Password Plus and Super Password
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Password Plus and Super Password | |
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Genre | Game show |
Created by | Bob Stewart |
Developed by | Robert Sherman |
Directed by | George Choderker[1] |
Presented by | Allen Ludden (1979–1980) Bill Cullen (1980) Tom Kennedy (1980–1982) |
Narrated by | Gene Wood |
Theme music composer | Score Productions[1] |
Country of origin | United States |
No. of episodes | 801 (including 1 unaired) |
Production | |
Executive producer | Howard Felsher[1] |
Producer | Robert Sherman[1] |
Production locations | NBC Studios Burbank, California |
Camera setup | Six cameras, later five |
Running time | 22 minutes |
Production company | Mark Goodson-Bill Todman Productions |
Original release | |
Network | NBC |
Release | January 8, 1979 March 26, 1982 | –
Password Plus and Super Password | |
---|---|
Genre | Game show |
Created by | Bob Stewart |
Directed by | George Choderker[2] |
Presented by | Bert Convy |
Narrated by | Rich Jeffries (1984) Gene Wood (1984–1989)[2] |
Theme music composer | Score Productions[2] |
Country of origin | United States |
No. of episodes | 1,151 |
Production | |
Executive producers | Chester Feldman Robert Sherman Howard Felsher |
Producers | Diane H. Janaver Joe Neustein[2] |
Production locations | NBC Studios Burbank, California |
Camera setup | Multiple-camera setup |
Running time | 22 minutes |
Production company | Mark Goodson Television Productions |
Original release | |
Network | NBC |
Release | September 24, 1984 March 24, 1989 | –
Password Plus and Super Password are American TV game shows that aired separately between 1979 and 1989. Both shows were revivals of Password, which originally ran from 1961 to 1975 in various incarnations. With only subtle differences between them, both Password Plus and Super Password followed the same general gameplay as their predecessor, whereby two teams of two people each – a celebrity and a contestant – attempted to guess a mystery word using only one-word clues.
Password Plus and Super Password aired on NBC, and were taped on Stage 3 at NBC Studios in Burbank, California. Password Plus was a Mark Goodson-Bill Todman Production and Super Password was a Mark Goodson Production.
Password Plus aired from January 8, 1979, to March 26, 1982, for 801 episodes (one of which was left unaired until airing on GSN as a rerun in the mid-1990s). The program also won a Daytime Emmy Award for Outstanding Game Show in 1982. Super Password aired for 1,151 episodes from September 24, 1984, to March 24, 1989.
Cast
Hosts
Password Plus was hosted by Allen Ludden from its inception until April 1980, when he took a leave of absence due to health problems. Bill Cullen filled-in as host until Ludden returned in May.[1] Ludden left the program again in late October due to further health problems and was replaced this time by Tom Kennedy. (Cullen had recently begun hosting Blockbusters, another Goodson-Todman production also airing on NBC.)[1] Ludden would make no more television appearances before his death in 1981, and Kennedy stayed on to host the remainder of the series.
Bert Convy was the host for the entire run of Super Password.
Announcers
Gene Wood was the regular announcer on both Password Plus and Super Password. Johnny Olson, Bob Hilton, John Harlan, and Rich Jeffries substituted for Wood on different occasions on Password Plus.
Jeffries was the first announcer of Super Password and served as a regular announcer until November 23, 1984. After the first nine weeks, totaling 45 episodes, Wood replaced Jeffries as announcer on November 26, 1984. Jeffries and Hilton also filled in for Wood on occasion on Super Password. Wood whispered the passwords to home viewers from October 20, 1986, until the end of Super Password's run.
