Kingdom Under Fire: The Crusaders

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Kingdom Under Fire: The Crusaders
Kingdom Under Fire - The Crusaders.jpg
  • NA: October 12, 2004
  • EU: October 29, 2004
Genre(s)Hack and slash, Real-time tactics

Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the Xbox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor.

Its sequel is Kingdom Under Fire: Heroes. Another sequel is to be released in late 2017 or early 2018 entitled Kingdom Under Fire II for PC and PlayStation 4.


The gameplay of Kingdom Under Fire: The Crusaders contains elements from the popular game Dynasty Warriors and aspects of various role-playing games. As well as controlling the main character, the player fights with multiple armies or "units", which are controlled in real-time with either a minimap or the main screen. When the main character's unit engages in mêlée with an enemy unit, the gameplay is similar to Dynasty Warriors.

Any unit in close-quarter combat cannot be used for anything else until the combat is resolved; an exception to this is when two units are in close-quarter combat with the enemy: one unit can retreat while the other keeps the enemy unit occupied.


The game was very well received receiving an average scores of over 80% on aggregate, with few minor criticisms.[1]


  1. ^ Sources:
    • "Kingdom Under Fire: The Crusaders Critic Reviews for Xbox at",, metacritic, retrieved 3 October 2011
    • "Kingdom Under Fire: The Crusaders for Xbox - GameRankings",, GameRankings, retrieved 3 October 2011

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