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Original author(s) Jenkins Software LLC
Developer(s) Oculus VR, Inc.
Repository Edit this at Wikidata
Written in C++
Operating system Linux, OS X, Windows, et al.
Type Game middleware
License 3-clause BSD License[1]
Website Official website

RakNet is networking middleware developed by Oculus VR, Inc. for use in the computer and video game industry. RakNet was originally authored by Jenkins Software LLC.


RakNet is a C++ class library that provides UDP and reliable TCP transport. It contains several core systems that rely on the transport layer: object replication; Remote procedure call in C++ using Boost C++ Libraries; VoIP supporting FMOD, DirectSound, and PortAudio; NAT traversal; and Patch.[clarification needed]

Its source was available without charge for games grossing under $100,000[2] allowing use by developers of indie or free/open source games.[3]

On July 7, 2014, RakNet was bought by Oculus VR who released the source code for PCs, under the BSD licence with a patent granting license.[4][5]

Supported operating systems[edit]

Integrated Technology Partners[edit]

Game Engines
Other middleware


  1. ^ https://github.com/OculusVR/RakNet/blob/master/LICENSE
  2. ^ . "RakNet - Multiplayer game network engine." RakNet - Multiplayer game network engine. Jenkins Software LLC, 25 Jun 2011. Web. 11 Feb 2012. <http://www.jenkinssoftware.com/pricing.html>.
  3. ^ Jenkins, Kevin, and Digitalghost. "RakNet in open source games." RakNet - Multiplayer game network engine. Jenkins Software LLC, 27 July 2010. Web. 11 Feb 2012. <http://www.jenkinssoftware.com/forum/index.php?topic=3371#msg15887>
  4. ^ "GitHub for OculusVR/RakNet/LICENSE" <https://github.com/OculusVR/RakNet/blob/master/LICENSE>
  5. ^ Jeffrey Grubb (2014-07-07). "Oculus VR acquires game-networking engine RakNet — and makes it open-source". VentureBeat. 

External links[edit]