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Dungeon Master II: The Legend of Skullkeep

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Dungeon Master II: The Legend of Skullkeep
Cover art
Developer(s)FTL Games
Publisher(s)Interplay Entertainment
Designer(s)Wayne Holder, Doug Bell, Michael Newton, Dennis Walker and Andy Jaros
Composer(s)Allister Brimble, Rick Jackson, Brian Luzietti, Anthony N. Putson
Platform(s)Amiga, DOS, PC-9801, Mac OS, Sega CD
Release1995
Genre(s)Role-playing video games
Mode(s)Single-player

Dungeon Master II: The Legend of Skullkeep, also released as simply Dungeon Master II: Skullkeep, is the sequel to the dungeon crawler role-playing video game Dungeon Master.[1] It was released in 1993 in Japan and in 1995 in other countries.[1] It is available in DOS,[2] Amiga, Macintosh,[3] Sega CD, PC-9801, PC-9821, and FM Towns.

Platform comparison

In-game screenshot showing MS-DOS version graphics
  • Graphics: There are many graphical differences between the PC and Amiga versions. For example, the title and endgame animations are very different. Items graphics also change: the Amiga version uses many "old" 16 colors graphics from the first Dungeon Master, whereas the PC version has new 256 colors graphics. While the PC-9821 has normal graphics, the PC-9801 version has bad quality dithered graphics.
  • Credits: The PC version has an animation for credits.
  • Music: The game music is different in each version of the game: the PC version uses MIDI music (which therefore sounds different on different sound cards), the Amiga version uses MODules, and the Sega CD version uses CD Audio tracks.
  • Screen layouts: The Macintosh version includes two screen layouts: a normal and a compact layout.

Reception

Dungeon Master II received mediocre reviews and sold poorly.[4] Reviewing the Sega CD version, GamePro commented that the standard Genesis controller does not work well with its point-and-click interface, and that a Sega Mouse is needed to fully enjoy the game. They also criticized the need to maintain light sources and food supplies. However, the bulk of their review was devoted to praise for the enemy AI, which they contended is so intelligent and naturalistic that it's "almost like playing against another person."[5]

Historian Jimmy Maher in 2015 described Dungeon Master II as "painfully outdated, still wedded to the old step-wise movement long after everyone else had gone to smooth-scrolling 3D environments in the wake of Ultima Underworld and Doom, the very titles the original Dungeon Master had done so much to inspire".[4]

See also

References

  1. ^ a b McFerran, Damien (2006). "The Making of Dungeon Master" (PDF). Issue 34. Retro Gamer Magazine. pp. 30–31. Retrieved 2011-01-19.
  2. ^ "Dungeon Master II". interplay.com. 2001-04-14. Archived from the original on 2001-04-14. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 2001-04-13 suggested (help)
  3. ^ "Dungeon Master II: The Legend of Skullkeep". macplay.com. 1997. Archived from the original on 2000-09-30.
  4. ^ a b Maher, Jimmy (2015-12-11). "Dungeon Master, Part 1: The Making of". The Digital Antiquarian. Retrieved 11 December 2015.
  5. ^ "ProReview: Dungeon Master II: Skullkeep". GamePro. No. 62. IDG. September 1994. p. 125.