Cover art (Atari Jaguar)
|Developer(s)||Atari Corporation, Llamasoft (Jaguar)
Imagitec Design (PC)
High Voltage Software (PS, SAT)
|Publisher(s)||Atari Corporation (Jaguar)
Interplay Entertainment (PC, PS, SAT)
|Mode(s)||Single player, multiplayer|
Tempest 2000 is a 1994 remake by Jeff Minter of the Dave Theurer 1981 arcade game, Tempest. Originally an exclusive to the Atari Jaguar, the game has since been released on PC, Macintosh, PlayStation, and the Saturn. The game received critical praise for its 3D graphics, soundtrack, and gameplay.
Tempest 2000 modifies the gameplay of the original Tempest by adding bonus levels, power-ups, more sophisticated enemy types, and wildly varying web (level) designs.
The game contains a total of 99 webs, with new frame colors and variations every 16 levels. In all versions, the player's progress is saved every couple of levels, and players are allowed to resume by using "keys" to return to the last stage the game saved at.
Power-ups appear as small floating polygons that appear after shooting a number of enemies. Catching the polygon will activate one of a number of progressively more useful capabilities:
- Particle Laser
- Particle Laser enhances the ship's firepower and allows it to destroy spikes much more quickly.
- Between certain power-ups, the player can gain bonuses of 2000 points.
- Allows the player to jump off of the web, useful for avoiding enemies that travel along the edge, and for avoiding the attack of Pulsars.
- A.I. Droid
- An autonomous polygonal ship appears floating above the web, and shoots at enemies.
- Warp Token
- Collecting three tokens gives access to a bonus stage following the current web.
- Outta Here!
- Collecting this power-up will destroy all enemies on the web and warp the player to the next stage. However, spikes are not destroyed, and it is still possible to lose a life by hitting one as the player warps down the web.
If a power-up is caught while warping off of a completed web, the increasingly high-pitched sound of a woman saying "Yes! Yes! Yes!" is played, and the first power-up received in the next stage will be the A.I. Droid.
If the player successfully completes all 99 levels, a special "Beastly mode" is unlocked. This is a harder difficulty setting where the enemies move faster and fire more often.
At a gaming convention, Atari held a conference with prospective developers for the Atari Jaguar at which they listed off arcade games that they were considering having converted to the Jaguar, asking the developers to raise their hands at ones they wanted to work on. Jeff Minter volunteered to do Tempest as it was one of his favorite games. At the launch party for the Jaguar in New York, the creator of the Atari Jaguar took Minter aside and told him that he felt Tempest 2000 was a poor demonstration of the Jaguar's capabilities. Though discouraged, Minter continued to work on the game until it was finished.
Tempest 2000 was ported to PC's running DOS, Apple Macintosh, Sega Saturn and Sony PlayStation game consoles, the latter version with several changes to the design under the name of Tempest X3. Interplay released a Microsoft Windows version later.
The DOS version contains optional AdLib and Roland MT-32 versions of the music, but lacks several of the visual effects of the console versions, such as the "Melt-O-Vision" transition effects. The Windows version is rendered in higher resolution, and has some unique glitches, like registering bonus level scores incorrectly.
The Sega Saturn version, programmed by High Voltage Software, is close to the original Jaguar version, except for the removal of the third type of bonus level. It uses most of the audio tracks from the Tempest 2000 soundtrack CD for gameplay.
Tempest X3, the Sony PlayStation version, was released in 1996, with updated graphics and sound. However, the following gameplay differences from the original version were identified by Jeff Minter in a Usenet post:
- The "AI Droid" only follows the player, instead of acting autonomously. A new, "Mega Droid" powerup rectifies this somewhat, but it takes a very long time within a level to acquire it.
- Pulsars now move slowly around the top of the Web if they reach it (rather than electrifying the whole top edge the moment they arrive).
- The Particle Laser is no more effective than the normal laser against Spikes (in the original, it destroys them very quickly).
