King Kong (Atari 2600)
|Programmer(s)||Karl T. Olinger|
|Mode(s)||1-2 players alternating|
King Kong is a platform game programmed by Karl T. Olinger for the Atari 2600 and published by Tigervision in 1982. Based on the licensed King Kong character, the game is a clone of the first screen of Donkey Kong. It was Tigervision's first cartridge release. Tiger Electronic Toys produced a handheld version, licensed to Tandy, the same year.
The objective is to rescue the girl by climbing ladders to the top of the screen while jumping over holes and autonomous bombs. Magic bombs are worth five times the points of regular bombs when jumped over. As in Donkey Kong, each level has a bonus that counts down. If it reaches zero, a life is lost.
There are settings for 1 or 2 players alternating turns, slow or fast bombs, and whether magic bombs exist.
Electronic Games said, "It presents a crude imitation of Donkey Kong's first scenario and replaces the barrels and flame creatures with what look like old-fashioned toilets, some of which have lit fuses." In a 4 out of 10 review, Arcade Express wrote, "This climbing game is marred by a poor rendition of the giant ape," and "King Kong is somewhat easier to play than other climbing games."
- Hague, James. "The Giant List of Classic Game Programmers".
- "King Kong Manual" (PDF). Tiger Electronic Toys. 1982.
- "The Player's Guide to Climbing Games". Electronic Games. 1 (11): 53. January 1983.
- "King Kong Handheld". Mini Arcade.
- Driscoll, Ed (December 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (58): 48.
- "The Hotseat: Reviews of New Products". Arcade Express. 1 (6). October 24, 1982.