Five A Day (video game)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Five A Day
App logo for Llamasoft game Five A Day.png
Five A Day app logo
Publisher(s)Llamasoft
SeriesThe Minotaur Project
Platform(s)iOS
Release2012
Genre(s)Scrolling Shooter
Mode(s)Single player

Five A Day is an arcade multi-scrolling shooter game for iOS devices developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the Apple App Store. The game is a redevelopment of one of Minter's first attempts at iOS programming, and is very loosely based on Time Pilot. Although it does not explicitly announce itself to be a Minotaur Project game, the distinctive font and coloration of the text appearing throughout the game is that of the Commodore 64. The game's title is taken from the 5 A Day healthy eating program.

Gameplay[edit]

The player controls a spaceship which remains in the centre of the screen while the game environment scrolls around it. The ship fires continuously in the direction it is pointing, with its bullets remaining in the coordinate system of the screen rather than the environment. The objective is for the player to shoot down enemy ships without colliding with them. Certain enemy ships will be using tractor beams to tow fruit, vegetables, and occasionally minotaurs behind them. Destroying these enemies will free the carried item allowing the player's ship to collect it. Collected items form a chain behind the spaceship, and these items can deal damage to enemies they hit. If enemies carrying items are not destroyed in time, they will pull the carried items in, which causes them to turn green and gain extra attacking power.

When a sufficient number of enemies are destroyed, a boss appears; a single enemy which fires a large number of bullets and is usually resistant to the ship's own bullets while being vulnerable to the trail of fruit. Once the boss is destroyed, the player moves on to the next stage.

Each game level is represented as a "day" and is divided into five stages: Haytime (Breakfast, referring to the feeding of sheep), Crunchtime (Work, referring to the Crunch Time experienced by game programmers), Nicecupofteatime (Tea break), Currytime (Dinner), and Sheepenumerationtime (Night, a reference to Counting sheep). Provided at least one fruit is collected from each of the five stages on a day, a "5 a day bonus" of an extra life is awarded. If any stage is completed with no fruit collected, the extra life cannot be awarded for that day. This produces the message "Fruitless - you've lost your way to five a day!", a reference to a slogan frequently used by the 5 A Day healthy eating promotions.

Reception[edit]

Five A Day received positive reviews from Pocket Gamer,[1] Arcade Life,[2] and Kill Screen.[3]

References[edit]

  1. ^ Slater, Harry (April 13, 2012). "FiveADay Review". Pocket Gamer. Retrieved December 5, 2012.
  2. ^ "FiveADay review". Arcadelife. April 11, 2012. Retrieved December 5, 2012.
  3. ^ Johnson, Jason (April 13, 2012). "Bullish Stupidity". Kill Screen. Retrieved December 5, 2012.