Softeq

From Wikipedia, the free encyclopedia
  (Redirected from Draft:Softeq)
Jump to: navigation, search
Softeq Development Corp.
Privately held company
Founded 1997
Headquarters Houston, Texas, United States
Area served
Worldwide
Key people
Chris Howard (Founder & CEO)
Services Software Development, technology services.
Number of employees
162 (2015)
Website www.softeq.com

Softeq Development Corporation (Softeq) is a full-cycle service provider, specializing in tech-intensive and research-driven solutions in the software development space that include data-rich web projects, mobile solutions (customer loyalty, image and video processing, indoor positioning) and low-level programming (CUDA-based projects, system software).[1] The company was founded in 1997.

History[edit]

The company was founded by Chris Howard in Houston, Texas, United States, in 1997. The name “Softeq” originally implied “technical software” that used to be the core focus area of the company in its early days.[2][better source needed]

In 2008, the company opened its branch in Minsk, Belarus, which became its development center, and now has over 150 employees.[3][4][5] Softeq Development is a resident of High Tech Park, a scientific and business cluster located in Minsk, Belarus.[6]

Projects[edit]

Softeq’s Minsk office has been the locus of NAND flash memory research for SanDisk. SanDisk’s instrument for modeling sub-20 nm NAND flash memory endurance behavior, developed in collaboration with Softeq, was showcased at the Flash Memory Summit 2013 in Santa Clara, California.[7]

The company’s embedded software development department was a long-term partner of the world’s second-largest flash memory producer SK Hynix. In 2014, the chipmaker’s acquisition of the dedicated development center within Softeq led to the foundation of Softeq Flash Solutions LLC.[8][9][10] The Softeq’s spin-off now makes part of SK Hynix's R&D center for flash memory products.

Brands[edit]

Softeq[edit]

The company is actively engaged in a number of technically innovative development initiatives (web, mobile, wearable tech)[11] for industry leaders in electronics, media and entertainment, consumer products, and industrial automation areas, among which are Nvidia, Omron, SanDisk, Atlas Copco, BlinkFX,[12] and Hewlett-Packard. Softeq is an official member of Apple Inc.’s MFi Program.[13]

DURATEQ[edit]

DURATEQ ATV is a rugged handheld device, featuring Disney SyncLink Technology.[14][15] The solution was built relying on content development services by MGBH Media Access Group and R&D efforts in the field of media accessibility for disabled people by the Accessible Learning and Assessment Technologies group of NCAM.[16][17] DURATEQ is installed across multiple branches of the National Park Service,[18] including George Washington's Mount Vernon, Walt Disney Parks and Resorts,[19] the World of Coca-Cola Museum in Florida, The Hall at Patriot Place in Foxborough, MA,[20][21] AT&T Stadium in Dallas,[22][23][24] and the National Museum of the American Indian.[25]

zGames[edit]

zGames LLC, the game development brand of Softeq, was launched in 2009. In 2012, zGames won the Pong® Indie Developer Challenge by Atari.[26] zGames has made a number of remakes of classic game titles, including Pong World[27] and QIX Galaxy,[28] and co-developed Fright Fight with Appsolute Games.[29][30]

References[edit]

  1. ^ "Developer Interview: Building Apps for Wearables Isn’t about Tools". developereconomics.com. Retrieved 2015-04-27. 
  2. ^ "Chris Howard, CEO of Softeq, about the company". youtube.com. Retrieved 2014-07-12. 
  3. ^ "Belarus cracks the code for IT success". fdiintelligence.com. Retrieved 2015-04-24. 
  4. ^ "Mobile Applications Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 - 2020". reportbuyer.com. Retrieved 2015-04-24. 
  5. ^ "Годовой отчет ПВТ". kv.by. Retrieved 2014-07-12. 
  6. ^ "SOFTEQ DEVELOPMENT Profile on HTP Belarus". park.by. Retrieved 2015-04-24. 
  7. ^ "System Modeling for NAND Flash Endurance, by SanDisk Corp., Milpitas, California, USA. and Softeq Development Corp., Minsk, Belarus." (PDF). flashmemorysummit.com. Retrieved 2014-07-11. 
  8. ^ "SK hynix acquires Softeq’s firmware". koreaherald.com. Retrieved 2014-06-05. 
  9. ^ "Производитель памяти для Apple и ASUS выкупил у Softeq белорусскую команду разработчиков". tut.by. Retrieved 2014-06-23. 
  10. ^ "New Residents in Hi-Tech Park". park.by. Retrieved 2014-11-05. 
  11. ^ "Компания ПВТ в числе лучших в мире разработчиков решений для носимых устройств". park.by. Retrieved 2015-07-10. 
  12. ^ "BlinkFX lighting control system powered by Softeq". blink-fx.com. Retrieved 2015-04-25. 
  13. ^ "Innovators create smart accessories for smart phones. By Purva Patel, HOUSTON CHRONICLE". Chron.com. Retrieved 2010-02-14. 
  14. ^ "Disney Unveils First-of-its-Kind Outdoor Audio Description Technology for Guests with Disabilities". ncam.wgbh.org. Retrieved 2015-07-08. 
  15. ^ "BADCast Special – Champions In Accessibility Interview With NCAM". blindabilities.com. Retrieved 2015-07-08. 
  16. ^ "Softeq Hearing and Visual Impairment Assistance Device". disabled-world.com. Retrieved 2009-07-18. 
  17. ^ "Accessing the Magic". occupational-therapy.advanceweb.com. Retrieved 2014-04-25. 
  18. ^ "Patriots’ Museum Lets Deaf, Blind Experience Football". ablebody.com. Retrieved 2009-01-26. 
  19. ^ "Pats' hall of fame levels playing field". boston.com. Retrieved 2015-04-25. 
  20. ^ "Cowboys Stadium to offer new devices to help visually or hearing-impaired fans". dallasnews.com. Retrieved 2010-01-22. 
  21. ^ "New Wireless Captioning System Debuts at Dallas Cowboys Stadium". gtri.gatech.edu. Retrieved 2015-04-24. 
  22. ^ "Softeq Ramps Up Cowboys Stadium with Durateq Live". highbeam.com. Retrieved 2015-04-24. 
  23. ^ "Softeq’s DURATEQ ATV Enhances Multimedia Experience of Lelawi Theater Guests". redorbit.com. Retrieved 2015-04-24. 
  24. ^ "Atari Commemorates PONG®’s 40 Years with Launch of Pong World™, Available Now on iOS". atari.com. Retrieved 2014-07-11. 
  25. ^ "Postmortem: zGames' Pong World". gamasutra.com. Retrieved 2014-07-11. 
  26. ^ "Qix Galaxy Review". Retrieved 2014-07-11. 
  27. ^ "'Fright Fight' Hits OUYA, Adds 4-Player Online Support". nvisionapp.com. Retrieved 2014-07-12. 
  28. ^ "'Fright Fight' battles on NVIDIA Shield". chicagotribune.com. Retrieved 2014-07-12. 

External links[edit]