Gameplay
The rules for Password Plus and Super Password were almost identical. Two teams, each composed of a contestant and a celebrity, competed. The object, as on the original Password, was for the clue-giving partner to get the receiving partner to guess a given word (the "password"). The giving partner on the first team offered a one-word clue, to which the receiving partner was allowed one guess; there were brief time limits for both the clue and the guess. Teams alternated giving one-word clues until the password was guessed, or until each side had given two clues (three in the early days of Password Plus until June 15, 1979). Giving an illegal clue (multiple or hyphenated words, using more than one word, using over-expressive gestures, forms of the password, made-up words, using too much physical movement, etc.) forfeited the receiver's turn to guess, as did having clue-giving time expire without giving a clue.
Like the ABC run of Password, the first clue-giver for each password on Password Plus had the option to give the first clue or pass to the other team. Originally, the team that did not get the previous password was given the option, but this changed a few months into the run. This option was eliminated on Super Password, with the team that got the previous password given first crack at the next one.
The rules regarding cluegiving were the same as on all previous versions of Password, with the exception of two instances exclusive to Password Plus. Beginning with the April 23, 1979 edition of Password Plus and continuing until the series went off air in 1982, two rules were put into place. The first disallowed any password's direct opposite as a legal clue (such as "loose" for "tight"). The second expanded a penalty already present in the game. When the series began, if the cluegiver being given the option to play or pass did not decide in time or failed to give a clue, the other team's cluegiver was allowed to give two clues to his/her partner. After the change, the two-clue penalty was extended to any time a cluegiver failed to give a clue in time.
Password Puzzle
The new element of the revivals was the "Password Puzzle". Each password, once revealed, became one of five clues to a puzzle referring to a person, place, or thing. The passwords themselves were not worth any money; only the puzzle affected the scores. A guesser who correctly guessed a password was given a guess at the answer to the puzzle. A password that was not guessed by either player was added to the board without a guess at the puzzle, and if it was the final password in the puzzle, the solution was revealed, the puzzle thrown out, and a new puzzle was played.
For the final password in a puzzle, if the guesser was incorrect, their partner was given a guess as well. On Password Plus, if both teammates did not guess correctly, the puzzle solution was revealed and a new puzzle was played. On Super Password, if one team failed to guess the puzzle after all five words were revealed, the opposing team's contestant and celebrity partner were each given a final chance to come up with the correct solution.
Correctly guessing the puzzle won the contestant money; any remaining passwords (if any) were revealed and new puzzles were played until one contestant had enough money to win the game. If the solution to the puzzle was inadvertently revealed in any way, the puzzle was thrown out.
From | To | Goal | Round 1 | Round 2 | Round 3 | Round 4+ |
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1979 | 1981 | $300 | $100 | $200 | ||
1981 | 1982 | $500 | $100 | $200 | ||
1984 | 1989 | $100 | $200 | $300 | $400 |
In 1981, the switch in celebrity partners that normally took place before the start of each game was moved to after the third puzzle. On Super Password, the contestants switched partners after the Cashword game which followed the $200 puzzle. However, on All-Star Specials, partners did not switch after the Cashword game.
Cashword
"Cashword" was an additional bonus on Super Password played by the winner of the second puzzle for an accumulating cash jackpot. The celebrity acted as clue-giver and was given a more difficult password. If the contestant teammate guessed the password within three clues, he or she won a jackpot which started at $1,000 and increased by that much each time it was not won; this did not affect the scores and only counted as bonus money. If at any time an illegal clue was given, the Cashword round immediately ended and the jackpot was forfeited.
Alphabetics/Super Password
The winning team played for a cash prize in the bonus round, called "Alphabetics" on Password Plus and, initially, "Super Password" on Super Password.
The gameplay of the round was the same on both shows. The round featured 10 passwords beginning with consecutive letters of the alphabet, and the celebrity was always the clue giver. He or she could see only the current password until the contestant either guessed it or passed. As in the main game, all clues had to be one word; the celebrity could use multiple words to form sentences, but had to pause distinctly after each word. For the period on Password Plus in which opposites were forbidden, this was enforced in Alphabetics as well. The contestant won $100 per guessed word, and the entire jackpot for guessing all 10 words in 60 seconds.
