|Platform(s)||PlayStation 4, PlayStation Vita, Nintendo Switch|
Anonymous;Code is a visual novel video game in development by 5pb. and Chiyomaru Studio, and is planned to be released by 5pb. for PlayStation 4, PlayStation Vita and Nintendo Switch in Japan. It is part of a media franchise referred to internally as Science Visual Novel, which also includes Occultic;Nine.
In the year 2036, the "2036 Problem" occurs, where an incident involving computers leads to the destruction of major cities around the world. A similar event is expected to take place in 2038, so a supercomputer called Gaia is used to create an alternate Earth using an Earth Simulator in order to study the possible effects of the impending catastrophe. The experiment was initially inconclusive because of the possibility of low birth rates in the alternate Earth, so a message called the Arecibo Message was used to allow humans to live there. However, humanity in the alternate Earth then create their own Earth Simulator leads to questions about the original Earth's existence. The game takes place in 2037. The protagonist, a hacker named Pollon Takaoka, has an ability which allows him to save and load moments, much like save features in video games.
Development and release
Anonymous;Code is developed by Chiyomaru Studio and 5pb., and is written by Chiyomaru Shikura. It is the first stand-alone work developed by Chiyomaru Studio, and is part of a franchise referred to internally as Science Visual Novel, which also includes Occultic;Nine and is separate from the developers' Science Adventure series. In contrast with the concept of infinitely expanding horizontal "world lines" used in Shikura's Science Adventure game Steins;Gate, Anonymous;Code uses the concept of infinitely expanding vertical "world layers", with the main character being able to manipulate layers below his, and is themed around hacking.
Shikura stated that he initially wanted to increase the game's immersion by applying a unique artwork to every scene and using full animation during major events. However, he realised the game would need at least 3000 different artworks (in contrast to the usual 100 found in visual novels), not counting the costs to produce the animations, and thus discarded this idea. His research on how to lower the costs of an immersive visual novel led him to consider reusing old animation, developing Steins;Gate Elite from this idea.
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