Kingdom Under Fire: The Crusaders
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|Kingdom Under Fire: The Crusaders|
|Genre(s)||Hack and slash, Real-time tactics|
Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the Xbox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor.
The gameplay of Kingdom Under Fire: The Crusaders contains elements from the popular game Dynasty Warriors and aspects of various role-playing games. As well as controlling the main character, the player fights with multiple armies or "units", which are controlled in real-time with either a minimap or the main screen. When the main character's unit engages in mêlée with an enemy unit, the gameplay is similar to Dynasty Warriors.
Any unit in close-quarter combat cannot be used for anything else until the combat is resolved; an exception to this is when two units are in close-quarter combat with the enemy: one unit can retreat one unit whilst the other keeps the enemy unit occupied.
The game was very well received receiving an average scores of over 80% on aggregate, with few minor criticisms.
- "Kingdom Under Fire: The Crusaders Critic Reviews for Xbox at Metacritic.com", www.metacritic.com, metacritic, retrieved 3 October 2011
- "Kingdom Under Fire: The Crusaders for Xbox - GameRankings", www.gamerankings.com, GameRankings, retrieved 3 October 2011