On Password Plus, the grand prize was originally a flat $5,000, with each illegal clue reducing its potential value by 20% of the total. Later, during the time Tom Kennedy hosted, the bonus round was played for an accumulating jackpot, which started at $5,000 and increased by that much each time it was not won. Illegal clues still reduced the pot by 20%, but this was later changed to a flat $2,500 reduction in late 1981. By the final week, the 20% reduction had returned.
Super Password's bonus round was also played for a jackpot. However, if an illegal clue was given, the word in play was thrown out and the contestant forfeited a chance at the jackpot, but still won $100 for each correct password. Also, NBC imposed no limit as to how high the pot could go.
Champions could return for a maximum of seven matches on Password Plus. On Super Password, champions could return for up to five matches.
Tournaments
Super Password held its only Tournament of Champions in 1985. In this tournament, the eight contestants with the highest amount of money up to that point competed. The front-game rules were identical to the regular season with no Cashword played throughout the tournament. The first-round matches consisted of only one game, with the winners playing Super Password for $2,500. The semi-final and final matches were best-of-three game matches. In the semi-finals, the first win by a player gave the contestant a chance at $2,500 in Super Password, and winning the match sent that player to the finals and gave the player a chance at $5,000 in Super Password. The winner of the tournament won $25,000 and a chance to double it in Super Password. The overall champion, Natalie Steele, earned a total of $106,000.
Both shows also held all-star weeks with various stars playing for charity. The bonus round was played for $5,000 to be split between the partners' respective charities. Super Password's Cashword was worth $1,000 throughout the entire week. When played on Password Plus, a $5,000 bonus was awarded to the player(s) with the highest total. When played on Super Password, a larger cash prize was awarded to the player(s) with the highest total.
In February 1986 and again in September 1986, Super Password also held a week-long "Tournament of Losers", with Patricia Klous & Dick Martin, and Constance McCashin & Dick Gautier. In it, players who had won nothing on their previous appearances returned to play in a week-long tournament. The Cashword was worth $1,000, and the bonus round was worth $5,000 all week long. Regardless of the outcome, all players in the Losers tournaments were guaranteed at least $100.
Controversy
In January 1988, a man later discovered to be a previously convicted felon with active warrants for his arrest appeared on Super Password.[3] Kerry Ketchem, who competed on the program under the name "Patrick Quinn", won a total of $58,600 in cash over four days on Super Password, which included a record-tying $55,000 jackpot win in the bonus round. However, his appearance on the show led to his apprehension on charges of fraud.
Ketchem's arrest came as the result of an investigation started when a bank manager in Anchorage, Alaska, called the United States Secret Service after having seen his episodes. He was discovered to have outstanding fraud warrants in Alaska and Indiana, and producer Robert Sherman was contacted by the Secret Service shortly thereafter. Around the same time, Ketchem—claiming that he would be leaving the country on work-related business—called Mark Goodson Productions and asked if he could collect his winnings in person instead of having a check mailed to him, which is the usual standard procedure. Sherman said yes, with the knowledge of the Secret Service, and gave him a date and time. When Ketchem showed up to the Goodson offices he was apprehended and taken into custody by local officials. The arrest came two days after his appearances finished airing.[4] Booked on the outstanding Indiana warrant, Ketchem was found to have used his "Patrick Quinn" alias (which came from the name of one of Ketchem's college professors) to commit credit card fraud in Alaska;[4] to defraud a used car dealer; and to collect illegally on an insurance policy on the life of his ex-wife.[5] Ketchem, who had previously spent eighteen months in prison on an unrelated felony charge, agreed to a plea deal in May 1988 on charges of mail fraud. He was sentenced to five years in prison[3] and his winnings were rescinded as he was ruled to have violated contestant eligibility rules.[6]
Merchandise
Three editions of the Password Plus board game were made by Milton Bradley in the early 1980s. Milton Bradley made an eight-track cartridge version of the game for its OMNI Entertainment System. In 1983, a version for the Atari 2600 and Intellivision was going to be made by The Great Game Company. However, both versions were scrapped later on due to the Video Game Crash at the time.
