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==History==
==History==
puzzles are too hard!
[[Image:CrosswordUK.svg|thumb|right|An example of a [[crossword puzzle]].]]

The first jigsaw puzzle was made around 1760, when [[John Spilsbury]], a British engraver and mapmaker, mounted a map on a sheet of wood that he then sawed around each individual country. Spilsbury used the product to aid in teaching geography. After catching on with the wider public, this remained the primary use of jigsaw puzzles until about 1820.<ref>[http://www.jigsaw-puzzle.org/jigsaw-puzzle-history.html]</ref>

[[Arthur Wynne]], a Liverpool journalist, published what is recognized as the first crossword puzzle in 1913. The puzzle was initially called a "word-cross." The first book of crossword puzzles appeared in [[1924]], published by [[Simon and Schuster]]. The book was an instant hit and crossword puzzles became the craze of 1924. The term crossword first appeared in a dictionary in 1930.

In the early 1900s, magazines and newspapers found that they could increase their daily subscriptions by publishing [[puzzle contest]]s.


==Contemporary puzzles==
==Contemporary puzzles==

Revision as of 15:32, 29 April 2008

A puzzle undone, which forms a cube
File:A Puzzle.JPG
Puzzle cube; a type of puzzle

A puzzle is a problem or enigma that challenges ingenuity. In a basic puzzle you piece together objects in a logical way in order to come up with the desired shape, picture or solution. Puzzles are often contrived as a form of entertainment, but they can also stem from serious mathematical or logistical problems — in such cases, their successful resolution can be a significant contribution to mathematical research.

Solutions to puzzles may require recognizing patterns and creating a particular order. People with a high inductive reasoning aptitude may be better at solving these puzzles than others. Puzzles based on the process of inquiry and discovery to complete may be solved faster by those with good deduction skills.

History

puzzles are too hard!

Contemporary puzzles

A sample of notable puzzle authors includes Sam Loyd, Henry Dudeney, Boris Kordemsky and, more recently, David J. Bodycombe, Will Shortz and Martin Gardner.

There are organizations and events catering puzzle enthusiasts such as the International Puzzle Party, the World Puzzle Championship and the National Puzzlers' League. There are also Puzzlehunts like Maze of Games.

The Rubik's Cube and other magic polyhedrons are toys based on puzzles that can be stimulating toys for kids and are a recreational activity for adults. Puzzles can be used to hide or obscure objects. A good example is a puzzle box used to hide jewelry.

Games are often based on a puzzle. For example there are thousands of computer puzzle games and many letter games, word games and mathematical games which require solutions to puzzles as part of the gameplay. One of the most popular puzzle games is Tetris. In video games, jumping puzzles are common.

A chess problem is a puzzle that uses chess pieces on a chess board.

Types of puzzles

The large number of puzzles that have been created can be divided into categories, for example a maze is a type of tour puzzle. Other categories include construction puzzles, stick puzzles, tiling puzzles, transport puzzles, disentanglement puzzles, sliding puzzles, logic puzzles, word puzzles, picture puzzles, jigsaw puzzles, lock puzzles, folding puzzles, combination puzzles and mechanical puzzles.

A meta-puzzle is a puzzle which unites or incorporates elements of other puzzles. It is often found in puzzlehunts.

Well-known puzzles

Etymology

The 1989 edition of the Oxford English Dictionary dates the word puzzle (as a verb) to the end of the 16th century. That first documented use comes from a book called The Voyage of Robert Dudley...to the West Indies, 1594-95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master (published circa 1595).

Their research, based on the "chronology of the words, and still more the consideration of their sense-history, seem[s] to make it clear that the verb came first, and that the noun was its derivative."

See also

References

  • Creative Puzzles of the World, 1980, Plenary Publications International
  • Denkspiele Der Welt, München 1977,1981, Heinrich Hugendubel Verlag