Die Hard: Vendetta

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Die Hard: Vendetta
Die Hard - Vendetta Coverart.png
Developer(s) Bits Studios
Publisher(s) GameCube
PlayStation 2 & Xbox
Distributor(s) Fox Interactive
Platform(s) GameCube, PlayStation 2, Xbox
Release date(s) GameCube
  • EU: November 15, 2002
  • NA: November 19, 2002
PlayStation 2 & Xbox
  • EU: June 27, 2003
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Die Hard: Vendetta is a first-person shooter video game for GameCube in North America, and also in Europe for PlayStation 2 and Xbox.

Taking place after the first three Die Hard films, players take on terrorists as John McClane. Reginald VelJohnson reprises his role as Sgt. Al Powell. McClane's daughter, Lucy, is an L.A.P.D. member in the game.

Gameplay[edit]

Vendetta separates itself from other first person shooter games with its puzzle like elements. This includes hostage situations which have multiple outcomes, environmental puzzles and NPC interactions. John McClane can communicate to various NPCs in order to gain advice on how to overcome numerous situations in the game.

McClane can also take enemies hostage which cause other enemy AI to react differently depending on the rank of the hostage. Headshots in the game are rewarded by showing a panoramic camera sequence that uses a 'bullet time' effect (similar to an effect in Max Payne where the last dispatched enemy would have an almost-alike panoramic camera).[1]

Story[edit]

Vendetta contains an original story which takes place five years after Die Hard with a Vengeance. John McClane's daughter Lucy has joined the police force. After a short time in the force she is kidnapped by Piet Gruber (the son of Hans Gruber, the villain in the original Die Hard film). The entire storyline has been considered non-canon since the release of Live Free or Die Hard which contradicts many plot elements.[1]

Reception[edit]

GameRankings' score for the game is 63.41%.[2]

Fran Mirabella II of IGN said of the game, "From the hostage-taking dynamics to the controls, the experience just feels unpolished. It can be fun, but there are a lot of frustrations that come along with it to sour the experience a little."[3]

References[edit]

  1. ^ a b "Die Hard Vendetta In-depth". CUBE Magazine. Paragon Publishing: 52–57. 2002. 
  2. ^ "Die Hard Vendetta Gamecube Reviews". GameRankings. Retrieved February 16, 2013.
  3. ^ Mirabella, III, Fran (November 20, 2002). "Die Hard: Vendetta". IGN.