|Developer(s)||Three Rings Design|
|Publisher(s)||Three Rings Design|
|Designer(s)||Three Rings Design|
|Platform(s)||Windows, Linux, Mac OS X, SteamOS|
|Mode(s)||Online single- and multi-player|
Bang! Howdy is an online free-to-play, hybrid turn based and real time strategy game created by American company Three Rings Design. It was originally released on December 1, 2006 after public beta testing by Grey Havens, a non-profit organization founded by several former employees of Three Rings. In 2008, the game reached a milestone of 500,000 players as reported on Three Rings' website.
Bang! Howdy incorporates many elements from the Western and steampunk genres, as well as Native American mythology. This is evident in the game's different "towns", player lobbies which also act as the different main settings of the game, outside of in-game instances.
Indian Trading Post, the second town, is host to a variety of Native American-themed locales, shops, and non-player characters.
Finally, there are the unreleased towns of Boom Town, Ghost Town, and City of Gold. Aside from taking inspiration from all the aforementioned genres, these last three towns would also have incorporated elements of [Category:Latin American folklore|Latin American folklore]].
The game also features a host of controllable units which are in-line with the game's established unique setting. For example, several of the players' available units are entirely mechanical, including autonomous artillery, steam powered dirigibles, and a "steam gunman" robot. Other, more conventional units include cavalry and gunslingers. A third assortment of Native American-themed units can be unlocked as players progress past the starting town, such as mystics with supernatural abilities and the Thunderbird, a legendary creature in Native American mythology.
Initially conceived as an insect-themed game, the primary mechanic of Bang! Howdy is designed to get around the problems of both real-time and turn-based strategy. Michael Bayne, project leader of Bang! Howdy, described RTS as "overly complex and too fast-paced", and described turn-based strategy as "no fun when it's not your turn."
Bayne described the development approach as episodic, with the plan of getting the core game released quickly and working on new towns in turn.
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Bang! Howdy won the Technical Excellence award from the 2007 Independent Games Festival, and was a finalist for the Seumas McNally Grand Prize. The editors of Computer Games Magazine presented Bang! Howdy with their 2006 "Best MMO Debut" award.
- "Three Rings Design website". Archived from the original on 2008-02-08. Retrieved 2008-02-08.
- Slashdot coverage of Bang! Howdy at the 2006 Game Developers Conference
- "Towns - Bang! Howdy Wiki Guide". IGN. IGN. Retrieved 28 March 2020.
- "How The West Will Be Won: Michael Bayne on Bang! Howdy". Gamasutra. Archived from the original on 18 October 2006. Retrieved October 2, 2006.
- GDC: Independent Games Festival Awards Topped By Aquaria, Gamasutra
- 2007 Independent Games Festival Finalists Announced, Gamasutra
- Staff (March 2007). "The Best (and Worst) of 2006; The 16th Annual Computer Games Awards". Computer Games Magazine (195): 46–51.
- bang-howdy-review on gameradar