Interface (magazine)
Interface is a game magazine published by Prometheus Press between 1990 and 1992 that was licensed to publish articles about R. Talsorian Games's dystopian near-future role-playing game Cyberpunk.
Publication history
[edit]In 1990, three dedicated fans of Cyberpunk who lived in Alameda, California — Kevin DeAntonio, Chris Hockabout, and Thaddeus Howze — approached R. Talsorian Games about producing an independent magazine about the game. R. Talsorian agreed to license them,[1] and the three formed Prometheus Press to publish their fanzine Interface. Each issue featured a full-color cover and black & white interior.
Six issues of the magazine were published between 1990 and 1992.[2]
Index of articles
[edit]Volume 1, #1: Keeping the Peace
[edit](44 pages.)
- NuCyber, NuTech, NuMed: New cybernetic implants, new gear, new medicine.
- Walking the Beat in Night City
- LawTech Unlimited: New law enforcement armor, weapons, and gear.
- Design and augmentation rules for Robohounds (mechatronic K9 units).
- Police Profile: The Givers of Pain
- Inmate Penal Corps
- Corporate Review: Ocean Technology & Energy Corp (OTEC)
- Altered States 1: New Drugs
- Cyber-Reviews: Street Lethal by Steven Barnes; Vacuum Flowers by Michael Swanwick.
Volume 1, #2 (1991)
[edit](48 pages. Cover art by Chris Hockabout.)
- NuCyber, NuTech: New cybernetic hand and leg implants; new gear
- New Skills: Skating / Skateboarding, Electronic Counter-Measures, Cadre Tactics
- "Getting Along": Roleplaying COOL and EMPATHY attributes in Cyberpunk (Peter Christian)
- "Your Money or Your Life": Wages in Cyberpunk (Justin Schmid)
- Police Profiles: Ripperdocs
- Hardware Closeup: The OTEC SEV-1 stealth hovercraft.
- Subordinate/Alternate Character Classes 1
- Cyber-Reviews: Batman: Digital Justice by Pepe Moreno; Hardware, RoboCop 2, Total Recall (1990).
Volume 1, #3 (1991)
[edit](56 pages. Cover art by Mike Ebert.)
- NuCyber, NuWare: New cybernetics; New Cyberdeck programs
- Government Profile: New Antarctican Collective
- Corporate Review: Revolution Genetics Inc
- New Service Organization: Troubleshooter Cabs.
- Artificial Intelligence 1: AIs in Cyberpunk RPGs
- Altered States: New drugs
- NuScience: Skinmask pollution filter, Vend-a-Mod chip vending machine
- Fashion: NewLook faux cybernetics.
- "Interview With a Predator": Q&A with Colonel "Butch" Schaffer IPC, commander of the "Predators" Centron
- "What's that up ahead?": Random driving encounters in Cyberpunk 2020.
- Subordinate/Alternate Character Classes 2:
- Solo subtypes (Military Op, Corporate Op, Cyber-Soldier, Bodyguard, Bounty Hunter, Street Samurai).
- Netrunner subtype (Rogue AI Hunter).
- Cyber-Reviews: ME: A Novel of Self-Discovery by Thomas T. Thomas; Akira, Trancers.
Volume 1, #4 (1991)
[edit](56 pages.)
- "Nomad Chronicles": Nomad characters; types of Nomad Packs.
- Corporate Review: Consolidated Agriculture
- Artificial Intelligence 2: "Dragons and Dragonslayers" Rogue AIs and Rogue Hunter NPCs.
- "Night City Blues" Fiction by Chris Hockabout
- "To Bear Arms" How to Manage Weapons and Armor in Cyberpunk 2020
- Subordinate/Alternate Character Classes 3
- Cyber-Reviews: Trancers 2, Class of 1999, Moon 44, Bladerunner: The Director's Cut (1991), Highlander II: The Quickening
Volume 2, #1 (1992)
[edit](56 pages, cover art by Tom Shaw)
- OmniEye Interviewer's Camera
- Tenaka Sanyo Portable Editing Lab
- Exotech Remote Surveillance
- Live-Feed Cyberoptic Option
- Medusa 2000
- Just the Fax, Ma'am
- Electric Nightmares
- Reporter Profiles: Clarise DeWinter
- Reporter Profiles: Edward "Flash" Leudowski
- Reporter Profiles: Zaphial "Argus" Keyes
- Facing the Consequences
- Talk Hard!
- A job with ATTITUDE
- Aline3
- Mann and Machine
- The Lawnmower Man
- Night's Edge
Volume 2, #2 (1992)
[edit](68 pages. Cover art by Tom Shaw)
- NuCyberware and Ectotechnology
- Cults - Hope and Horrors
- Call of Cthulhu–Cyberpunk Conversion Rules
- Cult Profiles
- Scenarios: "Transference" and "A Policy of Pain"
- Data Sampling
Reception
[edit]In the September 1992 edition of Dragon (#185), Allen Varney reviewed the third issue of the magazine, and while he called one article "meaty", he noted that most of the magazine "falls distinctly below the median [...] Even the good articles could stand more pizazz, and the editorial style needs a lot more polish." Despite this, he concluded "this fan magazine offers remarkable value for the dedicated Cyberpunk referee."[1]
References
[edit]- ^ a b Varney, Allen (September 1992). "Roleplaying Reviews". Dragon. No. 185. TSR, Inc. p. 86.
- ^ "Interface | Periodical | RPGGeek". rpggeek.com.