A Super Password video game was released for DOS, the Apple II, and the Commodore 64 by Gametek in 1988. A version for the NES was also planned around that time, but never surfaced. In 2000, a Super Password hand-held game was released.
Broadcast history
Password Plus was first shown at 12:30 pm, replacing America Alive. Two months after its debut, the series made its first move when it replaced the short-lived revival of Jeopardy! at noon. It moved back to 12:30pm on August 13, 1979 when the Goodson-Todman game Mindreaders premiered at noon. On June 20, 1980, three other NBC game shows were canceled to make room for David Letterman's morning talk show and in the shuffle that followed, Password Plus was moved on August 4 to 11:30 am when the daytime drama The Doctors moved from 2:00pm to 12:30pm, (this time facing the second half-hour of CBS's The Price Is Right and ABC's Family Feud) with Card Sharks taking its place in the noon slot on June 23, 1980, replacing Chain Reaction. The series returned there in October 1981 upon the cancellation of Card Sharks and remained there for the remainder of its run. The final episode aired on March 26, 1982, and through a scheduling shuffle its place on NBC's schedule was replaced by Search for Tomorrow.
The program returned in 1984 as Super Password and aired in the 12:00-noon Eastern time slot, facing the popular CBS soap, The Young and the Restless and for its first two weeks, the then 8 year old Family Feud, then Ryan's Hope on ABC. Although several stations passed on it to air local news or syndicated programming, Super Password remained in that time slot for its entire 4+1⁄2-year run. Later in the decade, though, NBC affiliates began dropping most of the network's daytime game shows, along with Super Password, causing ratings to slide. The show's final episode aired on March 24, 1989, the same day Sale of the Century aired its series finale. Super Password was Bert Convy's last network game show (and final for Mark Goodson Productions) hosted before his death two years later, though he emceed a pilot for an ABC revival of Match Game in late 1989, he was too ill to host when it was picked up a year later. Convy later hosted Win, Lose or Draw and 3rd Degree for syndication before his death from brain cancer in 1991.
Episode status
Both shows exist in their entirety, and can currently be seen on Buzzr. Both shows were previously aired on GSN. However, certain episodes were not shown due to celebrity clearance issues that were out of GSN's control.
Beginning on July 2, 2018, Super Password started airing on GameTV in Canada.[7]
See also
References
- ^ a b c d e f Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3 ed.). Facts on File, Inc. pp. 165–166. ISBN 978-0816030941.
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suggested) (help) - ^ a b c d Schwartz, Ryan, Wostbrock, p. 213
- ^ a b Murphy, Kim (5 September 1997). "Game Show Winner Gets 5 Years for Insurance Scam". Los Angeles Times. Retrieved 2018-08-24.
- ^ a b "'Super Password' Then Jeopardy Big Winner On Game Show Identified As Wanted Con Man". Orlando Sentinel. United Press International. 16 January 1988. Retrieved 4 March 2016.
- ^ "Luck Runs Out for a Winner As TV Publicity Boomerangs". The New York Times. 16 January 1988. Retrieved 2013-09-15.
- ^ "The luck of Kerry D. Ketchem ran out the day..." Orlando Sentinel. 3 February 1989. Retrieved 2013-09-15.
- ^ "Super Password schedule". GameTV. Retrieved 2018-06-25.
External links
- 1970s American television series
- 1979 American television series debuts
- 1982 American television series endings
- 1980s American television series
- 1984 American television series debuts
- 1989 American television series endings
- American game shows
- Daytime Emmy Award for Outstanding Game Show winners
- English-language television programs
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- Television series by Mark Goodson-Bill Todman Productions
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