|Developer(s)||Pangea Software, Beatshapers (PlayStation Minis)|
|Publisher(s)||Pangea Software, Beatshapers (PlayStation Minis)|
|Platform(s)||Windows, Mac OS X, Mac OS 9, iOS, PSP, Windows Phone 7, Android|
|Release||Mac OS 9' Mac OS X|
Windows Phone 7
|Platform(s)||PC, Mac OS 9, Mac OS X, iOS|
|Release||Mac OS X Mac OS 9|
Enigmo and Enigmo 2 are respectively 2.5D and 3D arcade-style computer games for Windows, Mac OS 9, Mac OS X, iOS and PlayStation Minis developed by Pangea Software. They both involve moving certain substances into their proper containers. The music in both games was recorded by Michael Beckett.
Enigmo was created in 2003 by Pangea Software and was their most successful game ever sold at the time. The graphics are three-dimensional, in a sense; but gameplay is strictly limited to the horizontal and vertical axes. Liquids (water, oil, and lava) fall from droppers and will bounce around the walls of a mechanism. Gameplay consists of manipulating a limited number of dynamic items (such as bumpers, sliders, accelerators, and sponges) to affect various streams of flowing liquid so that the droplets reach their destination: tanks specific for each liquid. The player wins the level when all tanks on the level are filled with 50 drops of the appropriate liquid. In addition to the pre-designed levels, players can create their own using the game's built-in editor and download others for free off of the Pangea website.
In 2004, Aspyr Media ported a 2003 release of Enigmo to the Windows Mobile platform. This version was included with the Dell Axim x50v model PDA; the software is available for purchase from Dell and appears to be limited to the x50v model.
In May 2011, a version of Enigmo was released for Windows Phone 7.
Enigmo 2 was introduced in February 2006, and expands upon the basic principles set down by the original. Water is still a substance that can be manipulated, but lava and oil were swapped for laser beams and plasma particles. The game adds the dimension of depth to gameplay, and many solutions involving rotating the camera or objects in three dimensions. The graphics were also improved. The game takes place in outer space, specifically near Earth, Mars, Saturn, and asteroids, but gravity functions as it would on earth. Like the original, each container must have 50 units to be considered full. When all containers are simultaneously full (they lose their contents over time), the player wins the level.
Enigmo for iOS
During WWDC 2008, it was announced that an iOS version of Enigmo was in development and would be available for purchase for the price of US$9.99 at the launch of the App Store. The game makes use of the iPhone's multi touch interface and is controlled entirely via touch. Players can use the swiping and pinching actions to zoom and pan and use their fingers to position the puzzle pieces. The game has been a success; it was voted the "Best iPhone Game" at WWDC '08 and has been met with very positive reviews in the App Store. Originally including only 50 levels, Enigmo has been updated to allow user designed levels created on the desktop versions of the game; the price was dropped to US$4.99 at that time. It was then dropped to US$1.99 on October 8, 2008 and later to US$0.99 for Black Friday. It is currently on sale for $0.99. Enigmo for iPhone and iPod Touch are now available in Dutch, German, Spanish, Japanese, Italian, and French. JR Language Translations provided the localisation of the game to Pangea Software.
Enigmo 2 for iOS
On September 2, 2009, Pangea Software released Enigmo 2 for the iPhone. It is very similar to the Macintosh version, although it uses multi-touch to control. On September 24, it was updated to support the Retina Display and the iPad. As of 2011[update] it costs $2.99 and is available from the App Store.
- "Aspyr Media, Inc. Creates 3D Game for Handhelds with Intel's Latest Multimedia Accelerator" (Press release). The Free Library by Farlex, Inc. 2004-10-12. Retrieved 2010-01-05.
- "Dell.com". 2004-10-07. Retrieved 2010-01-05.