Golem (video game)
|Engine||Unreal Engine 4|
Golem is the debut game from independent studio Highwire Games. Based in Seattle, the studio was founded in 2015 by former Bungie employees Martin O'Donnell and Jaime Griesemer, alongside Jared Noftle, co-founder of Airtight Games. Vic Deleon, another former Bungie employee, left 343 Industries to join the development team as world art director and Travis Brady of Valve Corporation joined as character art director.
Golem is being developed for the PlayStation 4 and will make use of the PlayStation VR virtual reality headset. The game is developed using Unreal Engine 4. Highwire approached Epic Games' Seattle-based studio for assistance on developing the virtual reality game.
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- Griesemer, Jaime (9 December 2017). "Golem: The Power of Your Dreams". PlayStation Blog. Sony Interactive Entertainment. Retrieved 16 December 2017.