexa, then integrated with Spectrum Holobyte, who in turn changed their name to Sphere. Although Seghetti was not a fan on the ALF TV Show, but worked heavily on the game's engine. The quality of the code he wrote was an improvement over the Master System version of Monopoly. The artwork was done in Deluxe Paint and converted via a Commodore Amiga to become transferable character and map files.

In the later stages of development, ALF was lacking audio and the producer John Sauer did not have adequate game design experience. With only a maximum budget of $200, Sauer managed to find Randy Roseberry to compose the music and sound. With weeks of revision and cleaning up the game's code, the game was shipped by the end of 1989, overruling Sauer's objection due to the crude quality of the product.[4]

Critical response[edit]

In most of the reviews, ALF received fairly low ratings. Reception was generally negative. Criticism was leveled at virtually all aspects of the game: graphics, music creation, management and gameplay. Many tips for the cause of many deficiencies were identified in the rush of their release and the limited budget.


  1. ^ "Alf - Games - SMS Power!". Retrieved 2 October 2016. 
  2. ^ "Alf Release Information". SMS Tributes. Retrieved 2010-05-24. 
  3. ^ "Alf Game Review". SMS Tributes. 2009-12-21. Archived from the original on 19 April 2010. Retrieved 2010-05-24. 
  4. ^ "Playing at the next level history of american Sega games". issuu. February 3, 2017: 25–26. Retrieved November 28, 2017. 

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