Project Highrise

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Project Highrise
Project Highrise.png
Project Highrise logo
Developer(s)SomaSim
Publisher(s)Kasedo Games
Producer(s)Andrew McKerrow
Designer(s)Matthew Viglione
Programmer(s)Robert Zubek
Artist(s)
  • Eddie Einikis
  • Kevin Paskowski
Composer(s)Brian Block
EngineUnity Edit this on Wikidata
Platform(s)
ReleaseSeptember 8, 2016
Genre(s)Simulation Edit this on Wikidata
Mode(s)Single-player Edit this on Wikidata

Project Highrise is a 2D tower-building simulation game, developed by SomaSim and published by Kasedo Games. It is considered by many to be the spiritual successor to SimTower.[1][2] In the game, players take on the role of a high-rise manager who is responsible for building and maintaining a tower block, filling it with offices, apartments, shops and restaurants, which they support with utilities, while providing specialized services and fulfilling certain conditions in order to keep the residents and tenants of the building satisfied.

The game was released worldwide on September 8, 2016, through online digital distribution platforms, primarily Steam and GOG.com, and has received generally positive reviews. The game has spawned five DLC packs, which provided additional gameplay features and content.

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 73/100[3]
iOS: 84/100[4]
Review scores
PublicationScore
IGN7/10[5]
IGN Germany8/10
TouchArcadeiOS: 4/5 stars[6]

The game was fairly well received on release garnering a 7 out of 10 review score from IGN,[5] and an 8 out of 10 from IGN Germany.[7] IGN praised Project Highrise for being able to quickly and easily craft a smooth, self-sufficient system from the ground up thanks to a welcoming and fast-paced simplicity,[5] and Rock, Paper, Shotgun called the ability for the player to easily understand what was going on, despite the deep levels of complexity, the game's biggest achievement.[8]

Despite the praise, Project Highrise was also criticized for its lack of personality due to its artistic style and color palette. The similarity in how each room looked was thought to be too similar and as such, larger skyscrapers could look monotonous.

Project Highrise has a score of 73/100 on Metacritic.[3]

References[edit]

  1. ^ Smith, Adam (July 20, 2016). "Towering Above The Rest: Project Highrise". Rock, Paper, Shotgun. Retrieved August 28, 2016.
  2. ^ Viglione, Matt (July 5, 2015). "IndieGames.com Interview: Matt Viglione on Project Highrise, a tower sim for the modern gamer". Indiegames.com (Interview). Interviewed by Lena LeRay. Retrieved August 28, 2016.
  3. ^ a b "Project Highrise for PC Reviews". Metacritic. CBS Interactive. Retrieved 2018-10-03.
  4. ^ "Project Highrise for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 2018-10-03.
  5. ^ a b c Rad, Chloi (2016-09-08). "Project Highrise Review". IGN. Retrieved 2018-03-13.
  6. ^ Tylwalk, Nick (2018-04-16). "'Project Highrise' Review: 'Bout That Architect Life". TouchArcade. Retrieved 2018-10-03.
  7. ^ "Review: Project Highrise macht Baumeister glücklich". IGN Deutschland (in German). 2016-09-06. Retrieved 2018-03-13.
  8. ^ "Wot I Think: Project Highrise". Rock, Paper, Shotgun. 2016-09-06. Retrieved 2018-03-13.

Further reading[edit]

External links[edit]