Clash of Clans
|Clash of Clans|
August 2, 2012
October 7, 2013
Clash of Clans is a freemium mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
The game is set in a fantasy-themed persistent world where the player is a chief of a village. Clash of Clans tasks players to build their own town using the resources gained from attacking other players through the game's fighting features. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people who can then partake in Clan Wars together, donate and receive troops, and talk with each other.
Clash of Clans was released to positive reviews, garnering high ratings from many critics.
Clash of Clans is an online multiplayer game in which players form communities, called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game. Gold and elixir can be used to build and reload defenses that protect the player from other players' attacks. Elixir and dark elixir are also used to train and upgrade troops and spells. Gems are the premium currency. Attacks are rated on a three star scale and have a maximum timed length of three minutes.
The game also features a pseudo-single player campaign in which the player can attack a series of fortified goblin villages and earn gold and elixir. The game starts with two Builders, but the player can have up to five builders through buying them with gems.
To earn and store gold and elixir, players must build gold mines and gold storages and elixir collectors and elixir storages, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops, to re-load X-Bows (available from Town Hall 9), and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At Town Hall 7, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops and heroes, create dark spells (available from Town Hall 8), and fuel the Inferno Tower, a defensive building that is available only at Town Hall 10. The Eagle Artillery, a defensive building only available at Town Hall 11, is fueled by elixir. Town Hall 11 also provides access to a new hero - The Grand Warden. It is the only hero born out of elixir. To earn and store dark elixir, players must build dark elixir drills and dark elixir storages. Town Hall 12 gets a defensive upgrade Giga Tesla and also unlocks the workshop, a building which houses clan troops called the Siege Machine & Battle Blimp.
There are a number of buildings available to the player to defend their village, including cannons, mortars, bombs, teslas, traps, archer towers, wizard towers, inferno towers and eagle artilleries. Players can also build walls, which can be upgraded as a player's town hall level increases.
Troops and spells
The game has two kinds of barracks (barracks and dark barracks) and two kinds of spell factories (spell factory and dark spell factory). The barracks create troops using elixir whereas dark barracks create troops using dark elixir.
The spell factories follow the same pattern - the normal spell factory creates spells using elixir, and the dark spell factory using dark elixir. All troops and spells have different properties. As the player progresses, several new troops and spells are able to be unlocked.
Clans and Clan Wars
Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the gameplay of Clash of Clans is clans facing off against one another in the "clan wars". Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one "preparation day" and one "war day." When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's community. Each player is limited to two attacks per war, and the team with the most stars at the end of the war day is declared victorious. If the two clans' number of stars are equal, then the victor is the one that has a greater percent of destruction. Players receive bonus war loot if he/she use their attacks in the war. This loot may be different on different bases and is decided by Supercell; the top base has the most war bonus loot and the last base has the least amount of bonus loot. If the clan wins the war, the bonus loot is fully delivered to the player but during a loss or draw one-third of the loot is delivered to the player.  In the March 2016 update, 35v35 and 45v45 were removed. The available war sizes are 50v50, 40v40, 30v30, 25v25, 20v20, 15v15, 10v10 and 5v5. In the May 2016 update, Friendly Challenges were introduced to allow clanmates to compete amongst other clanmates, however these challenges do not provide loot or trophies and do not affect a player's army.
A new update to the game on May 22, 2017 released a new game mode, known as the "Builder Base". Players can sail to a new island and create a new village, with a different set of buildings. In this mode, two players attack each other's bases simultaneously. The one with the most damage or getting more stars gets the gold, elixir, and trophies. You can only win loot from attacking three times in twelve or twenty-four hours, but can continue attacking for trophies afterwards. The player can spend gems for skip the period of time. The progress will be much faster in this base with the introduction of Clock Tower (temporarily speeds the process in the entire Builder Base) and Gem Mine (spawns gems at a very slow rate). The update also introduced a new hero, the Battle Machine. It is the only hero in the game with a reusable ability named Electric Hammer. In March 2018, Builder Hall level 8 was released, which is currently the highest Builder Hall level.
Clan Games and Magic Items
In December 2017, Supercell introduced the clan games, at first a one-off event where clan members could work together to complete tasks, which would then earn clan points, but there has been plans to make it a weekly event. When enough points are accumulated, a reward tier would be unlocked, and players can select one reward from each unlocked tier. This update also introduced Magic Items, which could be used to enhance certain aspects of the player's village. Magic items are only obtainable as rewards from clan games. 
Development and release
Clash of Clans was developed by Supercell, the company behind other popular mobile games like Hay Day. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
The game is heavily promoted. In February 2015, Supercell released their Clash of Clans Super Bowl XLIX commercial, featuring Liam Neeson parodying his character from Taken. On February 2, Business Insider reported the ad as the 5th most watched Super Bowl ad, though on February 6, VentureBeat reported the ad was the most viewed of those that appeared on the Super Bowl. YouTube users later voted the advertisement the second best Super Bowl ad, behind Nissan's "With Dad" ad.
|Clash of Clans|
Gamezebo's Leif Johnson was impressed, scoring the game 4.5 out of 5. Although he felt the gameplay was heavily skewed to encourage the player to purchase gems, he praised the addition of a single-player campaign. He concluded that "Clash of Clans is a simple game, but that's more of a strength than a weakness. It's simple enough to provide quick, painless matches on an iPhone in an idle moment, and there are enough different units to choose from in the battle mode to make playing against other players endlessly rewarding. Best of all, the option to fight against NPC goblins gives Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat."
Pocket Gamer's Peter Willington was equally impressed, scoring the game 9 out of 10 and giving it a "Gold Award". Reviewing the game several months after it was released for iOS devices, Willington praised the game for requiring real strategy to play. He wrote that the gameplay was built on the progression of "requiring more and more sophisticated units, asking you to strategise and really think about which elements you should focus on building within your camp." He concluded that "Clash of Clans is a superb game, freemium or otherwise, with more nuance than most give it credit for. That's why it's passed the test of time since its launch and still has an active community devotedly constructing elaborate fortresses in the hope of becoming invincible."
148App's Rob Rich scored the game 3.5 out of 5, writing "It's great to play an online freemium game that doesn't shy away from the single-player experience but also offers up some honest-to-goodness direct interaction, which is a very rare combination these days. It probably won't warm the hearts of any haters out there, but it does give genre fans something with a bit more action and strategy than they might be used to." Tom's Guide enjoyed the player interaction.
Modojo's John Bedford was less impressed, scoring the game 3 out of 5. He was critical of freemium gaming in general, writing "The novelty hasn't just worn off this particular style of greedy gaming, it's shriveled up and condensed itself into an infinitely dense singularity of self-loathing." Of the game itself, he concluded, "This is a game that follows in the footsteps of no small number of titles that have made feverish demands on our wallets in exchange for just a slightly thicker slice of the gameplay. It's possible you have an unending appetite for these micromanagement titles, in which case we recommend getting heartily stuck into Supercell's latest game. While Clash of Clans brings something new to accompany its competent but unexceptional empire gameplay, for most of us it'll be a case of too little, too late."
Clash of Clans became an App Store top 5 download between December 2012 and May 2013, and this success has been described as helping to usher in a new era in single player gaming on mobile devices. In 2013, Clash of Clans was the third-highest game in revenue generated on the App Store and number one on Google Play.
In February 2014 it was reported that the game was generating $654,000 in daily revenue for Supercell. In 2015, the game was the top grossing app on both the App Store and Google Play, with an estimated revenue of 1.5 million dollars per day.
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