Die Hard: Nakatomi Plaza

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Die Hard: Nakatomi Plaza
Developer(s)Piranha Games
Publisher(s)Sierra Entertainment
Director(s)Russ Bullock
Bryan Ekman
Producer(s)Chris Miller
Programmer(s)Dejan Cecar
Artist(s)Bryan Ekman
Writer(s)Tom Gastall
Blake McCallister
John Melchior
Composer(s)Guy Whitmore
EngineLithtech 2.0
Platform(s)Microsoft Windows
Release
  • NA: April 22, 2002
  • EU: May 24, 2002
Genre(s)First-person shooter
Mode(s)Single-player

Die Hard: Nakatomi Plaza is a first-person shooter for Microsoft Windows. The game originally used a modified Build engine, later the GoldSrc engine, before it was finally moved to the Lithtech engine. The game features the voice of Reginald VelJohnson, reprising his role as Al Powell.

Premise

The game is a first-person shooter that follows the plot of the first Die Hard film very well, almost word for word in dialogue, however additional elements are found in the game and not seen in the movie. Players take the role of John McClane, and try to stop the terrorist attack on the Nakatomi Plaza. The game's levels are based on the sets from the film. The various action scenes from the film have also been recreated.

The game expands on the film's plot, and adds a few missions not found in the film, such as escorting a SWAT team around the building or saving various hostages stranded on various floors of the building.

The game features standard first-person shooter gameplay. There are five different types of firearms, as well as items such as a Zippo lighter and a Motorola radio that can be used to accomplish various tasks.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic.[1]

References

  1. ^ a b "Die Hard: Nakatomi Plaza for PC Reviews". Metacritic. Retrieved September 3, 2017.
  2. ^ White, Jason. "Die Hard: Nakatomi Plaza - Review". AllGame. Archived from the original on November 16, 2014. Retrieved September 3, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ Price, Tom (August 2002). "Die Hard: Nakatomi Plaza" (PDF). Computer Gaming World. No. 217. p. 76. Retrieved September 3, 2017.
  4. ^ Taylor, Martin (May 21, 2002). "Die Hard : Nakatomi Plaza". Eurogamer. Retrieved September 4, 2017. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  5. ^ Brogger, Kristian (May 2002). "Die Hard Nakatomi Plaza". Game Informer. No. 109. p. 91. Archived from the original on May 10, 2005. Retrieved September 3, 2017. {{cite magazine}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ Sanders, Shawn (April 2002). "Die Hard: Nakitomi Plaza [sic] Review". Game Revolution. Archived from the original on September 19, 2015. Retrieved September 4, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Ajami, Amer (April 23, 2002). "Die Hard: Nakatomi Plaza Review". GameSpot. Retrieved September 3, 2017.
  8. ^ McGovney, Brian (May 12, 2002). "Die Hard: Nakatomi Plaza". GameSpy. Archived from the original on January 12, 2005. Retrieved September 4, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ Butts, Steve (May 7, 2002). "Die Hard Nakatomi Plaza Review". IGN. Retrieved September 3, 2017.
  10. ^ Morris, Daniel (August 2002). "Die Hard: Nakatomi Plaza". PC Gamer. p. 69. Archived from the original on March 15, 2006. Retrieved September 4, 2017. {{cite magazine}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ "PC Review: Die Hard: Nakatomi Plaza". PC Zone. 2002.
  12. ^ Saltzman, Marc (May 28, 2002). "Movies inspire more video game titles". The Cincinnati Enquirer. Archived from the original on November 15, 2006. Retrieved September 3, 2017. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

External links