Principle of least astonishment
The principle of least astonishment (POLA; and variations of "principle/law/rule of least astonishment/surprise") applies to user interface and software design. A typical formulation of the principle, from 1984, is: "If a necessary feature has a high astonishment factor, it may be necessary to redesign the feature."
More generally, the principle means that a component of a system should behave in a way that most users will expect it to behave; the behavior should not astonish or surprise users.
In more practical terms, the principle aims to leverage the pre-existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". User expectations in this respect may be closely related to a particular computing platform or tradition. For example, Unix command line programs are expected to follow certain conventions with respect to switches, and widgets of Microsoft Windows programs are expected to follow certain conventions with respect to keyboard shortcuts. In more abstract settings like an API, the expectation that function or method names intuitively match their behavior is another example. This practice also involves the application of sensible defaults.
When two elements of an interface conflict, or are ambiguous, the behavior should be that which will least surprise the user; in particular a programmer should try to think of the behavior that will least surprise someone who uses the program, rather than that behavior that is natural from knowing the inner workings of the program.
A website could have an input field that focuses automatically after the page loads, such as a search field (e.g. Google Custom Search), or the username field of a login form. Sites offering keyboard shortcuts often allow pressing ? to see the available shortcuts. Examples include Gmail and Jira.
In Windows operating systems and some desktop environments for Linux, the F1 function key typically opens the help program for an application. A similar keyboard shortcut in macOS is ⌘ Command+⇧ Shift+/. Users expect a help window or context menu when they press the usual help shortcut key(s). Software that instead uses this shortcut for another feature is likely to cause astonishment if no help appears. Malware may exploit user familiarity with regular shortcuts.
A programming language's standard library usually provides a function similar to the pseudocode
- DWIM (do what I mean)
- Convention over configuration
- Human interface guidelines
- Look and feel
- Occam's razor
- List of software development philosophies
- Raymond, Eric Steven (2003). "Applying the Rule of Least Surprise". The Art of Unix Programming. faqs.org. p. 20. ISBN 978-0-13-142901-7. Retrieved 2014-01-23.
- James, Geoffrey (1987). "Law of Least Astonishment". The Tao of Programming. 4.1. ISBN 0-931137-07-1. Retrieved 2014-02-05.
- Seebach, Peter (2001-08-01). "The Principle of Least Astonishment". The cranky user. IBM DeveloperWorks. Retrieved 2014-01-23.
- Cowlishaw, M. F. (1984). "The design of the REXX language" (PDF). IBM Systems Journal. 23 (4): 333. doi:10.1147/sj.234.0326. Retrieved 2014-01-23.
Could there be a high astonishment factor associated with the new feature? If a feature is accidentally misapplied by the user and causes what appears to him to be an unpredictable result, that feature has a high astonishment factor and is therefore undesirable. If a necessary feature has a high astonishment factor, it may be necessary to redesign the feature.
- Saltzer, J. H.; Kaashoek, Frans (2009). Principles of computer system design: an introduction. Morgan Kaufmann. p. 85. ISBN 978-0-12-374957-4.
- Petroutsos, Evangelos (2010). Mastering Microsoft Visual Basic 2010. Wiley. p. 133. ISBN 978-0-470-53287-4.
- Bloch, Joshua (2006). "How to design a good API and why it matters". Proceeding OOPSLA '06 Companion to the 21st ACM SIGPLAN symposium on Object-oriented programming systems, languages, and applications. Association for Computing Machinery. pp. 506–7. doi:10.1145/1176617.1176622. ISBN 1-59593-491-X.
- "Forms in HTML". Mozilla Developers Network. Mozilla. Retrieved 2013-07-27.
- Vivian (2013-06-21). "Keyboard shortcuts for Gmail". Google. Retrieved 2013-07-27.
- "Using Keyboard Shortcuts". Atlassian. Retrieved 2013-07-27.
- Keizer, G. (1 March 2010). "Microsoft: Don't press F1 key in Windows XP". Computerworld.