Jump to content

Matthew Sprange

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 65.126.152.254 (talk) at 23:46, 7 March 2016 (Career). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Matthew Sprange
NationalityBritish
OccupationGame designer

Matthew Sprange is a game designer who has worked primarily on role-playing games.

Career

Matthew Sprange met Alex Fennell in a pub in Swindon, England in late 2000; Sprange suggested starting a game company, but Fennell instead joined a 3G (third generation) mobile communication company.[1]: 394  Over the next few months Sprange put together the rules for a miniatures game but when he decided that it would be too expensive to produce, he instead decided to form the game company Mongoose Publishing with Fennell to publish adventures under Wizards of the Coast's d20 license.[1]: 394  Sprange had very little experience writing adventure scenarios, and since he realized that many other companies were already doing adventures, he decided to publish sourcebooks beginning with The Slayer's Guide to Hobgoblins (2001), the first in a series of "ecology" books on races of monsters.[1]: 394  Thanks to good sales, Sprange became Mongoose's second employee after Fennell.[1]: 394  When Sprange heard of Paradigm Concepts's announcement of "The Essential Elf" (which was eventually published as Edlest Sons: The Essential Guide in 2003), he immediately added The Quintessential Elf (2002) to Mongoose's schedule, and beat Paradigm Concepts to print and protect the company's Quintessential line.[1]: 395  Sprange designed Mongoose's new edition of RuneQuest, which was published in 2006.[1]: 399  After acquiring the Doctor Who license, Angus Abranson and Dominic McDowall-Thomas of Cubicle 7 needed investment by the end of 2008, and went to Sprange for help, who introduced them to the Rebellion Group that Mongoose was now part of.[1]: 429  Sprange designed the Lone Wolf Multiplayer Game Book (2010), based on the LoneWolf gamebook systems.[1]: 402 

References

  1. ^ a b c d e f g h Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.