|Mode(s)||Single player, 2 player co-op|
|Arcade system||Sega System 16B hardware|
|Sound||Sound CPU : Z80
Sound Chips : YM2151, UPD7759
|Display||Raster, 320 x 224 pixels, 6144 colors|
The player pilots a tank mecha and shoot enemies (fire in 8 directions), collect power-ups to increase shields and operate the remote attack drone, and defeat bosses to advance levels. Features tunnel levels with a first-person view.
Gameplay is divided in two types. Some stages let the player take control of the tank from a top-down 3rd-person view. The tank can shoot into 8 directions. Holding down the fire button enables auto-fire, but the tank is not able to move during that time. The tank is destroyed with one hit, but a certain amount of energy caqn be used to create a shield, which can take one hit. Up to three shield can be stacked. Energy is obtained by collecting power orbs which are left be shot down enemies. Enemies can also leave a green "D"-power up, which summons a robotic orb which will accompany the tank until the next life loss. As long as energy is available, the orb can be ordered to attack a target in range. The other stages are played from a first person view. The player must fend off several waves of enemies and navigate through destructible mines. In this mode, the tank can also move while auto-firing. Power orbs can again be obtained, but the robotic orb is not present in this mode. The button to make the orb attack is instead used to turn the tank around.
Relation to Blood Gear
Westone's PC Engine game Blood Gear (1994) identifies itself as "Aurail Scenario 2" in the ending credits. However, Westone co-found Ryuu Nishizawa has stated in an interview, that Blood Gear is not a sequel.
- "Hardcoregaming 101 interview with Ryuu Nishizawa". IGN Entertainment. 2012-12-21.