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Sometimes the player has more than one token with which to travel. Sometimes certain objects have to be found or retrieved on the way. In the case of large hedge mazes, the player makes the trip themselves instead of a token.
Often there is a given start and finish position for the player's token. Some tour puzzles demand that certain points on the board have to be visited on the way.
Examples of tour puzzles
- Vourkas, Ioannis; Stathis, Dimitrios; Sirakoulis, Georgios (2015). "Massively Parallel Analog Computing: Ariadne's Thread Was Made of Memristors". IEEE Transactions on Emerging Topics in Computing: 1. doi:10.1109/TETC.2015.2420353.
- Andersson, Daniel (31 July 2009). Perfect-Information Games with Cycles (PDF) (PhD). Aarhus University. Retrieved 29 August 2018.