Indiana Jones and the Last Crusade: The Action Game

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Indiana Jones and the Last Crusade
Title screen
Developer(s) Tiertex Design Studios
NMS Software (Game Boy/NES)
Publisher(s) U.S. Gold Ltd.
Ubisoft (Game Boy/NES)
Composer(s) Mark Cooksey (Game Boy/NES)
Platform(s) Mega Drive/Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Game Boy, Game Gear, MSX, Master System, ZX Spectrum
Release 1989, 1990, 1991, 1992
Genre(s) Action, Adventure, Arcade
Mode(s) Platform

Indiana Jones and the Last Crusade: The Action Game was released in 1989 by Lucasfilm Games, based on the film of the same name. The game appeared on a number of home computers and game consoles at the time such as ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, IBM PC, Master System, Mega Drive/Genesis and Game Gear.

There are also two completely different games for the Nintendo Entertainment System and Game Boy, both titled Indiana Jones and the Last Crusade, one released by Taito and the other by Ubisoft, with no subtitle to differentiate the two versions.


As in the movie, the player's quest is to find the Holy Grail. En route, the player must find the Cross of Coronado, the Knight of the First Crusade's Shield and your fathers Grail Diary.[citation needed]


Computer Gaming World gave the Taito's version a negative review and said it was "just another search and recover game" with little to do with Indiana Jones. The review praised the graphics and sound, but found the fight sequences both too easy and too short, since all enemies could be defeated in one hit and turned their backs shortly after attacking the player.[1] Compute! liked the Commodore 64 version, approving of the graphics and describing gameplay as "quite addicting", but criticizing lack of savegame and replay value.[2]

In the Spectrum sales charts, it reached number two, behind Robocop, which was number one every month for most of the year.[3]


  1. ^ Wilson, David (November 1989), "Review: Indiana Jones and the Last Crusade", Computer Gaming World, pp. 16, 56 
  2. ^ Randall, Neil (December 1989). "64/128". Compute!. pp. 12,14. 
  3. ^

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