- Some of the harder, "sticking point" webs have been removed from the game entirely.
Entering the name "YIFF!" or "H_V_S" on the top highscore position will activate a secret mode, allowing the user to choose to play the original Tempest 2000 game; however, any high scores made in this mode are not saved, the music (wave-captured from the original modules) is muffled and the effectiveness of the Particle Laser against Spikes is not restored even in this original mode.
VM Labs licensed Tempest for their NUON DVD system and hired Jeff Minter to produce the sequel Tempest 3000. Minter also produced the unofficial "inspired by" follow ups Space Giraffe and TxK on the Sony PlayStation Vita.
|Tempest 2000 The Soundtrack|
|Soundtrack album by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson|
|Genre||Techno, Breakbeat hardcore, Rave|
|Producer||Imagitec Design Inc.|
The original Jaguar version's music was created by Ian Howe, Alastair Lindsay and Kevin Saville of Imagitec Design Inc. (AKA Dream Weavers), who also created the music for Jeff Minter's Defender 2000 on the Atari Jaguar.
The music was composed in the Commodore Amiga MOD music file format, although non-Jaguar releases of the game played music off of CD, with the exception of the PC port. At the time of its release the music soundtrack could also be purchased on CD directly from Atari. The CD was also bundled with the short lived Atari Jaguar CD unit to demonstrate the system's music playing abilities. It became the basis for the audio for all conversions of the game to come, including the Saturn, PC, and PlayStation versions.
Soundtrack album track listing
- "Thermal Resolution"
- "Mind's Eye"
- "Ease Yourself"
- "Tracking Depth"
- "Constructive Demolition"
- "Future Tense"
- "Digital Terror"
- "Hyper Prism"
- "Glide Control"
- "Ultra Yak"
- "2000 Dub"
Jaguar rotary controller
The most common criticism with the Jaguar version of Tempest 2000 was the lack of a rotary controller similar to the controller on the Tempest arcade machine. In fact, the game was programmed with an option to use just such a controller, despite the fact that Atari never released one. Such a controller was planned for development and release by Atari, but no prototypes exist. However, several homebrew options exist by using parts from a Jaguar controller and either an Atari 2600 Driving Controller or new, higher-precision rotary encoders. The one used by Jeff Minter during testing was made from a hacked-up 2600 driving controller.
Tempest 2000 received general critical acclaim. Reviewing the Jaguar version, GamePro praised the graphics and high speed, said the music included "the best techno-rave tracks anywhere", and deemed the two-player competitive mode "well worth the price of the cart." Electronic Gaming Monthly gave it an 8.5 out of 10 and their "Game of the Month" award, citing the "superb" techno soundtrack and "graphics that surpass the arcade version". GameFan also gave the Jaguar version a positive review. In a 1995 overview of Atari's history, Next Generation said of Tempest 2000 that "This single game probably did more for Atari's reputation than anything the company's marketing team had managed in the last five years."
Tempest 2000 was awarded Best Jaguar Game of 1994 by Electronic Gaming Monthly.
- 'Llamasoft And The Space Giraffe' Google Tech Talk (20min 10sec)
- TxK, Jeff Minter's remake of Tempest 2000, on PS Vita this year | Joystiq
- MobyGames entry for Tempest 2000
- Sleeve for Tempest 2000 Soundtrack' music CD
- Answers.com article on Tempest 2000
- Atari Jaguar CD box
- "Tempest 2000". GamePro (58). IDG. May 1994. p. 35.
- "Review Crew: Tempest 2000". Electronic Gaming Monthly (57). Ziff Davis. April 1994. p. 34.
- Halverson, Dave (1994). "Diehard GameFan Magazine". 2 (4).
- "Atari: From Boom to Bust and Back Again". Next Generation. Imagine Media (4): 40. April 1995.
- "Electronic Gaming Monthly's Buyer's Guide". 1995.